Development News: Autumn in a Curious Land
Hi everyone,
The development of Seasons Update is coming up nicely. I have almost done all the new season textures and gameplay effects.
I added a new monster, Ice Giant, for the winter encounters. They are immune to ice but weak to poison. There will be two types of this monster, one will be a warrior and the other will be a shaman.

I wanted all seasons to have different textures for both overworld map and battlemaps. Battlemap for autumn is covered with yellow leaves. Deciding how winter will look was easy, I made everywhere covered with snow. Spring and summer were a bit tricky since they were kind of similar. So I decided that spring would be the same as the current version of the game and summer would be slightly yellowish green due to lack of rain and hot weather.

I made lots of changes how certain things work in every season. I made fishing easier in autumn and spring. Food is expensive in winter. There is also no foraging ingredients in winter. Hero won't catch the Wanderer's Flu during summer and spring. And so on and so forth.
I also needed to make some arrangements with overworld incidents. Not every incident was suitable for every season. For example hero will not find spider cocoons or mushroom fields in winter. Rabbits, deers and beehives are also non existant in winters and autumns.

I am planning to add another monster and play test some more before releasing. I believe It is near to completion. But I am sure there will be further small updates after the release to iron things out.
That’s all for now and thanks for reading. May the tides bring you triumph!
The development of Seasons Update is coming up nicely. I have almost done all the new season textures and gameplay effects.
I added a new monster, Ice Giant, for the winter encounters. They are immune to ice but weak to poison. There will be two types of this monster, one will be a warrior and the other will be a shaman.

I wanted all seasons to have different textures for both overworld map and battlemaps. Battlemap for autumn is covered with yellow leaves. Deciding how winter will look was easy, I made everywhere covered with snow. Spring and summer were a bit tricky since they were kind of similar. So I decided that spring would be the same as the current version of the game and summer would be slightly yellowish green due to lack of rain and hot weather.

I made lots of changes how certain things work in every season. I made fishing easier in autumn and spring. Food is expensive in winter. There is also no foraging ingredients in winter. Hero won't catch the Wanderer's Flu during summer and spring. And so on and so forth.
I also needed to make some arrangements with overworld incidents. Not every incident was suitable for every season. For example hero will not find spider cocoons or mushroom fields in winter. Rabbits, deers and beehives are also non existant in winters and autumns.

I am planning to add another monster and play test some more before releasing. I believe It is near to completion. But I am sure there will be further small updates after the release to iron things out.
That’s all for now and thanks for reading. May the tides bring you triumph!