Those Long Winter Nights
Hi everyone,
A few weeks ago, in a momentary lapse of reason, I decided to add seasons to the game. The plan is that the game will have all four seasons from spring to winter and these seasons will have effects on survival elements, wilderness enemies and even fishing.
Wilderness encounters with monsters will be adjusted according to the season we are in. Snakes will not come up in winters, wolves will be more active etc. There will be new winter monsters and some winter versions of existing monsters.
There will be no rain during summer. Autumn will be rainy and there will be snow in winter. During winter, the rivers on the battlemaps will be frozen and I am thinking of some terrain mechanic regarding ice tiles.
Ice spells will be more effective in winter and fire spells will be more effective in summer. There could be a new kind of flu to catch in winter.

It will be harder to find herbs in winter. Surprise attack will be more effective in winter as enemies will be less likely to detect movement in snowy weather. Winter nights will be longer too.
As for the longevity of the seasons, I haven’t decided yet but I will try 20 days for each season and see if it is fun to play and make adjustments there to find the sweet spot.
A fun fact is, if a season lasts 20 days than one year will be 80 days and that means planet terra randoma is on a really small orbit.
That’s all for now and thanks for reading. May the tides bring you triumph!
A few weeks ago, in a momentary lapse of reason, I decided to add seasons to the game. The plan is that the game will have all four seasons from spring to winter and these seasons will have effects on survival elements, wilderness enemies and even fishing.
Wilderness encounters with monsters will be adjusted according to the season we are in. Snakes will not come up in winters, wolves will be more active etc. There will be new winter monsters and some winter versions of existing monsters.
There will be no rain during summer. Autumn will be rainy and there will be snow in winter. During winter, the rivers on the battlemaps will be frozen and I am thinking of some terrain mechanic regarding ice tiles.
Ice spells will be more effective in winter and fire spells will be more effective in summer. There could be a new kind of flu to catch in winter.

It will be harder to find herbs in winter. Surprise attack will be more effective in winter as enemies will be less likely to detect movement in snowy weather. Winter nights will be longer too.
As for the longevity of the seasons, I haven’t decided yet but I will try 20 days for each season and see if it is fun to play and make adjustments there to find the sweet spot.
A fun fact is, if a season lasts 20 days than one year will be 80 days and that means planet terra randoma is on a really small orbit.
That’s all for now and thanks for reading. May the tides bring you triumph!