Version 1.1.38 Black Monolith
Hi everyone,
Here is a regular update with a bit of everything :) There are some balance changes, usability improvements and some content.
Library quests were in need of variety so I added one more quest which is fun and lucrative. Hero needs to investigate a black monolith. Hero can earn lore and random wisdom. Ancient Library treasure vault also gives better rewards now.
I empowered the arms mastery skill perks to make it more appealing and useful.
There are some quality of life improvements while upgrading armors and weapons. Also new achievements are added as usual. Hope you like it. May the tides bring you triumph!
Here are the details:
Version 1.1.38
ADDITIONS
CHANGES

Here is a regular update with a bit of everything :) There are some balance changes, usability improvements and some content.
Library quests were in need of variety so I added one more quest which is fun and lucrative. Hero needs to investigate a black monolith. Hero can earn lore and random wisdom. Ancient Library treasure vault also gives better rewards now.
I empowered the arms mastery skill perks to make it more appealing and useful.
There are some quality of life improvements while upgrading armors and weapons. Also new achievements are added as usual. Hope you like it. May the tides bring you triumph!
Here are the details:
Version 1.1.38
ADDITIONS
- A new quest added to the quest pool of Ancient Library quests. Hero needs to investigate a black monolith.
- When upgrading equipment, missing materials are highlighted with a red frame.
- On the upgrading equipment screen, if we roll over the the materials, a tool tip comes up telling where we can find these materials.
- 5 new achievements added.

- Changed the Ancient Library treasure vault rewards. Now they give an amulet which reduces talent stone stamina costs. They also give more skill potions. (A new game is needed to see this change)
- If a material is needed in upgrading equipment or building base, it is now written in its card.
- Reduced the effect of load on food consumption.
- Changed some of the arms mastery perks as follows;
- Competent: Salvaging items gives 10% of the total price in gold, instead of 5%.
- Qualified: Your equipment have +20% more durability.
- Specialist: Salvaging items gives 20% of the total price in gold, instead of 10%.
- Master: You always get the maximum number of materials when salvaging.
- Spider nests at the cocoon battlemap were not making sound when spawning spiders.
