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Terra Randoma News

Version 0.82.09

Hi Everyone,
Here is a smal bugfix update
  • When finding a hunting opportunity while raining, the text was written as "deer tracks" although the hunt was a rabbit.
  • Fixed an issue about package delivery missions. When the bandit demanded the package, the hero was unable to give it to him.

Update 25 Arrives! Unleashing the Vermin Horde

Hi everyone,
We are ready with a new update. This version introduces a long requested feature: A local scoreboard for ironman runs. There are other additions too. See below the details.

Version 0.82.08
ADDITIONS
  • Hall of legends added. This is a local scoreboard for ironman runs. It holds 20 entries and can be accessed at the title screen.
  • Four types of monster nests added to certain parts of the game (Snake, Spider, Giant Mite, Rat). These are holes in the ground that spawn enemies. They can be destructed and looted.
  • Snake nests added to the gorgon dungeon.
  • Giant Mite nests added to the minotaur dungeon.
  • Rat nests added to the ratman dungeons.
  • Garden of Cocoons incident added. Hero finds a peculiar place full of cocoons. There is a spider nest in the middle of the battlefield. Cocoons are full of loot from the unlucky victims of the giant spiders.
  • Hole in the Ground incident added. The hero comes to a place with a curious hole in the ground. The rocks around the area glimmer with precious minerals.
  • A new small spider type added: Burrowlurker.


CHANGES
  • Mites are now weak to ice.
  • Completing Minotaur dungeon gives a talent stone as a reward.
  • Goat cheese added to rat drops.
  • Changed the icon for frost blade with a more suitable one.
FIXES
  • On rare occasions a monster won't die even it has negative hp. Since I couldn't reproduce this bug, I made an experimental solution.

Development News: Hall of Legends

Hi everyone,
Last week we worked on a long wanted feature: a local scoreboard to keep scores. This will be called “Hall of Legends”.

Scores will be calculated for the ironman (permadeath) mode. Score calculation will take into account experience, number of days hero survived and fame. Experience and number of days are essential parts of the score but fame also contributes. Difficulty level will also change the score dramatically with a positive or negative multiplier.



The score sheet will hold 20 entries and will be accessible through the title page. Hope this will make the game more fun for permadeath players.

Another addition we worked on is monster nests. These are basically one-square holes on the ground that spawn monsters. There is a spider nest and a rat nest for now.



They may come up at the dungeons or on the overworld. These nests will spawn enemies every 10-15 turns. They are destructable and weak to fire-based attacks. So a fireball or a bottle of lavafall may come handy.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.81.08

Hi everyone,
Here is a bugfix update.
  • Excellent Potion of Minor Stamina was not showing stamina.
  • When getting meditation points, stamina cost of talent stones at the action bar were not updating immediately.
  • If you close the alchemy UI with the Q key while you have your cursor over a UI element, the tooltip was persisting on the screen.
  • Investigating a house with coral spiders revealed a ghost instead of a coral spider.

Update 24 Arrives! Midnight Tactics

Hi everyone,
In this update we made several improvements for different aspects of the game. See below the details.

Version 0.81.07

ADDITIONS
  • Sort inventory button added.
  • Investigate Cautiosly skill check added for certain overworld incidents and quests with battlemaps. Successful "investigate cautiously" skill checks reveal the number and type of enemies. It also grants a suprise attack bonus to the hero (+10 melee & ranged attack for 10 turns). Hero can make a more informed decision about committing to the battle. This skill check is easier at night.
  • Sword in the Stone overworld incident added. Hero must persuade the ethereal defender of the sword that he is brave and worthy enough to wield it.
  • Forbidden Ritual overworld incident added. Hero discovers an otherworldly statue worshipped by the cultist. He has now the opportunity to fight the cultists and steal the valuable gems on the statue.
  • Crystal Field overworld incident added. Hero finds a strange place full of crystal formations.
  • Rabbit added as a huntable animal. Hero can find it randomly on the overworld map or at the camp while searching for hunt.
  • Ceremonial Staff added. (Damage 12. Defense 5.)
  • Aquathril Shortbow added. (Damage 9)


CHANGES
  • Changed one of the wilderness survival perks to "No travel speed penalty when it is raining".
  • “Follow the tracks” skill check is improved. Now, on success, hero can find 1, 2 or 3 huntable animals.
  • Some of the thievery skill perks now improve suprise attack.
  • Successfull skill checks give more XP.
  • Successfull intimidation skill checks give more reputation.
  • Maximum load capacity is increased by 5 for all characters.
  • Amulets may now have luck stat.
  • Introductionary texts for overworld incidents improved.
  • The last boss is now harder.
  • Enemies after level 12 are slightly harder.
FIXES
  • Enemies' lightning damage was not calculated correctly when raining. It was less than it should be.
  • Fixed an issue where game starts to play wilderness ambient music for a second when exiting from the town battlemap to the town.
  • Deers were not supposed to attack, but they were melee attacking the hero.