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Version 1.1.41 Ethereal Golem

Hi everyone,
Here is an update with some content and fixes. I added two new overworld incidents to enrich the wilderness travelling experience. I added new battlemaps for the black monolith quest. There are some balance changes too, usually in favor of the hero.

See the details below. May the tides bring you triumph!

Version 1.1.41
ADDITIONS
  • A new monster, Ethereal Golem added. It shows up in the collapsed golem incident.
  • A new incident, Gigantic Sea Shell added. Hero can enter inside and fight for valuable loot.
  • A new incident, Ethereal Tree added. Hero can obtain a rare major effect from it.
  • A new major effect “Undaunted” added. It can only be obtained from an ethereal tree and gives +4 to all attributes for several days. It stacks with other major effects that give attribute bonuses.
  • Five new battlemaps added for the black monolith quest.




CHANGES
  • A bronze chest and a pool added to the black monolith battlemaps.
  • Slightly increased lore gained from black monolith.
  • Increased the price of the unique amulet called "Love of Righteous Causes".
  • Increased the prices of pearls.
  • Inflicting grim plague epidemic to a town now decreases hero reputation in that town. Reputation loss happens in an increasing mode. The first time the hero inflicts an epidemic, he loses 1 reputation. Every time he inflicts epidemic, reputation loss increases by 1 capped at 5.


FIXES
  • On a rare occasion, an info box was not disappearing even the object is destroyed.
  • Sometimes repair hammer was not disappearing from the inventory even when we use it.
  • Pressing escape button in certain screen with inventory with an item in hand was making the item disappear. Now we can not press escape button while we have an item in our hand.
  • Salvaging wood from some items was not salvaging properly due to a typo.
  • Some button click sounds of the alchemist tower menu were missing.

Version 1.1.39

Hi Everyone,
Here is a small followup update.
  • Aquathrian Warlord now has %30 poison instead of 25%.
  • The unique amulet "Love of Righteous Causes" now reduces stamina cost of talent stones 20% instead of 10%.
  • Slightly increased the delusion chance of touching the Black Monolith.

Version 1.1.38 Black Monolith

Hi everyone,
Here is a regular update with a bit of everything :) There are some balance changes, usability improvements and some content.

Library quests were in need of variety so I added one more quest which is fun and lucrative. Hero needs to investigate a black monolith. Hero can earn lore and random wisdom. Ancient Library treasure vault also gives better rewards now.

I empowered the arms mastery skill perks to make it more appealing and useful.

There are some quality of life improvements while upgrading armors and weapons. Also new achievements are added as usual. Hope you like it. May the tides bring you triumph!

Here are the details:

Version 1.1.38
ADDITIONS
  • A new quest added to the quest pool of Ancient Library quests. Hero needs to investigate a black monolith.
  • When upgrading equipment, missing materials are highlighted with a red frame.
  • On the upgrading equipment screen, if we roll over the the materials, a tool tip comes up telling where we can find these materials.
  • 5 new achievements added.
CHANGES
  • Changed the Ancient Library treasure vault rewards. Now they give an amulet which reduces talent stone stamina costs. They also give more skill potions. (A new game is needed to see this change)
  • If a material is needed in upgrading equipment or building base, it is now written in its card.
  • Reduced the effect of load on food consumption.
  • Changed some of the arms mastery perks as follows;
  • Competent: Salvaging items gives 10% of the total price in gold, instead of 5%.
  • Qualified: Your equipment have +20% more durability.
  • Specialist: Salvaging items gives 20% of the total price in gold, instead of 10%.
  • Master: You always get the maximum number of materials when salvaging.
FIXES
  • Spider nests at the cocoon battlemap were not making sound when spawning spiders.

Version 1.1.34 Amulet of the Shapeshifter

Hi everyone,
Here is an update with some changes and additions. Mainly, I empowered the cooking skill. It was somewhat underwhelming to invest in cooking since the cooked food could be bought from the prosperous towns. Our base is producing cooked food too.

Now, cooking skill perks are significantly more powerful and high level cooked foods are more expensive. There is even a recipe that is not sold anywhere but can only be obtained by leveling cooking skill up to 20.

There is also a powerful new amulet enhancing shapeshifters. This can be obtained by completing Artisan's Guild quests and gain access to their treasure vault.

New achievements added too, bringing the achievement count to 50. Hope you like it. May the tides bring you triumph!

See the details below.

ADDITIONS
  • Amulet of the Shapeshifter added. By using this amulet hero can shapeshift longer and it lessens the probability of catching the Scent of the Beast curse.
  • 16 new achievements added.
CHANGES
  • Changed some of the cooking perks as following;
  • Competent: Positive effect of the food lasts +1 day
  • Qualified: Excellent foods have double health and double stamina
  • Specialist: Excellent foods cure all diseases and insanities
  • Master: Excellent foods give an extra random positive effect
  • Increased the prepared food prices to make cooking skill more valuable.
  • Eel Soup now gives +4 to all attributes instead of +2.
  • Hero can obtain Eel Soup only by cooking. It is a cooking level 20 recipe. Taverns and base kitchens do not provide it.
  • Grilled Snake Meat now has +2 to all attributes instead of +1.
  • Lotus potion now removes curses too.
  • Shapeshifting into snake now gives speed bonus as well.




FIXES
  • Corrected butter's recipes. It displays that it is used in Grilled Venison Steak, even we didn't unlock it yet.
  • Lotus potion was not curing teleportation sickness, tapeworm and time fragmentation fatigue.

version 1.1.34

Hi everyone,
Here is a small update with some fixes.

CHANGES
  • Slightly increased the late level enemy's attack power. They were becoming very easy if we upgrade lots of armors.

FIXES
  • Champions' attacks were not calculating correctly weakening their attack.
  • Toxic Arrow now correctly poisons enemies with poison immunity if our alchemy level is 20.
  • Circle of Poison now correctly poisons enemies with poison immunity if our alchemy level is 20.
  • Spiders with toxic explosion no longer harm spiders with poison immunity while our alchemy skill is level 20.
  • Frost Arrow now provides a notification when readied.
  • Reading books was not passing time for potion effects.