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Terra Randoma News

Development News: Mushroom Colonies and Other Curiosities

Hi Everyone,
Here is more development news about the upcoming potion crafting update. This week we added some new ways to collect ingredients. Apart from the bushes which our hero can collect herbs from, we added mushroom colonies to the grasslands and forests.



These mushroom colonies will spawn randomly across the battlemap just like bushes. Hero will be able to collect mushrooms and some other curious ingredients like frog legs, bucket of spores etc.

Harvesting these mushroom colonies is not without risks. There will be 20% probability that an enemy like mushroom man may come out of them when hero attempts to harvest it.

Another new place to acquire ingredients is the Alchemist's Tower. Their shop will sell not only potions but ingredients as well.



An important user interface development is made to the ingredient cards. The cards of the ingredients will now show the known recipes of the ingredient, if there is any. So hero can make more informed decisions when buying or selling ingredients. We also iterated the potion crafting UI some more for better visibility of text.



Another new potion added to the game: Potion of Invincibility. As the name suggests, with this potion the hero will be invincible and will take no damage for ten turns.



With enough alchemy skill, hero can also craft an excellent version of this potion which is conveniently called “Excellent Potion of Invincibility”. This one makes the hero invincible for fifteen turns instead of ten. To craft this, the hero will need to find some rare ingredients like albino bat ear or pearl dust.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Golem Heart, an Animated Piece of Crystal

Hi Everyone,
Here is more development news about the upcoming potion crafting update. After implementing the new potions, ingredients and the crafting system, we played the game and one thing became obvious immediately. We need more inventory space. So we worked on that and not only doubled but tripled the inventory space. Now there are three backpack pages where you can activate with tabs. Inventory slot count raised from 50 to 150.



We also made the food items stackable too. That further saves some inventory space. Items can be carried between pages by clicking the tabs with item at hand. Now it is much more fun to collect and hoard all the ingredients and loot you find.

This was a much needed feature for this update. The thing is, since we have ability to craft, one wants to collect and keep more ingredients. For example, you have agaric mushrooms but you need cinnamon to mix a healing potion. So you don’t sell the mushrooms but wait to find some cinnamon. Or you find an expensive ingredient which you don’t know a recipe to use. You might want to wait for the recipe be available so that takes another inventory slot. Now with 150 slots to place items, there is no inventory space problem.

We also added several new ingredients for mixing the new potions. One of the valuable ones is Golem Heart. As you know from wood golems to stone and metal golems there is no shortage of golems at Terra Randoma. Nobody knows who made them but they have been around forever. It is obvious that current technology of the island is not enough to build these machinations. All we know about them is that they have a crystal heart that gives them life. It may be some kind of a battery but who knows?



Golem Heart may be dropped by all types of golems and will be used to craft an alchemy level 20 concoction: Potion of Renewal.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Potion of the Twilight Walker

Hi Everyone,
Work on potion crafting continues. Since we decided that our hero will learn new recipes with every Alchemy skill level gained, one thing became clear: we need more potions. So we added five more to be introduced with the upcoming update and the potion count will be 38.



Apart from resource potions, we don’t want the potions to be just more powerful versions of other potions. We want them to have unique effects. So we decided to add these;
  • Potion of the Twilight Walker: 75% life drain on hit, +10 melee attack.
  • Potion of Fast Metabolism: +1 to stamina regeneration, +20 to speed.
  • Potion of the Elder Sage: Talent Stones cool down 50% faster.
  • Potion of Renewal: Fully restores health and stamina, cures all negative effects
  • Flask of Arcane Oil: Coats your melee & ranged weapons with an oil that gives 20% lightning, fire, ice damage.


With all these potions and new ingredients, we needed a new source to collect ingredients. So we added bushes to the grasslands and forests. These bushes are chest-like objects but they disappear after looted. They contain herbs and mushrooms. They will have a low chance of spawning spiders or centipedes too. Wilderness skill will improve the loot from bushes.



That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.79.10

Here is a bugfix update.
  • When hero abandoned the quest, guild master still waited the quest to be finished.

Development News: Flask of Viper’s Touch

Hi Everyone,
Last two weeks the development on potion crafting continued. One of the things we needed to decide was about the recipes and how the hero will get them. First we thought about selling them at the Alchemist’s Tower or let the hero find them in his adventures. The thing is we don’t want the hero to find something he can not use. Since the hero needs alchemy skill to mix certain potions, he would find some recipes that he may not be able to use because he has less skill points in alchemy than required. So he would carry these recipes around until he has enough levels in alchemy. It felt unfun so we changed it.

Now every point in Alchemy Skill enables new potion recipes. Hero doesn’t need to find or buy recipes. We believe this made alchemy leveling more rewarding and fun.



Also with every point in Alchemy Skill, there will be a higher chance to craft an excellent version of the potion. This version will be more powerful and there will be a star in its icon.

Other developments are about the materials to craft potions. We re-organized and renamed materials as ingredient, metal, leather, cloth, stone and lumber. We made some needed new materials and potions as well.



One of the new potions is the “Flask of Viper’s Touch” which is a poison that hero can coat his weapons to inflict poison. The other one is “Potion of Focus” which gives 25% critical hit chance for 10 turns.

That’s all for now. Thanks for reading. May the tides bring you triumph!