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Terra Randoma News

Development News: Lair of the Wrathful Tentacles

Hi everyone,
Last week we worked on another quest for the Artisan’s Keep. This quest takes place at the sea cave dungeon of the Aquathrians. There was a sea cave dungeon of the Sharkmen in the late game. We improved that with new terrain types and objects.

One of the new additions is Sea Urchins. These are dangerous trap-like objects that bleed the unlucky creatures that step on them. Hero can kite the enemies towards them to take advantage. Since they are assumably hidden and small, creatures can't avoid them like they can avoid activated spiked traps. Only flying enemies and Coral Spiders are safe from their bleed damage.



Another addition is shallow water terrain which slows the hero and the enemy but not the aquatic or flying creatures. Shallow water increases lightning damage too.

We also changed the pool model for the cave like dungeons. It seems more like a natural pool now.

Aquathril Ore Rock is also added to be mined in this dungeon. Aquathril is a metal unique to Terra Randoma. It is used in quality medium armors and numerous weapons. Alchemist’s Tower also pays good price for it.



Artisan Master wants us to deliver him a very precious gem that can only be found in a cave on an uncharted island somewhere at the sea. Our hero must deal with the monsters and traps, then find the precious gemstone. It is a challenging dungeon but full of crystals and ores to mine. Also like all other Artisan's Keep quests, it increases the hero's reputation in all towns.

After leaving the dungeon, cultists or bandits may come after our hero (like most of the time when we have something valuable in our backpack). They want that precious gemstone too. Hero can give it to them to avoid unnecessary combat or be loyal to his word and fight for it.

In addition to these, we worked on two new boot types: Satin boots and Sharkhide Boots. Like all equipment, these boots will also have prefix and suffixes and be visible on the hero avatar when equipped.

With the introduction of item stacking in the inventory, the new settlement and its quests, the new update is shaping up nicely. We are in the testing phase and doing the final touches.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: The Bronze Golem at the Heart of the Mountain

Hi everyone,
Last week we worked on a new dungeon type for the Artisan’s Keep quest pool. This is a lava/fire themed dungeon which is always located at the mountains.

Artisan Master tells our hero that there is a volcanic activity at a certain mountain area. Gemstone experts want to go there for an expedition. They suspect this volcanic activity may unearth valuable stones. But there is this problem of monsters. They want the hero to deal with the matter and make the caves safe for the scientists.



There are some new cave dressings for this dungeon. One of them is Magma Fracture which is a trap-like terrain type. If anyone steps on it, he takes fire damage. Flying monsters or monsters with fire immunity are not affected.

Another object is Toxic Fungus which is an exploding mushroom. When attacked, it explodes and poisons adjacent areas.

The unpassable lava tiles (unless you fly), as well as minable ores and crystals can be found here.

New golem types are also added. These are metal golems including copper, bronze, silver and iron golems for now. They move slowly but have lots of defense. They are immune to poison and bleed but vulnerable to lightning. They drop metal ores according to their type. Giant mites and metal golems along with the bats are the usual inhabitants of this dungeon.



There are some new dungeon room layouts to increase variation for the cave like dungeons. We tried to make it more natural and chaotic like real caves while avoiding choke points to encourage use of interesting tactics.

We also added bunch of new items including Sharktooth Ring, Ruby Ring, Jade Ring to enrich the shop at the Artisan’s Keep.



On the polishing front, we improved the visual effects of poison spray, cone of frost and fire breath talent stones so they look more cone-like.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Ashes of a Fire Fungus

Hi everyone,
Last week we worked on implementing one of the most wanted features: item stacking. Although inventory is 50 squares big, inventory management was getting harder after mid-game. Especially in large map option which requires more traveling to sell items and buy potions. So now potions, gems and materials can all be stacked up to 9 units. It opens up inventory space a lot. With this improvement, we earned more coins per expedition in our playtests.



The other thing we worked on is the fire fungus for the new crystal caves. Since these are natural caves, exploding barrels were not a good fit. So we changed them to funguses to better accommodate the environment.



Fire fungus will explode when attacked like the exploding barrel. It may be a little more powerful though. It will sometimes drop semi-valuable material called fire fungus ash. A poisonous fungus is in the works too but since spiders are immune to poison, these will be for another dungeon.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Secret of the Crystal Cave

Hi everyone,
Last week we continued working on the new settlement, the Artisan’s Keep. As we mentioned, they are giving better prices for the gems than towns. So we tried to make a quest for the hero to take advantage of that: a valuable gemstones expert went to some cave to search for stones but he didn’t come back for some time. So the Artisan Master wants us to search for him. He pays plenty of coins as a reward and also says he will put on a good word about us so we will get 2 reputation for each town. Note that hero can haggle with him to settle for a better reward.



The new dungeon is a cave like dungeon full of spiders, spider webs, spider cocoons, minable ores and a new breakable/lootable object, Crystal. Crystals come in 4 different colors; blue, red, green, yellow. When hero breaks them, they drop gems according to their color. Red crystals drop ruby, green crystals drop emerald etc. So this dungeon is very profitable, especially if you sell the gems at the artisan’s keep which you will go anyway to deliver the quest. After defeating the boss and collecting all the loot, hero will save the man from a spider cocoon.



This will be one of the dungeons of the Artisan’s Keep’s quest pool. There will be more dungeons with crystals for the Artisan’s Keep so working for them will be fun and rewarding.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: A New Settlement in the Works

Hi everyone,
Last week we made a bunch of small bug fixing and balancing after the new map types update.

We also worked on new content that we think is needed, especially with the large map: a new settlement for our hero to interact with. We didn’t decide fully on the name but for now it is called Artisan’s Keep. This is a small castle like settlement on a small island. It will only be accesible by ship. This place is the home to artisans and accessory makers (rings and amulets). They pay gems better price than the towns do. They also sell accesories cheaper. Hero can also rest and eat food here. He will be able to take quests too.



This place will be a nice strategic place to sell some valuable loot and a safe haven at the seas. Especially if you are playing on the large map with archipelago setting.

That’s all for now. Thanks for reading. May the tides bring you triumph!