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From the Edge of the Deep Blue Sea

Hi everyone,
Last two weeks we worked on some fixes reported by the players, and also some new content with visual improvements.

As you know, our hero shows the equipment he uses on his avatar. But it was mostly for armors. Some melee weapons were not showing. If he uses hammer, mace or dagger it was still showing short sword. After we added daggers to the game, this became a priority. Now the hero's avatar uses the correct melee weapon type. It was more complicated than it seems, since there must be effects for all poison, ice, fire, lightning for the different weapon types. But it works nicely now.



One neat quality of life improvement is that hero won’t use fire based talent stones accidentally when it is raining. There is now a warning that fire talent stones do not work under rain. And unused stamina will return to the hero. This is actually live with the latest small patch.

Another thing we added is a fisherman as a travelling merchant. He will come up at overworld normally. Hero can buy valuable sea food cheaper, haggle or pickpocket him. But when it is raining this fisherman has a chance to shapeshift into an aquathrian and become a dangerous encounter for our hero.



Thematically these creatures have a secret agenda to make the world ready for their master. And the fishermen are easy targets to turn into minions of Aquathra.



That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.71.26

This is a small bug fix update.

FIXES
  • Fixed a bug about poison spray talent stone. Sometimes it was duplicating the screen message.
  • Corrected lightning arrow talent stone's icon. It was showing fire breath talent stone's icon.


Version 0.71.25

This is a small bug fix update.

FIXES
  • Fixed an issue where food prices were calculated wrongly. It didn't take into account the stamina and health benefits of food. Also adjusted some of the food prices.
  • Fixed a rare visual bug which showed the hero having four arms in the character sheet (yes, really)
CHANGES
  • Changed the color of Burdened and Low Health messages at the top of the screen from red to white for better readability.

Development News: Dying Man’s Wish

Hi Everyone,
Here is the latest development news. Last week, we worked on some equipments and an overworld incident. Although there are lots of melee weapons from staves to hammers and all kinds of swords, there was a crucial one missing; Daggers.

We added lots of daggers to the game. They all get the usual suffix and prefixes which give them all kinds of properties. But apart from that, they all have a default property like critical hit chance, poison or bleed, even if they don’t get any affixes. So there are no daggers dealing damage alone.



Daggers do a little less damage than shortswords but they are a lot lighter and use a lot less stamina when fighting. Less stamina consumption when fighting means more stamina for the talent stones or sprint.

Another thing we added is an overworld incident called “Dying Man’s Wish”. Hero finds a wounded man at the side of the road. He says he has to deliver important documents to a town but got attacked by the bandits. He asks the hero if he can accomplish his mission. If hero accepts, he gives the documents and passes away.



Our hero can check his belongings if he wants. Later on cultists or bandits may come after the hero to claim the documents. Hero can deal with them as he sees fit.



That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.71.19

This is a small bug fix.
Fixed an issue where sometimes Abandoned Camp incident at the overworld doesn't work.