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Terra Randoma News

Small balance update

Update notes for version 0.695c

CHANGES
  • Sage character starts with better equipment.
  • Intelligence gives more elemental damage.
  • Shapeshift to Bear gives +10 defense bonus as well as attack and damage.
  • Gold, silver, iron and copper ore prices raised significantly so adventuring at mountains are much more profitable now.
FIXES
  • Fixed an issue where characters with max thievery can pickpocket city guards more than once.
  • Fixed an issue where sometimes maximum damage is not calculated correctly.
  • Fixed an issue where sometimes bleeding strike was not working properly.
  • Fixed an issue where minimum talent stone damages were not calculated correctly.

Development News: Phantom Sailors

Hi everyone,
In the last update, we had introduced lightning power for the hero. But there was no enemy faction that can use this power. So here they come: Phantom Sailors. There is Phantom Fisherman, Phantom Captain and some other members. These enemies are ghosts and they can walk over water and lava tiles. Some of them have stun ability in addition to inflicting lightning damage.



They come up at the overworld as an ambush incident. Their lightning power is enhanced during rain. They always have at least a copper treasure chest. The pickpocket modifier is more likely to appear on them. Like all ghosts, they drop the valuable material called the vial of ectoplasm.



Another thing we are adding is the statues. First one will be a minotaur warrior statue. Hero may find this statue at the overworld or at the dungeons. When interacted, it will give a strength bonus for several days for a small fee like 100 coins or so. The heroes with more meditation skill will benefit more from the statues.



We are further increasing the benefits of intelligence attribute. It will give more damage to elemental power. Also the shapeshift to bear talent stone will get a defense bonus in addition to attack and damage. Since hero can’t open backpack and consume potions when in bear form, he becomes a bit too vulnerable. Hope this will fix that.

Until next time. May the tides bring you triumph!


New Update Arrives! The Sage and his elemental ways

Hi everyone,
We are ready with another update introducing a new elemental power: Lightning. It inflicts damage to the enemy and enemies adjacent to it. Its damage increases with rain. We also made some changes to the intelligence attribute. There is a new character background too, The Sage, which is a good starting background for an intelligence based character.



Up until now, the game favored figthers, rangers and thiefs but a mage-like character who relied more on talent stones than sword or bow was very hard to build. We wanted to give intelligence attribute more importance and tied it to elemental damage. The more intelligence a character has, the more elemental damage (fire, ice, lightning) he will inflict with a talent stone.

Also meditation skill had some changes. It now increases elemental damage too. It has also some perks which reduces the stamina consumption of talent stones and later on, the cooldown time.



Intelligence also affects search and speechcraft. So with these changes, intelligence based characters have become significantly more powerful. Though it might still be harder to play than a tank character.

In this update, dexterity attribute gained some new features too. It now affects bleed and poison damage in addition to defense, ranged attack, critical hit etc.



There is another change which is about startsigns at the begining of the game. Starsigns were giving characters skill points for two different skills. We recognized this was kind of limiting what to choose. For example, you want to choose Athletics Skill but it comes with two handed weapon skill or some armor skill you don’t need. So we changed that. Now Starsigns give a skill point for one skill and a bonus starting item to go along with that. Like Minotaur Starsign gives athletic skill and a Copper Ring of Strength.

See below the full list of additions and changes.

ADDITIONS
  • Sage character added.
  • Lightning Strike talent stone added.
  • Lightning Arrow talent stone added.
  • 4 new hats added: Apprentice’s hat, Scholar’s Hat, Sage’s hat, Elder Owl’s hat. They have elemental resistance and defense default on them. They can have other powers with prefix and suffixes as well.
CHANGES
  • F key closes ranged attack if targeted enemy is out of sight.
  • Starsign benefits changed.
  • Intelligence now affects elemental damage.
  • Dexterity now affects bleed and poison damage.
  • Meditation skill now gives elemental damage and reduces stamina cost for talent stones.
  • Changed attribute points and talent stones of some starting backgrounds.
FIXES
  • Fixed an issue about reputation gained from intimidation doesn't show correctly.
  • Fixed an issue about using numpads when selecting menu items at alchemist's tower.
  • Fixed a bug where escaped enemies were not saving properly.

Development News: A New Elemental Power and Its Peculiarities

Hi everyone,

This week we worked on a new elemental power: Lightning. First two talent stones that use this power are Lightning Strike and Lightning Arrow. First one is for melee, second one is for ranged attack. The game has fire and ice since the beginning but lightning was missing, although it is a much beloved elemental power.



Lightning will affect the enemy it hits and all the enemies adjacent to it. It will harm the targeted enemy more than others. Rain will enhance the power of lightning significantly. In a similiar fashion, some aquatic creatures will be vulnerable to it. As usual, hero may buy these talent stones from the Adventurer’s Guild.
Besides the talent stones, there will be weapons with various levels of lightning power procedurally generated with suffixes like “Silver Mace of Lightning”.



We will give this power to some of the enemies too. Hero’s elemental resistance will now be more important since there will be another danger to deal with.

Patch notes for 0.694c

This is a small update with a small fix and a change.

Fixed an issue where the hero can't get xp from successful intimidation.

Changed how F key for keyboard ranged attack works. Before this, moving the mouse was closing keyboard range attack mode. We realized it led to some confussion. Now pressing F again, ESC key or left mouse click closes keyboard range attack mode. It is also written at the top of the screen.