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Combat System

Hi everyone,

In this dev-blog, we will talk about Terra Randoma’s combat system.

Terra Randoma battles are turn-based and the battlefields are tiled. Your combat strategy will be based on your equipment, your skills, your power runes and your sprint ability.

We will talk about equipment in a separate blog. Let’s just say for now that there are countless weapons and armors. We also need to mention that they have weight. Heavy equipment consumes more stamina. Weak characters get fatigued pretty fast if they use heavy equipment.

Your character has three attributes to develop: strength, dexterity and intelligence and twelve skills, like melee combat or speechcraft. We may introduce new skills if needed. You will be given certain attributes and skills at the beginning, depending on your choice of character background and starsign. You will then of course be able to choose which of these attributes and skills to develop, as you level up, without any class restrictions.

You also come to acquire power runes, which consume stamina to unleash certain powers like “heavy strike”, “whirlwind attack” etc.

Finally, all characters have a sprint ability, meaning they can be “very fast” for three turns. There are four levels of speed in this game. Your normal speed is one tile per turn. Enemies can move at normal speed like you do, or slow (one tile per two turns), or fast (one tile first turn, two tiles the next turn) or very fast (two tiles per turn). If your equipment is heavy, you consume more stamina during combat and/or sprint. This means that if you want to play an agile character, you need to travel light.



Enemies in Terra Randoma are very intelligent. They can “smell” and follow you. They can make use of the terrain and hide behind objects, as much as you can. If they get severely injured, they may panic and run (but later on they may as well decide to come back). Some enemies on the other hand are fearless – for example: golems do not panic because they don’t have a brain; Minotaur does not panic because he is too brave.

Enemies do not only give you physical damage, they may also slow, confuse, stun, poison or disease you. They will also be able to give you fire or frost damage.

Like items, the enemies can also have prefixes like elite, deadly, wealthy, tough, etc., that change certain stats.

Overall, Terra Randoma combats are easy to learn but difficult to master. If you choose a difficult level, and if you fail to pay attention, you can easily end up dead. No worries though, you can always start again and come to a brand new island you have never seen before to experience a brand new journey!