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Consumables, Valuables, Books...



Hi everyone,
In this dev-blog, we will talk about Terra Randoma’s consumables, valuables and books.

Potions:
There are many potions you will need to use in Terra Randoma for various situations; including healing your wounds, curing confusion, poison or disease. Potions that boost certain attributes, like strength or speed, are also available. However you will not only be using them for your own character, you can also use them to help the settlements when they face crisis. If you bring a number of cure disease potions to a settlement with epidemic you will gain reputation and help the settlement as well. You can also buy them cheap when there is an alchemy festival and sell them across the island for profit. Potions can be bought from the shops, adventurer’s guild or traveling alchemists. They can also be collected from alchemy tables, chests or barrels you may find along the way.



Food:
Your character in Terra Randoma gets hungry. Each step on the over-world plain tiles takes 1 hour (and twice as much on the forest and mountain tiles), so hunger will be an issue when planning your route. You also need to pay attention at hunger during combat because he gets hungry faster when his stamina level falls below the half. So when you start a journey to a far place or a quest to a dungeon, you need to make sure you have room for food in your backpack.
You can buy food at the settlements and the adventurer’s guild. You may also come across farmers or hunters along the way willing to sell food at more affordable prices. Rich settlements have more variety and quantity than smaller settlements, the guild and the independent merchants.
You can also forage fruits and vegetables in the forests or do hunting. Both options will mean that you encounter hostile beasts in order to be able to earn your food.
Finally, you can find food from sacks or barrels you come across throughout the game.



Valuables:
Valuables are treasures include items like mirrors, figurines, or a telescope made of copper, bronze, silver, gold or porcelain. Gems and jewelry are also available. There are also “materials” that usually drop from enemies like spider silk, bucket of slime, or a rat skull.

Books:
Terra Randoma is somewhat an intellectually thriving island in which many people love reading. Even the most unexpected creature, like a ratman slinger, may be carrying a philosophical book in his sack. There are endless possibilities to book names. They give you experience if you care to read, or decent money if you decide to sell.

Equipment and Armor



Hi everyone,

In this dev-blog, we will talk about Terra Randoma’s equipment and armor system.

There is countless equipment and armor in Terra Randoma, thanks to the item generator using prefixes and suffixes and a wide range of materials they can be made of: wood, copper, iron, steel or aquatril and linen, silk, spidersilk or sharkskin.

Different items have different weight too. Using heavy equipment consumes your stamina before you know it, unless your athletics skill level is high. Heavy equipment will also consume more stamina when using your sprint ability.

Your starting equipment depends on the choice of character background you make at the beginning of the game. So if you start as a retired gladiator, you will have a kind of decent melee weapon to start with, a rusty mace, but your range weapon will be most basic, a wooden shortbow.

Terra Randoma has a super user-friendly inventory interface in old school RPG style. This will help you manage your equipment and armor very efficiently. When you open your backpack, you can see not only what's inside your backpack and yourself with the equipment and armor you are wearing, but also your character statistics. So you know exactly what happens when you wear or take off an equipment. It takes only seconds to optimize, tidy up and get going.

Combat System

Hi everyone,

In this dev-blog, we will talk about Terra Randoma’s combat system.

Terra Randoma battles are turn-based and the battlefields are tiled. Your combat strategy will be based on your equipment, your skills, your power runes and your sprint ability.

We will talk about equipment in a separate blog. Let’s just say for now that there are countless weapons and armors. We also need to mention that they have weight. Heavy equipment consumes more stamina. Weak characters get fatigued pretty fast if they use heavy equipment.

Your character has three attributes to develop: strength, dexterity and intelligence and twelve skills, like melee combat or speechcraft. We may introduce new skills if needed. You will be given certain attributes and skills at the beginning, depending on your choice of character background and starsign. You will then of course be able to choose which of these attributes and skills to develop, as you level up, without any class restrictions.

You also come to acquire power runes, which consume stamina to unleash certain powers like “heavy strike”, “whirlwind attack” etc.

Finally, all characters have a sprint ability, meaning they can be “very fast” for three turns. There are four levels of speed in this game. Your normal speed is one tile per turn. Enemies can move at normal speed like you do, or slow (one tile per two turns), or fast (one tile first turn, two tiles the next turn) or very fast (two tiles per turn). If your equipment is heavy, you consume more stamina during combat and/or sprint. This means that if you want to play an agile character, you need to travel light.



Enemies in Terra Randoma are very intelligent. They can “smell” and follow you. They can make use of the terrain and hide behind objects, as much as you can. If they get severely injured, they may panic and run (but later on they may as well decide to come back). Some enemies on the other hand are fearless – for example: golems do not panic because they don’t have a brain; Minotaur does not panic because he is too brave.

Enemies do not only give you physical damage, they may also slow, confuse, stun, poison or disease you. They will also be able to give you fire or frost damage.

Like items, the enemies can also have prefixes like elite, deadly, wealthy, tough, etc., that change certain stats.

Overall, Terra Randoma combats are easy to learn but difficult to master. If you choose a difficult level, and if you fail to pay attention, you can easily end up dead. No worries though, you can always start again and come to a brand new island you have never seen before to experience a brand new journey!