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Terra Randoma News

Development News: How Talent Stone Leveling Will Shape Heroic Journeys

Hi everyone,
Last week we started developing a long planned feature: Talent Stone leveling. Actually, our original focus was on creating unique weapons for the upcoming fishing update, where we aim to introduce unique loot as rewards alongside the fishes. However, this endeavor led us to reevaluate the elemental damage systems within the game, requiring some necessary rebalancing. It was during this process that we realized the perfect opportunity to also delve into the development of Talent Stone levels, as they too would require rebalancing. Consequently, our next update has evolved into a more substantial undertaking than originally anticipated.

Talent Stones will gain experience points as you use them at battles and it is not connected to hero level. Gaining xp does not require killing the enemies; damaging them while using the stones will be enough.
Talent Stones will start at level 1 and gain maximum 5 levels. Every level will improve damage or duration. Leveling up will need increasingly more xp.

The price of Talent Stones will be more expensive with every level too. So hero can level up some talent stones and sell them for profit if he wants.

To prevent experience spamming for the Teleport Talent Stone, we are thinking to add some kind of limitation to this power. Maybe hero will get a teleportation sickness if he uses this too often.

Another improvement is about user interface. Because of the Talent Stone levels, we needed to communicate more information. Current cards don’t have the space to show the next level of the Talent Stones or other required information. So we are adding a right click info page. If users right click the Talent Stone, a bigger page with more details will come up. Tips like “fireball doesn’t work when it is raining”, or “next level upgrades” will be written here as well.



To enhance the clarity and convenience of tracking talent levels, small indicators will be added to the icons of Talent Stones, allowing players to easily gauge their current level. The progression of Talent Stones not only adds diversity to character development but also enriches the overall experience, offering more rewarding gameplay.

During our playthroughs, we have observed that the presence of Maximized Talent Stones in one's inventory brings a small but unique sense of joy.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Fishing at the Bountiful Waters

Hi everyone,
We started working on a new feature for the next update: fishing. Since this is an island, it was more than necessary as a fun survival element.

Fishing will be governed by intelligence and wilderness survival skill. Whenever the hero camps near a water tile, he can choose to search for a fishing spot. He needs a bait to start fishing. There will be several kinds of baits with different qualities. The baits will vary from common and cheap to very rare and expensive. Also, it will be easier to fish while it is raining.



There will be three kinds of fishing spots in the world: a common fishing spot, an excellent fishing spot and a legendary fishing spot. They will be increasingly difficult to exploit but will have increasingly rewarding loot.

A fishing spot will grant numerous loots before it dries up. But one successful skill check doesn’t open the fishing spot and rewards all the loot like a locked treasure chest. Hero needs to choose a bait and overcome a skill check for each loot the fishing spot offers. Hero can be attacked by sea creatures while engaging in this activity.



Although we made new fishes to be caught, loot from fishing will not always be a fish. Hero will be able to fish magical rings or legendary amulets with different powers that are not sold in the shops.

We are also working on a small improvement to the UI. As our players know, while traveling on the overworld, there are exclamation marks at the top showing the danger level of each tile. Now there will be small icons near them which show the activities hero can take if he camps on that location, like “Foraging”, "Hunting" or “Fishing”. Hope this will make the game more informative, especially for the new players.



That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.82.09

Hi Everyone,
Here is a smal bugfix update
  • When finding a hunting opportunity while raining, the text was written as "deer tracks" although the hunt was a rabbit.
  • Fixed an issue about package delivery missions. When the bandit demanded the package, the hero was unable to give it to him.

Update 25 Arrives! Unleashing the Vermin Horde

Hi everyone,
We are ready with a new update. This version introduces a long requested feature: A local scoreboard for ironman runs. There are other additions too. See below the details.

Version 0.82.08
ADDITIONS
  • Hall of legends added. This is a local scoreboard for ironman runs. It holds 20 entries and can be accessed at the title screen.
  • Four types of monster nests added to certain parts of the game (Snake, Spider, Giant Mite, Rat). These are holes in the ground that spawn enemies. They can be destructed and looted.
  • Snake nests added to the gorgon dungeon.
  • Giant Mite nests added to the minotaur dungeon.
  • Rat nests added to the ratman dungeons.
  • Garden of Cocoons incident added. Hero finds a peculiar place full of cocoons. There is a spider nest in the middle of the battlefield. Cocoons are full of loot from the unlucky victims of the giant spiders.
  • Hole in the Ground incident added. The hero comes to a place with a curious hole in the ground. The rocks around the area glimmer with precious minerals.
  • A new small spider type added: Burrowlurker.


CHANGES
  • Mites are now weak to ice.
  • Completing Minotaur dungeon gives a talent stone as a reward.
  • Goat cheese added to rat drops.
  • Changed the icon for frost blade with a more suitable one.
FIXES
  • On rare occasions a monster won't die even it has negative hp. Since I couldn't reproduce this bug, I made an experimental solution.

Development News: Hall of Legends

Hi everyone,
Last week we worked on a long wanted feature: a local scoreboard to keep scores. This will be called “Hall of Legends”.

Scores will be calculated for the ironman (permadeath) mode. Score calculation will take into account experience, number of days hero survived and fame. Experience and number of days are essential parts of the score but fame also contributes. Difficulty level will also change the score dramatically with a positive or negative multiplier.



The score sheet will hold 20 entries and will be accessible through the title page. Hope this will make the game more fun for permadeath players.

Another addition we worked on is monster nests. These are basically one-square holes on the ground that spawn monsters. There is a spider nest and a rat nest for now.



They may come up at the dungeons or on the overworld. These nests will spawn enemies every 10-15 turns. They are destructable and weak to fire-based attacks. So a fireball or a bottle of lavafall may come handy.

That’s all for now. Thanks for reading. May the tides bring you triumph!