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Terra Randoma News

Thug Leader’s Secret Stash

Hi everyone,
This week, we worked on a new overworld incident to utilize the explosive barrels. When travelling at the overworld, our hero notices a suspicious man carrying supplies to a cave entrance. This is actually a hidden loot stash of a thug leader. Hero can choose to investigate the cave. There is a wooden chest and at least one copper chest inside, along with the bandits. There are also lots of explosive barrels to make the fight all the more interesting.



We also worked on the arctic barrels. As mentioned last week, they freeze the adjacent squares when exploded. We put those to the lost mausoleum incident at the overworld. They seem to fit there thematically along with the cold hearted phantoms and skeletons.



We also tested the barrels in the dungeons to make sure they don’t come up too many or too few. Now it's time to work on poison barrels to bring some less than chivalrous tactics to the table. Thanks for reading.

May the tides bring you triumph!

Development News: Explosive Barrels

Hi everyone,
This week we worked on a fun new addition for the next update, Explosive Barrels!

These barrels can be found mostly in dungeons. They will also be in the castle ruins and lost mausoleum at the overworld. When the hero shoots them, they explode and give damage to the enemies adjacent to it. Enemies may catch up fire and burn for several turns. Hero can also attack them with melee weapons but then he will get fire damage too.



Explosive barrels can also explode each other. So they must be handled carefully taking this chain reaction effect into consideration.



We will be adding different kinds of barrels too. One of them is Poison Barrel, which poisons adjacent squares when shot at. Another one we think to add is Arctic Barrel. This will freeze all around itself when the hero shoots it. Last but not least, we are considering Barrel of Nails which bleeds adjacent enemies -if they can bleed, that is.

They will bring interesting and fun tactical choices to the game. That’s all for this week. Thanks for reading.

May the tides bring you triumph!

version 0.69.40

FIXES
  • Fixed a bug where statue gives blessing but doesn't take hero's gold.
  • Fixed a bug about dropping melee weapons.
  • Fixed a bug where wilderness survival check for Phantom Sailors was not working as intended.
  • Fixed a bug where wilderness survival check for Gorgons was not working as intended.
  • Fixed a bug where sometimes hero gets zero xp in wilderness survival checks.


version 0.69.37

FIXES
  • Fixed a small bug about dungeon generation.
  • Fixed a bug about disease effect on the towns.

New Update Arrives! How I Lost My Sanity and Found It Back

Hi everyone,
We are ready with a new update. As we mentioned earlier, we put some Sanity Loss effects and Diseases that our hero can get. These last for several days and give some negative stats to our hero. For example “Superstitious” gives -10 to mind resistance. More detailed explanations are below. These effects are not very powerful but they last long.



We also introduced some new potions. “Sanity Potion” cures sanity loss. “Vial of Anti-Corrosion Oil” protects equipment from the slimes and “Potion of Levitation” allows hero to fly over deep water and lava tiles.



A new overworld incident with great riches added. It is called “Lost Mausoleum”. It can be guarded by ghosts, snakes or spiders. There is a sarcophagus there with better treasure than most chests.

A new tavern personality is added too: The Bard. He plays a motivational song for our hero that boosts some stats as well as curing sanity loss effect, despair.



Here is the full list of the additions and changes for version 0.69.32;

ADDITIONS New sanity loss effects added:
  • Despair: -10% max stamina / -2 to melee and ranged attacks
  • Superstitious: -10% mind resistance
  • Delusional: -4 Intelligence
New diseases added:
  • Grim Plague: -10% max health
  • Tetanus: -50% to speechcraft checks
  • Wanderer's Flu: -4 Strength
  • Crawler's Itch: -4 Dexterity
  • Sanity Potion added
  • Potion of Levitation added
  • Vial of Anti-Corrosion Oil added
  • New overworld incident, Lost Mausoleum, added
  • New battlemap, Lost Mausoleum, added
  • New Tavern personality, Bard, added
  • New Major effect added: Motivated, it gives +2 Strength, +2 Dexterity, +2 Intelligence
  • Major effect roll overs added


CHANGES
  • Ghosts now have a chance to cause sanity loss effect, superstitious.
  • Phantom Sailors now have a chance to cause sanity loss effect, despair.
  • Mushroom men now have a chance to cause sanity loss effect, delusional.
  • Skeletons now have a chance to cause "tetanus" disease.
  • Rats, cockroaches, and boars may inflict the "grim plauge" disease.
  • Giant Centipedes now have a chance to inflict "crawler's itch" disease.
  • Well Rested now grants +10% stamina and +10% health instead of just health.
  • Warrior hero statue blesses hero with "Warrior Might". (+4 Strength, +5 Elemental res.)
  • Hunter hero statue blesses hero with "Hunter's Grace". (+4 Dex, +5 Nature res.)
  • Sage hero statue blesses hero with "Sage's Wisdom". (+4 Intelligence, +5 Mind res.)
  • Diseased hero can't enter town. He can bribe town guard or sneak pass him.
  • Towns get epidemic if hero enters tavern when he has "Grim Plague Disease".
  • Escort missions, including envoy missions, give more reward now.
  • Some of the Talent Stones are cheaper.


FIXES
  • Fixed a bug that occurs when there is a loot bag on the exit tile.