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Terra Randoma News

New Update Arrives! Collapsed Giant Golems with Hidden Treasures

Update notes for version 0.687

ADDITIONS
  • A new breakable chestlike object added: Ore Vein. It comes with 4 types, Bronze, Silver, Iron, Gold. It can mostly be found at the mountains, sometimes other places too. Hero can hit and crush it like trees. It drops metal ore, stone, or gems. Sometimes it turns into a stone golem instead of loot. Regular rocks can be crushed too, they don’t drop anything but can turn into a golem.




  • A new overworld incident added: Small Cave Entrance. Hero finds a cave entrance and can investigate. There may be treasures inside along with enemies.
  • A new overworld incident added: Giant Collapsed Golem. Hero finds a giant golem which is collapsed and lying at the earth. Some other golems seem to protect it. There are ore veins scattered around.




  • New mountain battlemaps added.
  • New sea battlemap added.
  • Cave batlemaps added.




  • Lava tiles added. Creatures with fire immunity or flying ability can walk over them.
  • New rock formations and stalagmites added.
  • A new creature added: Dark Ray. It is a flying ray coming late game at the sea tiles. Later it will have a different role too.




  • A new Talent Stone Added: Circle of Fire. When used, a circle of fire is created around the hero. When an enemy hits the hero, it can set the enemy on fire.




  • A new Talent Stone Added: Circle of Ice. When used, a circle of ice is created around the hero. When an enemy hits the hero, it can freeze the enemy.


CHANGES
  • Enlarged the bridges from one to two tiles at some of the forest battlemaps.
  • Pickpocketing Bandits at the town entrance gets harder everytime you try.
  • Golems now drop not only gems but rocks as well.
  • Throwing a banquet at towns is a little bit more expensive.


FIXES
  • Fixed a bug where sometimes tavern ambient sound starts again before loop ends.

Development News: Meet the Dark Ray!

Hi everyone,
Here is the latest news about the upcoming update.

We mentioned last week that we added Ore Veins which you can break and get some valuable ores. To utilize this object more, we are adding an overworld incident. You find a small cave entrance while you travel at the wilderness.



You can explore or ignore it. Inside there is a new type of battlemap with different rock formations, stalagmites and ore veins.



We are also planning to make a cavern like dungeon with these rock formations for some new quests.



Meanwhile, we are working on the Big Boss, the World Devourer. But decided first you should meet its servants. We will introduce some new enemies and their champions as its servants. One of them is “Dark Ray” which is a flying ray with the ability to slow the hero when it bites.

See you all next week!

Development News: Lava Rivers and Ores

Hi everybody,

Here is the news about the latest developments of Terra Randoma.

There are many map types with rivers and lakes for forest and grassland battles. But mountain areas were not varied as much. There was only one type of map with procedurally located rocks. So it needed some development.



We are now working on lava tiles so we can make lava rivers or lava lakes at the mountain areas. This will enrich the map variety. We want to use lava tiles at the Minotaur Dungeon too. Creatures with fire immunity or flying ability can pass through these tiles. The hero can also fly over them if he shapeshifts into a bat (keep in mind though if he turns back into human form above the lava tile, he will be no more.)



We are introducing a new type of chestlike object which is breakable: Ore Vein. There will be four types, copper, silver, iron, gold. Hero can hit and crush them like he chops trees. They drop metal ore, stone, or gems. Sometimes they turn into a stone golem instead of loot. They will appear mostly at the mountain areas but rarely in other places too.



Regular rocks will be breakable too to avoid them blocking the way through lava rivers. However, they won’t drop valuable items but they may turn into a stone golem as well.

With the addition of ores, mountains will be a new source of income for the brave heroes.

New Update Arrives! Attack of the Giant Centipedes and New Equipment

Update notes for version 0.686c

ADDITIONS
New town status added:
Vermin Infestation. Towns now may be infested by vermins like giant rats, giant cockroaches or giant centipedes. Infestation reduces town prosperity everyday. All the facilites of the town are closed. Hero may fight with the monsters to save the town. Obviously, they won't accept any coins to let you in, like bandits do.



New overworld incident added: A princess needs to go to a town. Town gains 5 prosperity on arrival. Bandits or Cultists may come after her.

New town battlemaps added.

New equipments added:
  • Steel Bow
  • Steel Mace
  • Volcanic Mace
  • Aquatril Mace
  • Chain Mace
  • Rusty Chain Mace
  • Silver Warhammer
  • Iron Warhammer
  • Steel Warhammer
  • Volcanic Warhammer
  • Aquatril Warhammer




New Talent Stone added: Arctic Arrow. It freezes the enemy and adjacent enemies for 2-4 turns. It can be bought from the Adventurer's Guild like other Talent Stones.

Low health warning added. A health warning comes at the top of the screen if the hero health drops below 1/5 of maximum health.



CHANGES
  • Cockroaches now have regenerate ability
  • Cutting a tree may spawn a Mushroom Man as well as a Wood Golem
  • Nobleman's Bow icon changed


FIXES
  • Fixed a bug where item gets lost if you click a talent stone on the action bar when you have an item in your hand
  • Fixed a bug where item gets lost if you close the inventory with item in your hand
  • Fixed a bug where the game resets the adjusted volume from the options
  • Fixed a bug where the game spawns always low level golems after cutting a tree
  • Fixed a bug where swords with more than one status effect cause a visual issue
  • Fixed a bug when helping a town in famine doesn't help

Development News: Vermin Infestations at Towns

Hi everyone,

Here is the latest development news from the game.



We introduced the Bandit Invasion at the last update. That was the first of the town statuses which involve fighting. We continue to develop town battles more.



Towns now may be affected by Vermin Infestations. All the facilities of the town will be closed and the hero may fight the infestation to save the town and earn reputation. Infestations can be made by Giant Rats, Giant Cockroaches or Giant Centipedes.

We are adding more battlemaps for towns to increase variety combined with the procedural elements for each map.




A new overworld incident added also. Hero meets a princess who has been attacked by bandits and escaped. She needs to go to a town. Town gains 5 prosperity on her arrival. Bandits or Cultists may come after her. Or perhaps the town is infested by vermins and you have to fight first to ensure her safety.

As usual, we will add more talent stones. For this coming update, we are going to focus on stones which give damage to multiple enemies.