1. Terra Randoma
  2. News

Terra Randoma News

Update 31 Arrives! Pickaxes and Petrified Arms

Hi everyone,
Here comes a small update after the launch of the game. Thank you all for your support and feedback.

Since we are smashing rocks and mining ores in the game, lots of players wanted pickaxes. I thought there is no need to wait for a bigger update to implement these. So I made 6 pickaxes. Pickaxes has the “Earthshatter” trait, meaning they inflict 25% more damage to golems, gargoyles and rocks. They can be found everywhere in the world like normal weapons.



Another small addition is for the gorgons. Gorgon’s petrify ability now also curses the hero with a petrified arm. This curse lasts more than ten days. It reduces dexterity but improves melee damage. So it is actually not that bad. See below the details:

ADDITIONS
  • 6 Pickaxes added.
  • Petrified arm curse added.
  • Added minatour sound effect for the overworld minotaur ambush.
  • Added a mysterious sound effect for the forbidden ritual and lost mausoleum overworld incidents.
  • Added new suffixes for the melee weapons and boots that give them extra durability.
CHANGES
  • There won't be 5 enemy encounters in the tiles with less than 3 danger.
  • Slightly reduced the danger level of grasslands.
  • Keyboard shortcut "Q" opens crafting menu. It was always there but I forgot to write it on the options menu.
  • Updated lightning talents stones information page to tell that these spells do more damage to frozen or wet enemies.
FIXES
  • Fixed an issue where character always dies at the same day if played in adventure mode and saved at the last day of death curse in a town.
  • Snake nests were dropping vial of snake blood although there is no snake blood in the game.

Version 1.0.5

Hi everyone,
Here is another change/fix update.
  • Slightly reduced the boss defenses for higher levels. They were becoming a bit too powerful.
  • Fixed an issue about "to hit" indicator on the monster cards. It was showing smaller numbers than 5% although there is no smaller hit percentage than 5%.

Version 1.0.4

Hi everyone,
  • The Queen starsign gives +1000 gold instead of +500 at the beginning.
  • Now there is a 25% chance that hero may catch grim plague disease if he enters a tavern of a town with epidemic. Nature resistance reduces the chance. But there is always at least 5% chance.
  • Corrected a typo in defense roll over.
  • Corrected the info on the rollover card of Sanity Potion.

Version 1.0.3

Hi everyone,
Here is a small but significant balance update. These changes will make it easier to upgrade armors.
  • Scorpions now drop Insect Shell.
  • Centipedes now drop Insect Shell.
  • Mites now drop Insect Shell.
  • Aquathrians now drop Aquathril Ore.
  • Sharkmen now drop Aquathril Ore.
  • Aquathril Ore can also be found while fishing.

Version 1.0.2

Hi everyone,
Here is a small patch.

  • Reduced the effect of inventory load on hunger.
  • Made level up frame around the character button more eye catching.
  • Added a tool tip on heavy weapons to remind the players that heavy weapons use more stamina.
  • Corrected a typo in town saved message.
  • Weapon racks were giving more repair tools than they should.
  • Tried an experimental fix for the "500 potions" bug I couldn't reproduce.
  • Fixed an issue where level up frame around character button wasn't showing when we load a game with unused skill or attribute points.