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  3. Patchnotes v0.11.11

Patchnotes v0.11.11

Improvements
  • Added a new, animated start screen!
  • Replaced story outro dialogue soundtrack
  • Added puddle sound effect
  • Removed some UI panels related to Early Access
  • Changed light and fog settings for story finale
  • Improved story cutscene backgrounds
  • Improved story outro
  • Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer
  • Improved visuals for “wandering sporemoths” event
  • Disabled mipmaps for startscreen UI assets to improve visual appearance
  • Improvements to research tree zoom-bar layouting for gamepad
  • Tweaked anchoring for twitch-decision popup
  • Added one missing localization string
  • Updated credits
  • Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze
  • Added animated quest marker to one of the earlier main quest locations
Bugfixes
  • Fixed glyphs not updating correctly when switching device during gameplay
  • Fixed a bug where carpenters would not fill their own storage
  • Fixed broken outline shader for Linux
  • Fixed Onbu clipping through islands in ocean biome
  • Fixed plants being visibly fully grown on planting
  • Fixed animal mission objectives not updating when unpinned
  • Fixed ‘Decision’ tutorial
  • Fixed resource categories not working during pause
  • Fixed world map location selection
  • Fixed texture issues in start screen
  • Fixed cases where Onbu could get permanently stuck in “already following a command” state. If your save file is already affected, issuing the same command that Onbu last received should fix it
  • Fixed gamepad navigation order for side display
  • Fixed gamepad shortcut for story UI
  • Fixed several issues with right-to-left localization
  • Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused
  • Fixed a potential softlock when triggering any input during story camera transitions
  • Fixed settings panel showing wrong tab on reopening
  • Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open
  • Fixed wrong gamepad glyphs showing for scavenging widget
  • Fixed elements in side display not being re-translated when switching language
  • Fixed gamepad navigation issue when opening glossary for the first time
  • Fixed tutorial widgets not fading out anymore
  • Fixed animal mission buildings not letting you move in the mission UI when going there via button
  • Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)
Balancing
  • Reduced scavenging special event probabilities from 20% to 10%
  • Slightly extended buildable zones on Onbu’s flanks to allow for more consistent placement of Seawater Collector
Performance
  • Improved billboard shader
  • Improved performance and redesigned credits
  • Improved performance on worldmap
  • Improved preformance of topbar UI
  • Switched out all videos to 720p so they will also work on lower-end PCs
  • Improved performance of log panel
  • Many other performance improvements across the board