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Development Update October

Dear Onbu Riders

Welcome back to a new development diary!
Aside from the ever-present bugfixes and small improvements, our programmers have re-implemented events in a more dynamic way. So when Onbu wanders around you might bump into some beneficial or challenging events on your path.

Our intern Tim finished implementing the user feedback/bug reporting which will make all our lives a bit easier and put a lot of work into our Onbu Back Map Generator :)





The game design team has been prototyping various cool (and some pretty creepy) new buildings related to Onbu:



They also spent some time thinking about how Onbu parasites could be implemented 😱



Our artists worked on the world map to make it even prettier than before. It’s still not quite done yet though.



Here you see a little behind the scenes where our artist Steffi made a mockup in Photoshop and our tech-artist Markus tried to match the style as closely as possible in our game engine Unity. (The Background is the draft and the squares are what it now looks like in Unity.)



Markus also did some tests for new shaders and Steffi painted a gorgeous cover for a game magazine, but we can’t show it just yet. Stay tuned :D

That’s all for today! The game is coming together nicely and is already quite fun to play (if you ask me). Lots and lots of things still left to do though. We’ll keep you updated :)

As usual please leave us a like šŸ‘if you enjoyed this update.

Cheers & Thanks,
Stray Fawn Studio