Demo Patchnotes 0.1.10
Dear Onbu Riders,
We just released a new Patch for the Demo version of the Wandering Village.
You can find the the detailed patchnotes below.
Please note: previous save files should be compatible. However if you want to continue playing with the previous version, please select the "0.1.6" beta branch in the games properties in the library.
[h2]Demo Patchnotes 0.1.10[/h2]
Features
- First version of interactive tutorial
- New event log as replacement of the notifications
- Resource and building glossary
Bugfixes
- Fixed the time control shortcuts
- Fixed bug where the feeding trebuchet or the scavenging missions where stuck and the workers idling.
- Fixed bug that windows can be closed with shortcut button
- Fixed bug that air wells did not show a low productivity flag in the desert
- Fixed bug where employees disappeared when deconstructing their building
- Fixed bug where employees were not idling near their building
- Fixed wrong worker counter in the population tab.
- Fixed gatherer's collect range
- Fixed bug that the setting which resource can be stored in storage was reset each time you load a save.
- Fixed bug where Onbu would not stop eating
- Fixed bug where Onbu would not sleep until fully rested
- Fixed bug that it was possible to move on the map when a popup window was open
Improvements
- New music for pollen storm events
- Disabled Bug Report button when a report is still being sent.
- Added wishlist popup to the demo version
- Changed the recommended research order
- Roads are now marked for deconstruction without deconstruction tool selected
- Show a counter for each type of specialized worker
- Show a flag indicating there are too few resources to construct a building
- If a new building is researched, it is now highlighted in the building menu
- Resized onbu eating spot
Visual Improvements
- Painted asset for Onbu Doctor
- Assets for Onbu sleeping and eating spots
- Onbu status values start blinking if they reach a critical value
- Fix certain particle effects to work with the new day/night cycle
- Fix clipping objects in the far background when camera is tilted
Balancing
- Slower growth of Herbs
- Herbalist does not require research
- More stones on the start map
- Decontaminators can have 5 employees
- Decontaminators harvest adult poison plants first
We hope you have fun with the demo! And please report any bugs or crashes with the ingame reporting tool :)
Cheers & Thanks
Stray Fawn Studio
We just released a new Patch for the Demo version of the Wandering Village.
You can find the the detailed patchnotes below.
Please note: previous save files should be compatible. However if you want to continue playing with the previous version, please select the "0.1.6" beta branch in the games properties in the library.
[h2]Demo Patchnotes 0.1.10[/h2]
Features
- First version of interactive tutorial
- New event log as replacement of the notifications
- Resource and building glossary
Bugfixes
- Fixed the time control shortcuts
- Fixed bug where the feeding trebuchet or the scavenging missions where stuck and the workers idling.
- Fixed bug that windows can be closed with shortcut button
- Fixed bug that air wells did not show a low productivity flag in the desert
- Fixed bug where employees disappeared when deconstructing their building
- Fixed bug where employees were not idling near their building
- Fixed wrong worker counter in the population tab.
- Fixed gatherer's collect range
- Fixed bug that the setting which resource can be stored in storage was reset each time you load a save.
- Fixed bug where Onbu would not stop eating
- Fixed bug where Onbu would not sleep until fully rested
- Fixed bug that it was possible to move on the map when a popup window was open
Improvements
- New music for pollen storm events
- Disabled Bug Report button when a report is still being sent.
- Added wishlist popup to the demo version
- Changed the recommended research order
- Roads are now marked for deconstruction without deconstruction tool selected
- Show a counter for each type of specialized worker
- Show a flag indicating there are too few resources to construct a building
- If a new building is researched, it is now highlighted in the building menu
- Resized onbu eating spot
Visual Improvements
- Painted asset for Onbu Doctor
- Assets for Onbu sleeping and eating spots
- Onbu status values start blinking if they reach a critical value
- Fix certain particle effects to work with the new day/night cycle
- Fix clipping objects in the far background when camera is tilted
Balancing
- Slower growth of Herbs
- Herbalist does not require research
- More stones on the start map
- Decontaminators can have 5 employees
- Decontaminators harvest adult poison plants first
We hope you have fun with the demo! And please report any bugs or crashes with the ingame reporting tool :)
Cheers & Thanks
Stray Fawn Studio