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Villager Update Patchnotes

Patchnotes 0.5.5


New Features
  • Complete overhaul of how villager needs work:
    • Villagers productivity will no longer fall below 100%.
    • Instead, villagers can leave if their needs aren’t met.
    • Productivity can still be boosted above 100% if villager happiness is kept above certain thresholds.
    • Population level has been removed, so all needs can be worked on from the start of the game.
    • Villager demands will increase over time, so make sure to keep them happy.
  • Massive UI rework:
    • The topbar is now centered, with the most important information taking center stage.
    • Research, scavenging, Onbu mission and status effect widgets were redesigned. They are now grouped together and always visible at a glance.
    • Various UI elements have been re-arranged in a way that brings related information closer together.
    • The resource panel can now be filtered by category.
    • The tutorial UI was redesigned.
    • Many icons were reworked.
  • The new food management window lets you control which types of food your villagers are allowed to eat, giving you more control over food quality and variety.
  • The new Gourmet Kitchen allows you to produce high-quality food to make your villagers happy. You want more uses for salt? We hear you!
  • Festivals held by the Community Plaza and the new Town Square now give a big temporary boost to happiness. They also provide a small passive happiness boost while they are fully staffed.
  • Scavengers have received a big visual update. They will now take off and land when heading out on and returning from missions.
New Buildings

  • Gourmet Kitchen - Produces gourmet food from a variety of ingredients
  • Flophouse - Provides a lot of housing for villagers, if you’re willing to sacrifice some quality and poison resistance
  • Boarding House - An improved version of the Flophouse
  • Town Square - Early-game building to boost happiness through festivals


Improvements

  • Buttons show tooltips for a short time when using the gamepad
  • Gamepad navigation improvements (ex. grid navigation in resource display and storage buildings, more categories in radial menu, topbar navigation in general)
  • Added disable all/enable all buttons for storage buildings for easier usage
  • Added a news panel to the main menu to inform you about new patches and features
  • Glossary entries with detailed info on the difficulty modes, accessible from the ‘New Game’ menu
  • The Onbu interaction menu can now be hidden like the building menu
  • Added icons to indicate whether resources in a building can be stored, removed or both
  • Workers now prioritize transporting harvested resources into storage if there is free space
  • Improved Onbu's behavior to choose between sleeping or eating depending on the severity of each need
  • If world map locations are stacked, multiple clicks toggle through them
  • Improved prioritization of which food resources to transport to food stands
  • Added new music and environment sounds for events
  • New tutorials for food variety and festivals
  • Added sandbox setting to prevent villagers from leaving when they’re unhappy


Balancing

  • Berry Gatherer is much less productive at lower efficiency percentage values, but gains a bit of productivity above ~80% efficiency
  • “Weak Immune System” hostility modifier: effect reduced from +100% to +50%
  • Infested plants no longer spawn on Onbu’s back when it is heavily poisoned
  • Research time for all research in the initial tier reduced by 25%
  • The chance to encounter nomads in the world has been raised significantly, making it a bit easier to get more villagers
  • Poisonous locations now also lower villager happiness while Onbu crosses them
  • Population level no longer exists, since it doesn’t serve a purpose anymore with the new happiness system
  • Decoration capacity now depends on the building type rather than the village level. For example, tents can only be decorated up to a value of 2, thus contributing less to the overall decoration value
  • Wild mushrooms now grow in patches


Visual Improvements

  • New shrine visuals
  • New burned plant visuals
  • New rain cloud visuals
  • New icons for potions and medicines
  • New ground transitions between grass and dirt
  • When clicking on an object that workers are transporting materials to or interacting with, it now shows the workers' paths
  • Building radius/area of effect now shows an outline to make it clearer


Bugfixes

  • Fixed bug where research and worker management windows could not be closed via shortcut
  • Fixed bug where worker focus could not be broken with key movement
  • Fixed bug where key bindings were mapped to mouse movement instead of being removed
  • Fixed bug where Onbu had a stomach ache even though a laxative was given
  • Fixed a bug where scavenging locations would not be cleared if a worker died during the mission
  • Fixed bug where Onbu slept in water
  • Fixed many small UI bugs
  • Fixed Placebo upgrade for Village Doctor not working properly
  • Fixed tombstones counting as poisoned workers in tutorial
  • Fixed Onbu sometimes not eating food on an island when also very tired
  • Fixed issue where food on islands sometimes didn’t disappear after being eaten
  • Fixed a bug where workers that died on a scavenging mission could cause issues
  • Fixed unclickable decision button on world map locations