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Ocean Update Patchnotes

Patchnotes 0.3.6


[h2]Overview[/h2]
It’s scorching hot outside - the perfect opportunity to take a refreshing dive into the brand-new Ocean Biome! But that’s not all - amongst many quality-of-life improvements, performance tweaks and bugfixes, our team has also been working on a host of other things, such as:

  • Building Upgrades - unlockable upgrades that are used to specialize your buildings.
  • Decoration Buildings - pretty structures that can be used to spruce up your village, and make your villagers happy.
  • Hostility Modifiers - a brand-new feature to challenge even the most experienced players. Spice up your game with a host of challenging modifiers!

Read on to get all the information about the Ocean Update!

[h2]The Ocean Biome[/h2]
Explore the brand-new Ocean Biome! Discover remote islands, explore shipwrecks and more.
The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!
  • Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.
  • Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.
  • Harvest kelp to produce better food and medicine for Onbu.
  • Many new scavenging locations and events to explore.
  • The sea holds many dangers - giant tapeworms, whirlpools and more!


[h2]Building Upgrades[/h2]
Some buildings now have unlockable upgrade paths in the research tree. Upgrade buildings to give them unique boons. These often introduce tough decisions: would you rather make your Air Well fully automatic but slow, or keep it manually operated but give it a huge productivity boost? Do you want to allow up to 8 farmhands to work your farm, or would you rather boost its output, but make it necessary to use fertilizer for it to work at all?

[h2]Decoration Buildings[/h2]
Place beautiful structures to increase the happiness of villagers inhabiting nearby homes.
Decorations can be unlocked in the research menu. Play around with placement of different decoration tiers to find your perfect setup!

[h2]Hostility Modifiers[/h2]
Hostility Modifiers add a new way to spice up your game and challenge yourself!
Unlock this feature by reaching a certain waypoint roughly around day 100 on any savefile. Survive for 500km with a set of modifiers active to unlock a higher limit. Can you beat the game with all modifiers at once?

[h2]New Buildings[/h2]
  • Seawater Collector
  • Evaporator
  • Fishery
  • Aquafarm
  • Onbu Pharmacy
  • 17 different decoration structures
  • New Resources
  • Saltwater
  • Salt
  • Fish
  • Grilled Fish
  • Kelp, a tasty and healthy ingredient found in the sea.
  • Rock Trumpet, a rock-solid mushroom that can be grown from salt and offers a renewable source of stone.
  • Healshroom, a delicate but useful mushroom that can be used to make efficient Onbu medication.
  • Mushroom Stew, a recipe that allows to use mushrooms to feed villagers in a pinch, but at a very inefficient rate.
  • Filling Onbu Food, a new, efficient food type made from mushrooms and kelp


[h2]Improvements[/h2]
  • Added compression to most textures, lowering the GPU memory requirements, if you play on Low Texture Quality, try a higher one it might work now.
  • Improved loading of textures when starting or resuming a game
  • Improved particle performance for certain events in the Onbu view
  • Roads don’t get destroyed by poison plants anymore
  • Priority can be set additionally when using a tool
  • Poison resistance provided by buildings to employees is now shown
  • Removed lines on worldmap between biomes of the same type
  • Fixed WASD Camera movement, to make it more precise
  • Laxative and Constipator missions now use the correct icons
  • Camera movement should be much smoother than before when playing with low fps
  • Improved performance for weather events
  • Improved performance for large villages with alot of workers
  • Press shift while hovering over a building or road to copy the selected building and place a new one
  • Added an UI Scale Slider in the Settings
  • Amount of villagers that join from settlements now depends on your villagers' happiness.
  • New decision events for poison forest and shrine locations
  • Building inventory is now navigable with gamepad
  • Made log better scrollable with mouse wheel
  • New visuals for decontaminator building
  • Lighting changes when travelling to a different biomes are now smoother
  • The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly letting Onbu sit to avoid moving on).


[h2]Balancing[/h2]
  • Air well now requires one worker by default, considerably increased production speed, decreased inventory size
  • Feeding and sleeping spots can’t appear at the very beginning, before Onbu gets hungry or tired for the first time
  • One feeding spot will always appear near the beginning, just when Onbu gets hungry for the first time
  • Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread
  • Veteran Difficulty: fewer starting resources
  • Buffed Liquid Onbu Food: 25% → 35% hunger restoration
  • Added inefficient recipe to make Mushroom Stew from mushrooms in an emergency
  • Big food rebalancing, carving out a useful niche for every food type
  • The Onbu pharmacy is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu
  • Reworked the research menu. Added a fourth category, “Farming”, and put a focus on offering more control over the order of research to prioritize items based on current needs.
  • Removed mothertrees. The Tree Nursery now gathers saplings from regular trees instead.
  • 50% Onbu health damage from poison
  • 50% Onbu health damage from exhaustion
  • 40% Onbu health damage from hunger
  • 66% natural Onbu health regeneration while sleeping/resting
  • Onbu dislikes sleeping in thick poison fog, and will move on through it unless completely exhausted
  • Balanced research, early research is now faster
  • A certain type of late-game building will now give a considerable decoration boost in a large area!
  • Increased Air Well base production speed.
  • Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.
  • Existing knowledge points have been tripled, research costs roughly three times the points, and installing building upgrades costs a low amount of knowledge points.
  • Removed event: Scorching Sand (existing savefiles may still contain the event within the next few biomes)


[h2]Bugfixes[/h2]
  • Fixed a bug where buildings could be disabled even though it was not allowed
  • Fixed bug where the wrong reasons were logged when Onbu rejected a horn command.
  • Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
  • Fixed bug where alot of unintended click sounds where audible during gameplay
  • Fixed a bug where Input resource slots where not displayed on production buildings correctly
  • Fixed false category selection when moving to animal interactions from animal buildings
  • Window resolution is no longer reset when loading a save
  • Fixed a bug where new research pop opened when players were interacting with buildings
  • Fixed a bug where workers ignored tasks
  • Fixed a bug where Onbu would not get tired while starving
  • Fixed repair tool resetting repair progress of buildings that were already being repaired
  • Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
  • Fixed bug where alot of unintended click sounds where audible during gameplay
  • Fixed a bug where Input resource slots where not displayed on production buildings correctly
  • Fixed false category selection when moving to animal interactions from animal buildings
  • Various controller input fixes and improvements
  • Fixed bug where production buildings reserved too many resources and stopped producing
  • Fixed certain events sometimes having no effect

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Read the rest of the story...


RELATED LINKS:

The best platform games on PC 2023

Best LGBT+ games to play beyond Pride Month

How to watch AGDQ 2023 and what's on: Neon White, Final Fantasy

Testing Branch Update - Ocean Biome

Dear Onbu Riders,

It’s finally time to get your Onbu’s feet wet 🌊
The Ocean Update is now live on the Steam testing branch!



Before you dive in, some important infos:

🚫 Please don’t stream or release any videos/gifs of this version on Youtube, Twitch or other socials.
We’re trying to keep a low profile for now, so we can make a big splash for the release of the update this summer!

📙 We would greatly appreciate your help with translations. There is still a lot to do! If you want to help out, please join us on Discord

🐛 Please report bugs and send us feedback using the in-game feedback tool in the top right corner of the screen or chat with us on Discord

Here is how you can access the update:



Please note that builds on the testing branch might screw up your game saves!
So if you want to make sure, better make a backup first. Here's how.

About the Ocean Biome:

Explore the brand-new Ocean biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!
Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.
Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.
Cultivate kelp to produce better food and medicine for Onbu.
Many new scavenging locations to explore.
The sea holds many dangers - giant tapeworms, whirlpools and more!

Full Patch Notes:

New Biome
----------------
- Added the ocean biome

New Resources
----------------
- Saltwater
- Salt
- Fish
- Grilled Fish
- Kelp

New Buildings
----------------
- The Seawater Collector can collect saltwater from the ocean.
- The Evaporator can produce water and salt from sea water, as well as evaporate some other fluids.
- The Fishery can catch fish and gather kelp from the ocean.
- The Aquafarmcan cultivate fish and kelp.

New Events
----------------
- Various different events for the water biome, such as islands, schools of fish and tapeworms.
- New events in other biomes, such as mosquitos that can infect Onbu with the Jungle Flu.

New Features
----------------
- New wandering events that move across the map dynamically, such as rain clouds and whirlpools.

New Locations
----------------
- Shipwreck
- Fort ruins
- Decision events for the new locations, as well as the old Shrine and Poison Forest locations.

Improvements
----------------
- Building upgrades are now much easier to discern in the research tree and have clearer descriptions.
- The Hostility system now needs to be unlocked first by reaching a certain waypoint (it will be unlocked automatically if you have any savefiles that already have hostility modifiers active or that are at day 100 or beyond).
- Unlocking higher hostility limits is now a lot easier - you only need to survive for 500km to unlock the next limit.
- Knowledge rework - existing knowledge points have been tripled, research costs roughly three times as many knowledge, and constructing building upgrades costs a small amount of knowledge.
- UI overhaul for decorations - it's now much easier to see which decorations will affect which houses by how much.
- The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly making Onbu sit to avoid moving on).
- Updated the Elder’s Notebook with all the new things.
- Villagers don't complain about not having decorations on the lowest settlement level anymore.

Balancing
----------------
- Removed Onbu food from berries recipe.
- Added recipes to buildings such as the Kitchen and Onbu Pharmacy to account for the new water biome resources.
- Balanced sizes, cost and values of decoration buildings.
- A certain type of late-game building will now give a considerable decoration boost in a large area!
- Added more polluting buildings.
- Increased Air Well base production speed.
- Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.

Bugfixes
----------------
- Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
- Fixed bug where a lot of unintended click sounds were audible during gameplay
- Fixed a bug where input resource slots were not correctly displayed on production buildings
- Fixed wrong category selection when moving to animal interactions from animal buildings
- Various controller input fixes and improvements

We’re looking forward to hearing your feedback!

Cheers & Thanks for your support,
Stray Fawn Studio

Publishing, Earth Appreciation Sale & Bundle Announcement

Dear Onbu Riders,

We have quite a few pieces of news incoming today!

First, a quick reminder that we’ve launched a new update on the testing branch last week, in case you haven’t seen it yet :)
https://store.steampowered.com/news/app/1121640/view/6977806583251411043

We are super happy to announce that our studio has started an internal game publishing team in order to support ourselves and other developers with marketing and launching their games. The first game we teamed up with is Earth of Oryn, a super promising city-builder made by Edouard Libion, a solo-dev from Belgium.

Earth of Oryn is an indie city-builder/strategy game set in a medieval world filled with story and heart. Starting from nothing, you must shape your kingdom perfectly to your vision while managing the needs and wants of your people.





If you think the game looks cool we would greatly appreciate it if you could add it to your wishlist ❤️

https://store.steampowered.com/app/1972450/Earth_of_Oryn/


In other news, we helped co-organise a themed a themed Steam sale for Earth Appreciation Day.
This sale showcases both games about nature’s beauty and post-apocalyptic games that show the aftermath of not taking care of it. To celebrate the occasion, The Wandering Village and many other awesome games (such as Frostpunk, ABZU, Rain World and Going Medieval) are on sale.



And lastly, we have teamed up with the folks of Timberborn for a bundle. So if you own either game you can now get a discount for the other or just get both of them together at a discounted price 😀

https://store.steampowered.com/bundle/31818/Timberborn_and_The_Wandering_Village/

That is all for today! We hope you are enjoying the new testing branch update and we’re looking forward to hearing from you.

Cheers & Thanks for your support,
Stray Fawn Studio

Testing Branch Update - Hostility Modifiers, Building Upgrades and Decorations

Dear Onbu Riders,
Good news! We have just released a new update on the TESTING BRANCH 🙂

Lots of new stuff in this one 😀
- Hostility modifiers which will challenge even the best players among you!



- Building upgrades which expand the techtree and allow you to adapt in different ways



- Decorations as a new need for your villagers and a way to personalise your settlements



Here is how you can access the update:



Please note that builds on the testing branch might screw up your game saves!
So if you want to make sure, better make a backup first. How to access your save files info.

Here are the patch notes:

New Features
----------------
- Hostility System: before starting a new game, you can pick from a variety of modifiers to make the game more challenging!
- Building Upgrades: you can now unlock upgrades in the research tree (currently for 6 buildings) that you can then apply to your buildings to enhance them in various interesting ways.
- Decorations: place beautiful structures to increase the happiness of villagers inhabiting nearby homes. Decorations can be unlocked in the research tree.
- Onbu Pharmacy: a new building that is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu.
- UI scale slider in the settings


Improvements
----------------
- Mycologists can now cultivate healshroom, a mushroom used for making Onbu medicine more efficiently
- Press shift while hovering over a building to copy the selected building and place a new one
- Amount of villagers that join from settlements now depends on your villagers' happiness
- New decision events for poison forest and shrine locations
- Roads don’t get destroyed by poison plants anymore
- Priority can be set directly while using a tool
- Poison resistance provided by buildings to employees is now shown
- Removed lines on world map between biomes of the same type


Bugfixes
----------------
- Fixed a bug where buildings could be disabled even though it was not allowed
- Fixed bug where the wrong reasons were logged when Onbu rejected a horn command


Balancing
----------------
- Air well now requires one worker by default, increased production speed
- Feeding and sleeping spots can’t appear at the very beginning
- One feeding spot will always appear near the beginning, just in time for Onbu's first hunger
- Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread
- Veteran Difficulty: fewer starting resources
- Buffed Liquid Onbu Food: 25% → 35% hunger restoration
- Added inefficient recipe to make Onbu food from berries in an emergency
- Added inefficient recipe to make mushroom stew from mushrooms in an emergency
- Mothertrees don’t spawn anymore. The Tree Nursery now gathers saplings from regular trees instead.
- Reworked the research tree. Added a fourth category, “Farming”, and put a focus on offering more control over the order of research to prioritize items based on current needs.

We’re super curious to hear how you like the new update, so please let us know in the comments or on Discord!

If you’re interested in what kinds of thoughts go into an update like this, check out our latest developer stream on Youtube.

Meanwhile we’re still hard at work on the upcoming water biome.
Things are coming together nicely and we hope we’ll be able to start testing with you soon!



That is all for today. We’re looking forward to hearing from you :)

Cheers & Thanks for your support,
Stray Fawn Studio