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The Wandering Village News

Development Update & Outlook

Dear Onbu Riders

The last 2 months have been crazy. The Steam Early Access release of the game took a lot of focus away from the development and was quite exhausting for us. Many members of the team went on vacation for a bit to recover from these intense weeks. But all the effort was absolutely worth it! The Wandering Village has now sold over 150’000 copies. Just a few days ago the game reached the threshold of covering its own development cost up until this point. Once again a huge thanks to all of you who tested, translated, purchased and spread the news about the game ❤️

Now we’re finally all back at the office! And we’ve been working on quite a few new things too 😀
We’re currently preparing a small quality of life / bug fix update which is planned to be released on the testing branch (which you can all join) in late November / early December.

Some highlights include:
- A disable tool
- Two new buildings
- Backdoors for buildings
- New Mountains Ambient song
- Autosave with different intervals
- New Worker Management screen

- More variation for huts, trees and stones


This update also features a first implementation of controller and proper Steam Deck support!


We’re currently designing a first batch of achievements for the game 😀
This still needs some more work though.

Meanwhile we started to plan ahead for our first big content update, which is still a while away though! Here are some first impressions and sketches. This is all still very much WIP, so it might turn out completely different in the end 😉



If you'd like a reminder on what else we have planned in the coming months, please check out the road map we posted a while ago. That's it for today! We can't wait to test all the new things with you :D

Cheers & Thanks again for your support,
Stray Fawn Studio




Thank you for 100’000 copies sold in the first week!

Dear Onbu Riders

After a successful launch week, our whole team + all freelancers and interns we worked with during the game’s development gathered for a celebration dinner. And oh boy did we have a reason to celebrate: The Wandering Village has sold over 100’000 copies in its first week on Steam! This highly exceeded our expectations and we’re super thrilled to be able to work on the game for many months to come :D



Last Wednesday we sat down to go over all the feedback you guys have sent us and prioritised what should be implemented in the next patch. We’re hoping to release a first small update (containing mostly bug fixes, improvements and maybe a little bit of new content) by the end of the year. But first, many members of our team are going on a short vacation to recover from the intense week around the Early Access launch! If you’re curious to see what’s next for the game, please check out our roadmap announcement.

If you want to take part in our on-going Early Access development, please join our Discord! We’ve already started to open testing branches for the game. And please keep using the in-game bug report and feedback tool, as this helps us tremendously.

Once again, thank you all so so much for all your support!

Cheers,
Stray Fawn Studio

The Wandering Village is a clear hit with over 50K copies sold

The Wandering Village, the new city-builder from Stray Fawn Studio has clearly become something of a hit and for good reason.

Read the full article here: https://www.gamingonlinux.com/2022/09/the-wandering-village-is-a-clear-hit-with-over-50k-copies-sold

Patchnotes 0.1.33

Dear Onbu Riders,

We just released a small patch, with some bugfixes. A big thank you to everyone who reported the bugs!

Patchnotes 0.1.33


[h2]New Features[/h2]
----------------
- Added a setting to switch the primary mouse button, so the game can be played by left-handed players

[h2]Bugfixes[/h2]
----------------
- Fixed bug where the wrong fullscreen mode was shown in the settings
- Fixed bug where deconstructing / destroying a food stand would leave behind food that could not be picked up anymore.
- Fixed bug where Onbu was rotated in the wrong direction on the worldmap after loading a save
- Fixed Bile Extractor description to hint that it reduces trust and health
- Fixed Bug where you could get stuck in the intro with a black screen

[h2]Improvements[/h2]
----------------
- Updated localization
- Game should not be in borderless window mode as default.
- Feedback button now opens the report tool ready for feedback
- Fixed some text and layout errors in the artbook
- Added the missing comic page to the collectors edition

Thanks for playing the game and have a nice day!

Stray Fawn Studio

Road map, Launch stats and a big Thank you!

Dear Onbu Riders

Thank you all for the amazing start! The Wandering Village has sold 50’000 copies in the first two days and currently has an 89% positive rating.

After putting our hearts and souls into this game for the past 3 years, we’re honestly just super relieved that you guys seem to enjoy it so far!

However we are also aware that many things still need to be improved. We’re reading through all your submitted feedback and will have a meeting with the whole team next Wednesday to plan the next few weeks. In the meantime, we have started working on a first small patch, fixing some of the bugs you reported, and adding a setting to switch the primary mouse button.

Aside from fixing and improving current features, we also have so many plans for new ones!
We're planning to stay in Early Access for at least one year and are aiming to update the game continuously during this time. Following is a list roughly outlining our current update plans. While some features are already confirmed, we are constantly listening to your feedback and adapting our plans accordingly :)

Confirmed features:
New biome - Water
New biome - Ruins
New locations and events
New buildings
Tameable birds
Flying merchants to trade with
An additional Onbu skin
Controller support
Steam Deck support
Xbox version

Things we want to improve:
More story content
New and improved Onbu interactions
More city building mechanics
Better villager AI
Better balancing of the difficulty
UI interactions/understandability

Some of these features were stretch goals that we reached during our Kickstarter :)
Onbu Petting has already been implemented a while back!



The future of the game looks bright and our team will have a celebration dinner next week and rest up a bit after the intense launch days. Once again, thank you all from the bottom of our hearts! We can’t wait to hop back onto our Onbu and travel into these bright new lands with you ✨

Cheers & Thanks,
Stray Fawn Studio