1. The Wandering Village
  2. News

The Wandering Village News

Developer Livestream for Simfest 2

Dear Onbu Riders

A huge thanks to everyone who hung out with us during the dev stream today!
We have a second stream coming up on our store page tomorrow as part of the Simfest. So if you'd like to come and say hi, please set a reminder
On a side note, we recently dug through our old notes and screenshots of the game and found this super early walkcycle test of Onbu :D



If you'd like to see more of this stuff, join us over on Discord!

Cheers & Thanks,
Stray Fawn Studio

Developer Livestream for Simfest 1

Dear Onbu Riders

Just a quick heads-up that The Wandering Village will be taking part in the Steam Simfest next week.
We're planning two developer livestreams as part of the Simfest, so if you'd like to come and say hi, please set a reminder
And while we're here, let me give you a quick development update too!
In the past month we've been busy setting up our localisation system. We're finally done now and our beta testers are already hard at work to help with translations.

Cheers & Thanks,
Stray Fawn Studio

Steam Next Fest Demo Removal Notice and Thanks

Dear Onbu Riders

We have now removed The Wandering Village demo from Steam.
As you may already know, this demo was made especially for the Steam Next Fest, which has ended two weeks ago.

Thank you everyone for playing the demo and providing us with tons of feedback, bug reports and kind wishes ❤️
If you want to continue helping us to improve the game, we have a closed beta program running which everyone can join: https://strayfawnstudio.com/sendy/beta-test/
(We know many of you already signed up and are waiting for access, rest assured that it will come :))

We have a long list of things we want to work on until the Early Access launch, but here are a few of the most important ones:
* Reworking and improving the poison system
* Improving and deepening the animal interaction system
* General balancing and quality of life improvements
* Stability and performance improvements
* Localizing the game
* Adding more content

We haven't decided on a release date yet, but our current best guess is late summer 2022.
As we continue working on the game, we'll keep you updated about our progress!

A big thanks again for all your support! Please look forward to the Early Access launch :D
- The Stray Fawn Team

Steam Next Fest Demo

Dear Onbu Riders

The Steam Next Fest is in full swing and many of you have already tried out The Wandering Village demo! If you haven’t, make sure to download it on our store page :D

Please keep in mind that this is a temporary demo. It will be removed again 2 weeks after the Steam Fest ends, on March 14th. However, if you enjoy the demo and want to help us to further improve the game, you can sign up as a beta tester via our newsletter.

If you’d like to meet the devs and ask questions about the game, make sure to tune in for our livestream/AMA in a bit! It takes place on our Steam page at 18:00 GMT and runs for 1-2 hours.

We hope you enjoy the demo and we’re looking forward to your feedback in the Steam forum, our forums or on Discord
Cheers & Thanks,
Stray Fawn Studio

Steam Next Fest demo: This city-builder sits on a monster's back

The Wandering Village is a city-builder where you construct a town on the back of a giant monster. It's a simple concept that immediately captures the imagination, and it's one of the most intriguing city-building games we've seen in a while. If it's caught your eye, you don't have to wait - it's playable right now as part of Steam Next Fest.


The demo lets you start a new village right from the beginning, and there's a handy tutorial that'll walk you through the most important bits of keeping your villagers - and their monster-sized pal, Onbu - alive. There's a strong survival element here, as you'll have to keep growing crops and collecting water to survive.


The Onbu wanders along set paths, and you can construct buildings that let you influence which way it goes at certain crossroads. If it starts moving through a desert, you're going to have a much harder time collecting enough water to keep your villagers (and their crops) hydrated.


Read the rest of the story...