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The Wandering Village News

Demo Patchnotes 0.1.10

Dear Onbu Riders,

We just released a new Patch for the Demo version of the Wandering Village.
You can find the the detailed patchnotes below.

Please note: previous save files should be compatible. However if you want to continue playing with the previous version, please select the "0.1.6" beta branch in the games properties in the library.

[h2]Demo Patchnotes 0.1.10[/h2]

Features
- First version of interactive tutorial
- New event log as replacement of the notifications
- Resource and building glossary

Bugfixes
- Fixed the time control shortcuts
- Fixed bug where the feeding trebuchet or the scavenging missions where stuck and the workers idling.
- Fixed bug that windows can be closed with shortcut button
- Fixed bug that air wells did not show a low productivity flag in the desert
- Fixed bug where employees disappeared when deconstructing their building
- Fixed bug where employees were not idling near their building
- Fixed wrong worker counter in the population tab.
- Fixed gatherer's collect range
- Fixed bug that the setting which resource can be stored in storage was reset each time you load a save.
- Fixed bug where Onbu would not stop eating
- Fixed bug where Onbu would not sleep until fully rested
- Fixed bug that it was possible to move on the map when a popup window was open

Improvements
- New music for pollen storm events
- Disabled Bug Report button when a report is still being sent.
- Added wishlist popup to the demo version
- Changed the recommended research order
- Roads are now marked for deconstruction without deconstruction tool selected
- Show a counter for each type of specialized worker
- Show a flag indicating there are too few resources to construct a building
- If a new building is researched, it is now highlighted in the building menu
- Resized onbu eating spot

Visual Improvements
- Painted asset for Onbu Doctor
- Assets for Onbu sleeping and eating spots
- Onbu status values start blinking if they reach a critical value
- Fix certain particle effects to work with the new day/night cycle
- Fix clipping objects in the far background when camera is tilted

Balancing
- Slower growth of Herbs
- Herbalist does not require research
- More stones on the start map
- Decontaminators can have 5 employees
- Decontaminators harvest adult poison plants first

We hope you have fun with the demo! And please report any bugs or crashes with the ingame reporting tool :)

Cheers & Thanks

Stray Fawn Studio

I built a city on a monster's back and used a trebuchet to feed it mushrooms in The Wandering Village




I'm not sure what my speed record is for falling in love in a videogame, but the moment I laid eyes on Onbu in The Wandering Village my fate was sealed. Onbu is the massive, six-legged megasaur who handles the wandering in this village-building sim, and I'm in charge of the village, which sits on the huge plateau that makes up Onbu's back. I immediately love this gentle, lumbering giant, and all I want to do is make sure Onbu loves me back...
Read more.

Beta Sign-up and Developer Livestream

Dear Onbu Riders

More good news about The Wandering Village incoming :D
You can now sign up for our closed beta via our newsletter, here:
https://strayfawnstudio.com/sendy/beta-test/
We're looking forward to all your feedback and ideas!

Also, as you might remember, we are taking part in the upcoming Steam NEXT Fest (Feb 21-28).
As part of the event, we will be running two developer livestreams / AMAs on our Steam page.
Make sure to click the remind me button on this event, or the one on Wednesday if you'd like to be reminded.

See you soon :)

Cheers & Thanks,
Stray Fawn Studio

The Wandering Village, developer livestream & AMA

Dear Onbu Riders

Hopefully you had a good start into the new year.
We're super happy to finally confirm that we will be taking part in the upcoming Steam NEXT Fest, starting on February 21th 🎉
And we can't wait to hear your feedback about our first ever demo!

To celebrate the occasion we will be running two developer livestreams / AMAs on our Steam page.
Make sure to click the 'set a reminder' button to not miss the stream.
If this date doesn't work for you, there is a stream on Thursday too.

We're looking forward to chat with you :D

Cheers & Thanks,
Stray Fawn Studio

Development Update December

Welcome back dear Onbu Riders to another development progress update!

The most important news this month is that we have started the beta testing of The Wandering Village with our Kickstarter backers. We received lots of feedback already and are constantly improving the game while also still adding all kinds of new mechanics. So much to do 😱
We’re also hoping (not 100% sure yet though!) to participate in the upcoming Steam Next Festival with a demo of the game.

In other news, our indie studio has just turned 5 years old and we got an awesome Onbu cake to celebrate the occasion :D



And now let’s take a look at what we’ve been working on in the past weeks:

Our animators added new movements for Onbu, mainly related to the various ways Onbu can eat.
They also refined many interactions and events in the game with particle effects.

Our lead artist Steffi created lots of art for the buildings. Fewer and fewer placeholders can be spotted now! She also worked on designs for the remaining buildings.



The UI team was very busy this month. The upcoming beta test demanded lots of additional UI and some reworks. Here are some examples:

Basic tutorial:


Keybindings:


Improved Research tree:


Here, our lead programmer Micha also added a fancy option to choose your next research from a pop-up:


And last but not least, our game designer Arno implemented a new feature: Increased villager needs based on population size. The UI is still WIP:


That's all for today. As usual please leave us a like 👍if you enjoyed this update.
We wish you all happy holidays ❤️

Cheers & Thanks,
Stray Fawn Studio