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Patchnotes v1.0.2

About this Patch
We named this patch v1.0.2 in preparation of the upcoming release. While we will not add any new features for the upcoming release, we do have a little surprise in store for everyone that will be released on July 17th!

Bugfixes
  • Fixed being able to start a research while another is still active, causing you to lose all invested resources without warning
  • Fixed inputs not correctly reset after controller change
  • Fixed wrong glossary descriptions: gamepad alternatives were ignored

Patchnotes v0.11.12

Bugfixes
  • Fixed a rare exploit that could lead to Onbu continuing past the location of the story finale
  • Fixed dialogue in story finale sometimes getting locked up
  • Fixed parasite egg locations not being selectable prior to the eggs actually being burrowed
  • Fixed manually placed parasite eggs not being removed by Pest Control workers if marked for harvest
  • Fixed road visuals not updating correctly after placing construction sites on top and then cancelling them
  • Fixed VideoPlayer rarely getting stuck at end of video, requiring manual user input to continue
  • Fixed islands sometimes not being visible on world map in story mode
  • Fixed one scavenging event outcome showing the wrong notification with unused resource placeholders
  • Fixed flags on tents and a few other housing types having their icons offset

Patchnotes v0.11.11

Improvements
  • Added a new, animated start screen!
  • Replaced story outro dialogue soundtrack
  • Added puddle sound effect
  • Removed some UI panels related to Early Access
  • Changed light and fog settings for story finale
  • Improved story cutscene backgrounds
  • Improved story outro
  • Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer
  • Improved visuals for “wandering sporemoths” event
  • Disabled mipmaps for startscreen UI assets to improve visual appearance
  • Improvements to research tree zoom-bar layouting for gamepad
  • Tweaked anchoring for twitch-decision popup
  • Added one missing localization string
  • Updated credits
  • Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze
  • Added animated quest marker to one of the earlier main quest locations
Bugfixes
  • Fixed glyphs not updating correctly when switching device during gameplay
  • Fixed a bug where carpenters would not fill their own storage
  • Fixed broken outline shader for Linux
  • Fixed Onbu clipping through islands in ocean biome
  • Fixed plants being visibly fully grown on planting
  • Fixed animal mission objectives not updating when unpinned
  • Fixed ‘Decision’ tutorial
  • Fixed resource categories not working during pause
  • Fixed world map location selection
  • Fixed texture issues in start screen
  • Fixed cases where Onbu could get permanently stuck in “already following a command” state. If your save file is already affected, issuing the same command that Onbu last received should fix it
  • Fixed gamepad navigation order for side display
  • Fixed gamepad shortcut for story UI
  • Fixed several issues with right-to-left localization
  • Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused
  • Fixed a potential softlock when triggering any input during story camera transitions
  • Fixed settings panel showing wrong tab on reopening
  • Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open
  • Fixed wrong gamepad glyphs showing for scavenging widget
  • Fixed elements in side display not being re-translated when switching language
  • Fixed gamepad navigation issue when opening glossary for the first time
  • Fixed tutorial widgets not fading out anymore
  • Fixed animal mission buildings not letting you move in the mission UI when going there via button
  • Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)
Balancing
  • Reduced scavenging special event probabilities from 20% to 10%
  • Slightly extended buildable zones on Onbu’s flanks to allow for more consistent placement of Seawater Collector
Performance
  • Improved billboard shader
  • Improved performance and redesigned credits
  • Improved performance on worldmap
  • Improved preformance of topbar UI
  • Switched out all videos to 720p so they will also work on lower-end PCs
  • Improved performance of log panel
  • Many other performance improvements across the board

Patchnotes v0.11.7

Bugfixes
  • Fixed an issue where save files could not be loaded if they were created just after completing the “Burial at Sea” sidequest while already scavenged wreckage locations were still visible on the map

The Wandering Village 1.0 due in July with a price rise coming real soon

Stray Fawn Studio just announced that The Wandering Village, a city-builder on the back of a giant walking creature, will fully release on July 17th.

Read the full article here: https://www.gamingonlinux.com/2025/05/the-wandering-village-1-0-due-in-july-with-a-price-rise-coming-real-soon/