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The Wandering Village News

Story Mode Update & 1.0 Launch Date Announcement

Dear Onbu Riders

LOTS of news incoming today!

TLDR version:
- 1.0 release is coming July 17th to Steam, Xbox, Playstation and Switch.
- We just released the Story Mode Update.
- Our roadmap has been updated.
- The game’s price will increase to $29.99 after the current discount.
- There will be a physical edition for the game for Switch and Playstation, more infos soon.
- Check out the new trailer.

The time has finally come.
After almost 2 years of Early Access, The Wandering Village has a 1.0 launch date.
Get ready to jump back into the game on July 17th 2025, coming to Steam, Xbox, PlayStation and Nintendo Switch.

We’ve been hard at work and have released many major updates for the game since its Early Access release. In-between we have also pushed dozens of smaller bug fixing and balancing patches. So make sure to pay Onbu another visit 😀

Story Mode Update Ruins Update Research & Economy Update Parasites & Cults Update Trading & Poison Update Villager Update Hostility Modifier Update Ocean Update Controller & Achievements Update

While reaching 1.0 is a huge milestone for the game, it does not mark the end of Onbu’s journey. There are still quite a few things we would love to add to the game. Check out our updated roadmap. Please note that we have decided to fully focus on the 1.0 release first and move the Onbu Update to post 1.0.



Story Mode Update:
We just released the Story Mode, our biggest update yet, on the main branch.
A big thank you to everybody who helped to test the game!
Join Onbu on an epic journey as you learn more about the world, its inhabitants, and the source of the infestation. Meet a cast of unique characters, help them out in a series of side quests, and prepare for an intense final showdown. Plus, there are two new Onbu skins in the game, one of which is unlocked by completing the Story Mode.


We hope you enjoy the new update!
You can find the full patch notes here.
To celebrate the occasion, the game is currently 30% off on Steam.

https://store.steampowered.com/app/1121640/The_Wandering_Village/

Price increase
With 1.0 coming up and based on all the updates the game has received since its Early Access launch, we have decided to increase the game’s price to $29.99.
The price increase will go live after the current discount ends on May 27th.


Physical Edition
We’re super happy to announce that the game will get a physical edition and even a collector's edition which is made possible by our partners at Serenity Forge :D
More infos and pre-order coming soon. Join our Discord to get notified.



New trailer
Last but not least, check out this brand new trailer we made to celebrate the launch date announcement: https://www.youtube.com/watch?v=VHhS3DIHg-I&ab_channel=StrayFawnStudio

We made it folks, 1.0 is just around the corner 🥳
We hope you’re just as excited as we are!

Thanks for your continued support,
Stray Fawn Studio

Patchnotes v0.11.6

Bugfixes
  • Fixed an issue where players could get locked from making further progress in Story Mode when saving after clearing the strange rubble, but before listening to the incoming dialogue
  • Automatically fix save files affected by the aforementioned bug - if your file was previously stuck in this state, loading it should allow you to continue with the story

Patchnotes v0.11.5

Bugfixes
  • Fixed an issue where Onbu would walk past the final location in Story Mode if it had low trust and started shaking at that exact moment
  • Fixed an issue where Onbu Discipliner could be used to force Onbu to move beyond the final location in Story Mode for a couple of seconds after reaching it

City-building on the back of a huge creature, The Wandering Village gets a big Story Update

The Wandering Village is such a sweet idea for a city-builder, taking place on the back of a huge walking creature. It's in Early Access with Linux / Steam Deck support and a big new update just arrived.

Read the full article here: https://www.gamingonlinux.com/2025/05/city-building-on-the-back-of-a-huge-creature-the-wandering-village-gets-a-big-story-update/

Patchnotes Story Update

Patchnotes v0.11.4

The Story Update is here! Join Onbu on an epic journey as you learn more about the world, its inhabitants, and the source of the infestation. Meet a cast of unique characters, help them out in a series of side quests, and prepare for an intense final showdown. We've also added two new Onbu skins: "Sakura" can be unlocked by completing Story Mode, while "Tahoa" must be earned by beating Challenge Mode on at least 15 Hostility points. Read the patchnotes below for a detailed breakdown. We hope you enjoy the new update!

[h2]What's New[/h2]
  • "Story Mode": Introduces many new characters and a main quest that sheds more light on the past - and future - of the world and its inhabitants, adds over 10 side quests, multiple new soundtracks, new world map locations and an intense final showdown
  • Added "Food Compostation" research - allowing the Compost Heap to turn food into compost/biogas

[h2]Improvements[/h2]
  • Save files will now show an icon representing the corresponding game mode
  • Updated icons for all game modes
  • Various fixes for RTL languages in the UI
  • Completely reworked how the world map is generated - this should hopefully fix a whole category of map-related bugs. Map bugs may still be visible when loading an existing save file, but they should not affect gameplay too much and should fix themselves after a while
  • Performance improvements across the board
  • Gamepad: Radial menu resets when using tools and reopening. No direct filters anymore.
  • Gamepad: Left on the D-Pad now navigates to the sidebar
  • Gamepad: Reworked and improved navigation for Research window
  • Gamepad: Improved navigation for Glossary
  • Show resources in food stand even if it is disabled
  • Festival section in Onbu command bar shows all available buildings on a single line
  • Improved readability for difficulty mode entries in Glossary
  • Updated sound effects (radio tower, clay deposit)
  • Resources in food stand can now be traded (e.g. for scavenging events)
  • Improved display of long titles in Glossary
  • Proper icon for experimental health potion and some other Onbu missions
  • Removed obsolete popup when building a monument for the first time
  • Reworked most game systems to use persistent deterministic random number generators. This should make some random effects that should be consistent actually consistent (such as outcomes of scavenging decisions, spawn locations of wild plants etc), and it helps us to reproduce issues more reliably in the future
  • Ending credits got a makeover and special soundtrack
  • Gamepad: hide sidebar glyph while menus are open
  • Gamepad: costs and rewards of scavenging missions can now be navigated
  • Added missing UI icons for various status effects and horn commands

[h2]Bugfixes[/h2]
  • Fixed Hostility popup not appearing after surviving for 1000km
  • Fixed UI elements not visible on OpenGL
  • Fixed some Glossary entries not displaying correctly
  • Fixed command rejection notifications not always being displayed
  • Fixed resource category "Knowledge" not being localized
  • Fixed several cases where tooltips would stick around
  • Fixed drag-mode persisting when zooming out of village while dragging and then back in again
  • Fixed loading screen issues
  • Fixed an issue in villager job distribution
  • Fixed a potential issue with worldmap models not getting reset properly
  • Fixed tutorial glyphs for gamepad
  • Fixed a bug that lead to Onbu’s back turning brown when villagers cleared out storages in some cases
  • Fixed food stand resoure slots not getting cleared if building was disabled
  • Fixed toggling of food stand slots not having any effect
  • Fixed food stands sometimes not getting filled properly
  • Fixed tutorial sidebar navigation
  • Fixed an issue where the Worker Management overlay could be used to unassign scavengers from ongoing missions (and other employed workers on missions)
  • Fixed Worker Management showing sliders that should not be visible after changing language
  • Fixed an issue where dialogues that focus on a building could toggle the harvest tool when playing on a gamepad
  • Fixed automatically pressing the Pinned button when glossary was opened through ring menu on gamepad
  • Fixed not being able to rename villagers
  • Fixed Credits autoscroll not being interrupted when dragging with mouse
  • Fixed Credits not being mouse-draggable from every position (e.g. from gaps between text segments)
  • Fixed an issue in glossary when no tutorial was active
  • Fixed Onbu movement states that should not be shown being visible in horn command tooltips
  • Fixed 00:01 remaining time shown for non-postponable decisions
  • Fixed side display scaling

[h2]Balancing[/h2]
  • BileExtractor storage size 50 -> 20
  • BloodExtractor storage size 20 -> 50
  • Decrease min. poison/starvation death interval with higher population
  • Allow feeding Onbu while running
  • "Sound of Thunder" side quest should now be easier to complete
  • Reduce max. worker count of Liquefier: 5 → 4
  • Increase production speed of Onbu Pharmacy and Food Liquefier at max. worker count
  • Bring berry macarons recipe in line with other recipes of the same tier