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GRIME II Dev Diary 2 - Enemy Molds

Dev Diary 2 - Molds

Hey! Yarden GRIME director here.
Last Diary I talked about Health Wards and how you would obtain new Molds, Creature Molds specifically.

The Molds are cast using a Paint resources gained from attacking enemies, and scale with attributes to become a part of the many different possible builds.

Some Molds can be sent forward for quick, ranged attacks...


Some Molds will have you become them for a powerful attack, or flurry of attacks. Somewhat like Black Myth: Wukong.


Other Molds can offer powerful utility, apply debuffs, launch enemies, and more...

But there is another kind of Molds... Item Molds.
Their goal is to hopefully prevent hoarding behavior (which I am also guilty of), while also replacing the disappointing tedium of finding single use consumables that you'll hardly ever use.

But more on that on the next Dev Diary...


Until then, a reminder that we post WEEKLY updates to our Social Media (Links at the bottom of the post).
Here is an example of one showing some of the new outfits:



See you next time. :)