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Patch notes 1.11.11

Hey! Yarden GRIME director here, and judging by the reports we've gotten so far, this will probably be the last patch before taking a break from patches for work on the next DLC NG+.
I'll prepare the first update post with info on it if the next 2 weeks or so pass without any new significant bugs reported, confirming we are in the clear for this break.



Quality of Life:

- Added the option to disable the Low Force HUD Indicator in the Settings menu.

- Lightning platforms in Childbed are now slower to burst.



Bugs:

- Fixed an issue casing the player to appear below the Surrogate after game reload. (Most notably at Childbed with Giant of Eyes)


- The player will no longer bounce indefinitely when dying next to a bouncing pad.

- Fixed an issue with some self-pulling objects at the Artisan of Flesh arena.

- Potential fix to bugs that occur from alt+Tabbing the game. Such as the HUD becoming invisible.


-Fixed a rare bug causing the HUD to incorrectly keep fading out.

- Fixed an issue caused when warping or starting a Gauntlet challenge that caused to player to appear in the wrong place.

- Listener encounter should spawn more consistently throughout the game.

- Fixed an issue leaving enemies glowing after they are no longer pullable.

- The Amalgamation now properly removes all applied effects on fight start.

- A certain craver in nerveroot will now correctly respawn after death

- Minor collider tweaks in certain locations.

- Added missing SFX to Vase encounter in Lithic.


Languages:

- corrected some Chinese Traditional and Simplified texts.

- The names of encounters in the Gauntlet menu are now properly localized.

- Clarified hover tutorial text.