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GRIME 2 Announced

Take the very first look at GRIME 2 in this GAMESCOM Announcement Trailer!
Become Formless, a being of hands and paint. And make the shapes of your foes your own in a world obsessed with art.

[previewyoutube][/previewyoutube]

Wishlist on Steam!

Set in a new land in the GRIME universe. GRIME 2 has you venture into a mysterious world obsessed with art. Where blades and fingers grow from the ground and thriving towns can be made of enormous vases and hair-growing-trees.



GRIME 2 Features:

Molds- Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.

Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!



Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.

A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.



And lastly... Updates on our last GRIME DLC, and the Switch port -
So, first of all, we're deeply sorry for the long stretch of silence on the matter of the Switch port. We don't take for granted any of you that have patiently been waiting for so long.

We always believed it is better to hold on and keep chiseling at the port rather than rush it out a technical mess. No matter how long that took.

It has been a lot, and I mean A LOT of work to get the port to where it is now, but we are finally getting ready for launch.

As for the last DLC, we are currently aiming to launch it alongside the Switch port, so expect some more news regarding an exact release date very, very soon.


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