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GRIME News

DEMO update: Patch 0.5.12

Hey everyone,
The first patch for the demo is now live on steam! Here's what's in store for you:
  • Jump has been improved. It should now have a rounder curve and less slow down on land.
  • Dash has been smoothed out. Dash now flows smoother into any other action without pause.
  • Dash followed by a jump now has a cool summersault. Thoughts?
  • Tutorial messages should no longer reappear after they have already been triggered.
  • Pickups, walls and certain unique enemies should no longer respawn after being destroyed or taken.
  • Can no longer climb through and into the ground in a spot after the boss.
  • Can no longer drop from a ladder into the ground in a certain spot.
  • Items such as Bloodmetal Splinter now have a prompt for additional info and "simple" has been replaced with "Miscellaneous".
  • Bug causing the first Frantic enemy to play VFX in the wrong location has been fixed.
  • Sound has been added to investing in and refunding Traits.


Thank you for playing! If you come across any bugs or oddities, please let us know in the steam forums or over on our discord. Screenshots and recorded clips will help us the most with finding the issues and fixing them ASAP, so please provide them if you can.

Another update will arrive in the near future, so stay tuned!
Have fun!

The GRIME Demo is now live!

Hey, rockheads!

The promised demo for our upcoming soulslike metroidvania is now live! I know how many of you have been champing at the bit to get your hands on the living weapons of GRIME and the time has come! You'll be able to play through the first level including the game's first boss fight absolutely free! If you played our previous demo, you'll have a lot of new content to take a look at from new weapons to new enemies to new mechanics introduced to the game.

If you encounter any issues, please feel free to leave your details in this thread. We'll be monitoring all week to make sure we tackle any problems that crop up! If you have any feedback you'd like to leave about your experience playing the demo, you can join the official Discord to chat directly with the devs behind GRIME.

Destroy... Absorb... Grow... It's the only way to survive.

Try out the GRIME DEMO, available NOW!

The day is finally here!
We are happy to announce that the GRIME DEMO is available NOW!
Explore the Weeping Cavity, meet strange and enigmatic characters, find weapons, items, and hidden secrets, and defeat the huge boss at the end of your journey!



Enjoying the demo? Found an issue or have a suggestion? Join us on discord and talk to us directly! www.discord.gg/grime

TWO new trailers for your viewing pleasure!

It has been a busy week for us here at Clover Bite! While we're still putting the finishing touches on GRIME, we had TWO new trailers revealed this week!

First is a NEW gameplay walkthrough, this time highlighting Lithic - one of the early-game areas in GRIME. Once again narrated by our producer Yarden, the video will show you around a part of Lithic, while showcasing new weapons and explaining some of our game mechanics. Check it out:
[previewyoutube][/previewyoutube]

Still not enough for you? We also have the intro cinematic for the game available for your viewing pleasure. It was revealed today at the Guerrilla Collective event!
[previewyoutube][/previewyoutube]

The announcements aren't over yet, we still have one more thing up our sleeves... keep an eye out ːB1ː

We won BEST CHARACTER DESIGN at the Unfold Games Awards!

Exciting news, everyone!
We won the BEST CHARACTER DESIGN award at the first Unfold Games Awards!

Winners have been announced just a few days ago, and we're so happy to be among them. We'd like to thank the jurors for selecting us, and of course huge thanks to you, our fans, for keeping us motivated with your excitement!