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New DLC Announcement & Updates

Hey! Yarden GRIME director here, seems like we can finally start to talk about the next DLC - Tinge of Terror.


ToT is our next DLC, and it will be a very ambitious take on the NG+ mode.

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After absorbing the final boss of the game you will gain the ability to shift into the NG+ reality from any surrogate.

The game will start with a much shorter, slightly different intro, and you will carry over literally EVERYTHING you have gained from your original playthrough.
This includes ALL boss abilities.
What this means is that you can air dash, hover and double jump from the very start of the run.

However, this meant that a lot of things had to be changed to account for that. From some character interactions that would no longer make sense when you can sequence break everything to, especially, combat.

For example, All main bosses have been modified with new attacks and behaviors.
You are in for quite a surprise with NG+ Amalgam.


This also applies to all regular enemies, we wouldn't want re-exploring the world and engaging with all of its enemies to feel tedious, which is why they have also been modified to maintain some of the challenge.


Some enemy attacks now shoot projectiles, some now become frenzied after uh... you break their rocky head.


There's more to talk about, such as some new progression elements to incentive re-explorations, as well as a whole new ???, but I'll save those for another update



Tinge of Terror will launch later this year.

Patch notes 1.11.11

Hey! Yarden GRIME director here, and judging by the reports we've gotten so far, this will probably be the last patch before taking a break from patches for work on the next DLC NG+.
I'll prepare the first update post with info on it if the next 2 weeks or so pass without any new significant bugs reported, confirming we are in the clear for this break.



Quality of Life:

- Added the option to disable the Low Force HUD Indicator in the Settings menu.

- Lightning platforms in Childbed are now slower to burst.



Bugs:

- Fixed an issue casing the player to appear below the Surrogate after game reload. (Most notably at Childbed with Giant of Eyes)


- The player will no longer bounce indefinitely when dying next to a bouncing pad.

- Fixed an issue with some self-pulling objects at the Artisan of Flesh arena.

- Potential fix to bugs that occur from alt+Tabbing the game. Such as the HUD becoming invisible.


-Fixed a rare bug causing the HUD to incorrectly keep fading out.

- Fixed an issue caused when warping or starting a Gauntlet challenge that caused to player to appear in the wrong place.

- Listener encounter should spawn more consistently throughout the game.

- Fixed an issue leaving enemies glowing after they are no longer pullable.

- The Amalgamation now properly removes all applied effects on fight start.

- A certain craver in nerveroot will now correctly respawn after death

- Minor collider tweaks in certain locations.

- Added missing SFX to Vase encounter in Lithic.


Languages:

- corrected some Chinese Traditional and Simplified texts.

- The names of encounters in the Gauntlet menu are now properly localized.

- Clarified hover tutorial text.

Patch Notes 1.11.91

Hey! Yarden GRIME director here, and I think we're nearly there.

I expect there will be need for onlyone more final patch to fix some controller issues, after which we will take a break from patches to focus on the NG+ DLC and making sure the new Switch optimizations that will be included with it won't cause the same issues we had with CoR launch. I'll keep you posted as well as make some update posts on what to expect from the new DLC once we're ready. :)


Quality of Life:

- Regenerating walls destroyable only via sprint will now restore all Force on destruction.
(Force shouldn't be a factor during platforming, which is why Self pullers restore Force during the final areas of the game where platforming is more prominent. The new walls serve a similar function now.)

-Added a keybind to aim pull using the keyboard.

- Added some navigation functionality to menus.


Bugs:

- Fixed an issue blocking players from Warping to the Peak of Creation after defeating Shidra.

- Fixed an issue causing projectiles to hit as soon as they are being launched.

- Mouse cursor should no longer disappear when a controller is plugged in while in the menu.

- Fixed a rare issue causing the Vulture to float mid-air before battle start.

- Fixed an issue blocking the player from entering the Flowerheart arena if the player died before absorbing the Flowerheart.

- Fixed a big letting you dash twice right after self pulling.


Languages:

Simplified Chinese was re-added after accidently being replaced by Traditional. There is now both Simplified AND Traditional Chinese options.


Balancing:

- Grieving Rockgiant leap attack and it's damage has been tweaked to make the fight overall feel better.

- Health and Force scaling weapons dropped down a scaling level
(Since these weapons offer double the benefits due to points counting for more than just increasing a weapon's damage. So the safety they offer should be at the cost of the advantage compared to other weapons that are more focused on raw power.)

Patch Notes 1.11.7

Hey! Yarden GRIME director here, and this should hopefully be it. No more significant bugs.

We will continue monitoring the forums and Discord for any additional significant bugs, and if all goes well, this will be the final patch to be included in the console mega-patch that will be coming out Mid January. Bringing the game up to date with the PC and taking care of the vast majority of all the bugs that launched with the DLC.

Afterwards, we'll take a longer break from patches as we prepare to make some riskier updates and prepare for the next DLC.


Major bugs:

- Fixed an issue where environments some times do not load.
- Fixed a bug where Shidra's main quest cannot be continued.

Bugs:

- Fixed an issue happening to some players with the Listener.
- The keybinds changes will now save properly when closing the menu.
- Disabled the Discord button until the menu is ready.
- The area above the Amalgamation should now properly open after defeating it.
- Miniboss map markers wont re-appear by engaging via the Prey Gauntlet.
- Shidra wont repeat itself after finishing a quest.
- Fixed Prey Gauntlet loading issues.
- It is now easier to Repel the additional dancer on The Final Performance encounter when it drops from above.
- Improved Shidra's heal sound.
- Fixed Shidra's projectiles bursting from the ground.
- Shapely Fidus arena elevator wont vanish after finishing the match on Prey Gauntlet mode.
- Fixed bugged texts for certain weapons, items or prey.
- Fixed buggy interactions with pullable tooths.
- Removed the delay from the Double Jump sound effect.

Patch Notes 1.11.5

Hey! Yarden GRIME director here, this is the 3rd post-CoR bug fixing Patch. It includes some new changes to improve clarity and use of some new gameplay mechanics introduced in CoR, in addition to focusing a TON of bugs.

This is our biggest post DLC launch patch yet, and hopefully the last one focused on bug fixing! And if not... well, see you next week!


Level Tweaks:

- Fixed Feaster's Lair to Childbed path, preventing backtracking.
- Fixed Weeping Cavity to Yr Den path, preventing backtracking.
- Added New walls that can only be broken using Sprint for improved clarity.
- This new wall will now appear right after beating Flowerheart to better understand the ability and its uses.



Quality of life improvement:

- Sprint dash can now be triggered from air dash upon landing as long as the button to sprint is held down and landing occurs within 0.5 seconds.

- Beacon inactive sound has been pitched down to be less ear piercing...

- New Fetal Pearl completion animation.
(Players expressed confusion regarding the Thin Nacre gained from Runners and how collecting 3 of them creates the Fetal Pearl healing item.)



Achievements:

- Instruments achievement fix. (For real now!) should be given retroactively.
- Kin achievement fix. Should be given retroactively.

Old save fixes:

- Fixed surrogate warping on end game saves.

Bugs:

- Fixed a leftover issue blocking players from re-fighting a boss in the Prey Gauntlet menu.
- Some map fixes.
- Special zones that block the ability to look up or down will now be properly cancelled on death.
- Fixed projectiles just floating slowly mid-air if they hit something right after being launched.
- Graphics wont unload around areas the player might reform to. (On Graphics Fidelity level 2 and 3)
- It is now easier to track Combustion Lantern debuff stacks on the Flowerheart encounter.
- Boss and Miniboss status map markers fix.
- Pale sky's healing effect will now properly re-apply after death.
- Refining to the Vulture arena's pullable Beacon collider.
- Fixed back causing other sources of damage to be effected by the insufficient weapon stats debuff.
- Fixed an issue with the Combustion Lantern on the Whisperers fight.
- Fixed an issue with Electric Walls in Lower Nerveroot disappearing.
- Fixed an issue with some player abilities causing them to drop through moving platforms and elevators.
-Fixed an issue causing the Eyebrute's eyes to stutter.
- Fixed an issue caused by pulling a platform repeatedly multiple times.
- Fixed some speech bubbles being bigger than intended.
- The Vulture wont leap backwards if at the edge of the arena after being repelled.
- Pausing the game mid music transition in encounters should no longer interrupt it.
- Finger Blade can now damage breakable floors.
- Fixed a small issue with the music on the Desert Watcher fight.
- Surrogate Vulture received some hitbox fixes.
- The Flowerheart boss now triggers on damage taken, instead of on hit taken.
- Tarbile generating weapons wont generate a Tarbile stack on hitting an immune target.
- Madrock swing sound effect has returned!
- The 'Insufficient Attributes Debuff' will now properly be removed after growing in the Surrogate past the requirements.
- Added a failsafe to on character kill achievements that should trigger when coming in range with their spawn location.
- Fixed an issue caused by upgrading certain weapons to maximum rank.


Balancing:

- Price of Pearls reduced in the Childbed merchant.
- Price of weapons sold in the Worldpillar reduced.

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Please keep posting your issues to our forums. Any additional information such as images, but especially videos, would help us immensely to get these problems solved faster!