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GRIME News

Hotfix 1.1.54 - Fixing "Passage" achievement & improved compression

Just a quick Hotfix to the "Passage" achievement, a rebinding issue that could lock the game up.
In addition, and the main reason why you will notice the massive download size for this update, is that we have improved texture compression to reduce RAM consumption.

Patch 1.1.5

Hey! Yarden GRIME director here,

This is another more minor patch aimed mostly at bug fixing, polish, and improved tutorial clarity.
We have also updated GRIME's Demo to be up to date with the game.

In addition, we'll be sharing below some updates on the MASSIVE story DLC we are currently focusing most of our attention on.

Clarity:

- Cavity tutorial pop-ups have been tweaked to improve clarity. Added color-coding as well as icons next to terms such as "Mass" and "Hunt Points".
- Updated the Inventory Cosmetic slot's visuals to better indicate it is cosmetic.

Bug Fixes:

- Fixed an issue with "Remake" in the Grow Menu while using a controller.
- Improved ledge grabbing to be more consistent and predictable.
- Fixed an issue that hid the player's body on equipping certain cosmetic armors.
- Fixed an issue causing the camera to jitter while in pull-mode.
- Passage achievement now requires the City Nervepass to unlock.
- Fixed an issue when using self-pull from an elevator as it is moving.
- Fixed a bug with ladders which made it so the player was not leaning towards the selected direction.
- Fixed a bug causing momentum jumps from certain pull-able platforms to not work as intended.
- Fixed a bug causing the Ardor HUD effect to stop playing.
- Damage from enemy grab attacks now properly reduces Ardor count.

* The demo has been updated to include the new fixes and improvements from the latest version of the game.

DLC:

As promised, we are currently working on an entirely new, MASSIVE story DLC that includes: new bosses, enemies, abilities, weapons, and much more.

Some of the new additions being worked on will be aimed at addressing the common issues brought up by players, one of which is a request for an ability that makes traveling the world faster and more enjoyable, à la Hollow Knight's Super Dash.
So here's the Sprint ability:

Other than zipping by at double the regular speed, this ability can also be used in combat scenarios over dashing to better position yourself, as well as some new, secret platforming challenges.


The other abilities will have a similar function, aimed at addressing relatively common complaints. We'll expand on them further in the updates leading up to its launch. :)

P.S - We have been sharing our progress early on Discord and our social media if you would like to get an earlier peek.
WWW.GRIMEGAME.COM

Vote GRIME for BEST GAME YOU SUCK AT!

Hey everyone!

We hope you've been enjoying GRIME and the various updates we've added over the past few months. We are hard at work on more content for you to enjoy! While you wait, we ask for your help.

The Steam Awards are coming back and we can be nominated to receive an award! You can nominate GRIME for whichever category you want, but we encourage you to nominate us for Best Game You Suck At.



Thank you so much for all of the love and support you've showered us with since launch. GRIME would not be the same without you. We appreciate your continued support and feedback!

Minor Patch - 1.1.42

Hey! Yarden GRIME director here,

This is a minor patch aimed mostly at bug fixing, polish, and most importantly - improving ladder controls with the joystick.


Major Bugs:
- Fixed endless loadings occurring to some players.
- Fixes Stuttering for some players. AMD players experiencing stuttering should download the latest AMD update (21.10.4).

Improvements & Clarity:
- Ladder controls with a joystick improved to work more as expected.
- This patch should give some players a performance improvement.
- Unformed Blob enemy types now have Protected (Grey) HP, to more clearly indicate they can not be absorbed. Similarly to red spiked Crawlers.
- Armor Visual Slot graphic changed, hopefully to serve as a clearer indication.
- Opening the inventory window will show the item info panel first, instead of the character model preview.

Minor Bugs:
- Weapon switch input tooltip next to the consumables tab will now show the correct input key.
- Fixed a bug causing the grow menu's attributes reset counter to start when not intended.
- Fixed a bug blocking the player from reaching the center of the arena at the end of The Final Performance encounter.
- Weapon power is now correctly updated when equipping/unequipping armor.

- Added Discord button in the main menu.
Our Discord community (https://discord.gg/GRIME) members help us out with testing these patches before they go live!


Nothing new to announce just yet as we are still working on some big things! But in the meanwhile, we will continue to monitor the game and the forums for any issues that may require a quick patch/hotfix.

GRIME - Ambiences (Original Game Soundtrack) is out now!

Hey, Rockheads!

Sean Secca's haunting ambient score for GRIME is now available for $6.99 on Steam!

This was a piece of feedback we heard pretty consistently over the first few weeks of GRIME's launch, so we've taken the time to put together Sean's tracks for your listening pleasure. Sean Secca is a French-Irish composer and sound designer with video games and film being a major inspiration to his sonic palette.

If you decide to pick up the soundtrack today, there's a 10% launch discount! We've also included GRIME - Ambiences in our deluxe bundle, if you have any interest in pairing it up with Alex Roe's high energy boss themes. I don't know what track is your favorite (Upper Lithic for me, just saying,) but if you'd like to share your love of Sean's music, you can find him on Youtube!

From the first notes in the Wailing Cavity to the final song in **SPOILER** all of the game's music is at your fingertips.