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Get a Peak at the Yr Glaive and Burst Lantern in the 3rd GRIME Weapon Showcase!

Hey, Rockheads!

A fantastic pair of weapons for anyone braving the depths of GRIME, the Yr Glaive and Burst Lantern compliment each other perfectly in the game's quick, decisive combat. While the Yr Glaive focuses on taking down groups of smaller enemies that threaten to overwhelm you, the Burst Lantern is built to annihilate bigger, more dangerous enemies like minibosses and elite monsters throughout the game.

Check it out!

[previewyoutube][/previewyoutube]

The Second GRIME Weapon Showcase is live!

Hey, Rockheads!

The second GRIME Weapon Showcase is now live! This time, Buddy shows off the Fossil Fist and Bellow Mace, two powerful weapons that specialize in locking your enemies down so you can finish them off without powerful hits. It also introduces Bill, a helpful little guy with a stone pickaxe that's really convenient to kill over and over again.

Let us know what you think of both weapons on the official GRIME Discord!

[previewyoutube][/previewyoutube]

Check out the First GRIME Weapons Showcase!

Hey, Rockheads!

As we get closer and closer to launching on August 2nd, we thought it might be nice to show off some of the game's devastating living weapons. If you played the demo, then the Maul Axe and Dual Fangs are probably familiar to you but just in case you're still itching to learn more about the game, check out this video!

[previewyoutube][/previewyoutube]

Delve into GRIME Monday, August 2nd!

The time has come...

GRIME releases Monday, August 2nd! We know how excited you all are (especially after the Steam Next Fest Demo blew up!) and cannot wait for the game to make it into your hands. If you've spent any time in our Discussion forums, you've probably seen the game's director, Yarden Weissbrot pop up to talk about bugs or certain mechanics. He included a little message for the fans with the announcement!

“The world of GRIME was one that I’ve always wanted to experience in my gaming. You’ll see inspirations from my favorite games like Legacy of Kain and Salt & Sanctuary - almost like an amalgamation of all my favorite gaming inspirations and memories packaged in a playable experience.” Our friends over at IGN are showing off our most recent trailer. Take a look!

[previewyoutube][/previewyoutube]

Features
  • Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
  • Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
  • Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
  • Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your playstyle.
  • Challenge Astonishing Bosses - Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.


If you haven't already, feel free to join the GRIME Discord to come hang out with the devs as we creep closer and closer to release!

DEMO update: Patch 0.5.19

Hey everyone,
Another patch has been released for the GRIME Demo. Here are the changes:
  • Potential fix for stuttering and fps issues throughout the demo.
  • Fixed a wall you could get stuck inside.
  • Weapons hitbox improved to be more precise.
  • Fixed an issue that caused Yon to re-appear after being interacted with before the Amalgam boss-fight.
  • Fixed an issue where items such as Motely Pearl and Bloodmetal Splinter had "simple" written.


Thank you for playing! If you come across any bugs or oddities, please let us know in the steam forums or over on our discord. Screenshots and recorded clips will help us the most with finding the issues and fixing them ASAP, so please provide them if you can.

This will be the final update for the demo. Thank you for your feedback and support!
Have fun!