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GRIME News

Hotfix 1.2.45

Hey! Just a few final fixes for ToT in preparation for Parting Shade.

-Fixed an issue with the Prey Gauntlet finishing fights as soon as they begin.
-Jumping after Dash should elevate the player to about the same height now.
-Bosses now give more Mass per NGP level.
-Slightly enlarged the final boss's damaging colliders to better reflect their graphics.
-Fixed Shapely Fidus'es lingering mines.
-Optimized some boss encounters on the Low Fidelity setting.
-Fixed some Rockhead ambushes in Lithic.
-GRIME now costs you 0.20$ to install?


Hotfix 1.2.43

Hey there, just a quick hotfix for the newly introduced bugs from the most recent 1.2.41 patch, namely:

- The area after Pale Sky no longer loading.
- Some areas taking much longer to load.
- Spiral Heart Achievement no longer triggering.
- Random areas of the map being hidden again.
+ (This specific bug has been fixed so that it won't happen again for new players. However, those that it already triggered for unfortunately can only uncover their map again by walking over those areas. We are sorry for the inconvenience.)

We are aware of a small visual artifact with some UI elements and will work on a fix soon.

Patch 1.2.41 + Final DLC Announced

Hey! Yarden GRIME director, and I'm here to talk about our upcoming and final DLC for GRIME before we focus all of our attention to GRIME 2 and the Switch port.

This patch includes fixes to all significant bugs reported in the time since the Tinge of Terror DLC released which will be detailed below.

Other than that, let's talk shortly about the our final GRIME DLC, Parting Shade.



At the top of the Weeping Cavity lies a hidden path leading to a place that has been long abandoned by its elusive artist.
But was this place and the path leading up to it ever truly hidden? When you were always meant to find it.



Parting Shade is our parting gift to you, our players, and if any of you ever wanted to see what a Path of Pain GRIME Edition actually looks like well look no farther. Prepare to make constant and rapid use of every-single-ability at your disposal.

Parting Shade will release this year near or alongside the Switch Port. :)

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1.2.4 Patch Notes-


Performance:
-Heavily optimized Garden, Childbed, Nerveroot and some more areas.

Control Bugs:

-Fixed an issue caused when switching back and forth between keyboard-mouse and a controller.
-Fixed an issue blocking the player from combining Hunt Points while using a controller.

Minor Bugs:
-Fixed major issues bugging out the Dreamborn Terror fight.
-The player’s graphic should now properly dissolve in and out while using Dreamborn Terror’s armor sets.
-Some bug fixes related to the Vasehead trait.
-Fixed a bug causing NGP boss corpses to disappear on restart if not absorbed.
-Fixed an issue giving max out attribute points a wrong name.
-Fixed an issue causing the special item acquisition message to stay indefinitely.
-Fixed some small localization issues.
-It is no longer possible to absorb projectiles shot by the Finger Blade.
-Fixed an issue letting the players create infinite Sanguine Ichors via the Level Up menu.
-Fixed an issue caused by entering the Whispering Mother arena from the right side to engage in combat.
-Ravenous Rock trait bonus Ardor is now capped at 100.
-Obelisk Fist air-to-ground slam attack can now properly hit floors.
-Small Bondling trait tooltip fix.
-Fixed some issues related to the Yon fight.
-Fixed some issues with the self-pullers.
-Fixed some issues with the Kin interaction at the Peak of Creation.
-Max Ardor special icon should now show properly.
-Fixed Garden Walker’s unparriable effect timing.
-Wisps won't target non-engaged enemies.

* Dreamborn can't be fought via Prey Gauntlet specifically because defeating them over and over again is tied to the unique rewards you get every NG+ cycle.

GRIME 2 Announced

Take the very first look at GRIME 2 in this GAMESCOM Announcement Trailer!
Become Formless, a being of hands and paint. And make the shapes of your foes your own in a world obsessed with art.

[previewyoutube][/previewyoutube]

Wishlist on Steam!

Set in a new land in the GRIME universe. GRIME 2 has you venture into a mysterious world obsessed with art. Where blades and fingers grow from the ground and thriving towns can be made of enormous vases and hair-growing-trees.



GRIME 2 Features:

Molds- Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.

Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!



Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.

A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.



And lastly... Updates on our last GRIME DLC, and the Switch port -
So, first of all, we're deeply sorry for the long stretch of silence on the matter of the Switch port. We don't take for granted any of you that have patiently been waiting for so long.

We always believed it is better to hold on and keep chiseling at the port rather than rush it out a technical mess. No matter how long that took.

It has been a lot, and I mean A LOT of work to get the port to where it is now, but we are finally getting ready for launch.

As for the last DLC, we are currently aiming to launch it alongside the Switch port, so expect some more news regarding an exact release date very, very soon.


FOLLOW US ON:
Register at grimegame.com for the latest news about GRIME 2, and like us on Facebook, follow us on Twitter (or X...?), and join the conversation on Discord.

This week's free game on Epic is a surreal Steam hit

If you're looking for a fun RPG game to play but don't want to break the bank, Grime is currently free on the Epic Games Store. The storefront has a new game on offer every week, and this week's free title is one you definitely shouldn't miss. From its unforgiving soulslike combat to its surreal yet stunning art, Grime blends many of our favorite features to create a uniquely ethereal gameplay experience. Where else can you harness living weapons and consume your enemies' souls with a black hole?


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