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Parting Shade & Switch Release Date

Hey! Yarden GRIME director here and as promised, I'm here to announce that the release date for both Parting Shade DLC and the Switch Port issss.....................

[h2]January 25th (25/1)
[/h2]


So basically, in less than a month.


The Switch version will launch with all the DLCs and titled as the "Definitive Edition".

Update on Parting Shade FREE DLC & Switch port

Hey! Yarden GRIME director and uh... it's been a while huh.
I'm sorry for the long wait and silence. Both regarding the Parting Shade DLC as well as the Switch port.

The goal was for both to launch by the end of this year. However, this has been another instance of things just not going exactly according to plan.

HOWVER. I'm not here to make excuses but rather make announcements!

So, everything has finally been approved and we'll announce on Jan 4 (4.1) a FINAL release date for both Parting Shade AND the Switch port.
PLUS. You'll discover that release date won't end up being all that far off from the previous estimate. Point is, this won't be another long wait. Pinky promise.

As a small gesture of appreciation for those who are still here despite the long wait, here is a sneak peak at some of the new creatures from GRIME II, thank you for still being here with us!

Hotfix 1.2.45

Hey! Just a few final fixes for ToT in preparation for Parting Shade.

-Fixed an issue with the Prey Gauntlet finishing fights as soon as they begin.
-Jumping after Dash should elevate the player to about the same height now.
-Bosses now give more Mass per NGP level.
-Slightly enlarged the final boss's damaging colliders to better reflect their graphics.
-Fixed Shapely Fidus'es lingering mines.
-Optimized some boss encounters on the Low Fidelity setting.
-Fixed some Rockhead ambushes in Lithic.
-GRIME now costs you 0.20$ to install?


Hotfix 1.2.43

Hey there, just a quick hotfix for the newly introduced bugs from the most recent 1.2.41 patch, namely:

- The area after Pale Sky no longer loading.
- Some areas taking much longer to load.
- Spiral Heart Achievement no longer triggering.
- Random areas of the map being hidden again.
+ (This specific bug has been fixed so that it won't happen again for new players. However, those that it already triggered for unfortunately can only uncover their map again by walking over those areas. We are sorry for the inconvenience.)

We are aware of a small visual artifact with some UI elements and will work on a fix soon.

Patch 1.2.41 + Final DLC Announced

Hey! Yarden GRIME director, and I'm here to talk about our upcoming and final DLC for GRIME before we focus all of our attention to GRIME 2 and the Switch port.

This patch includes fixes to all significant bugs reported in the time since the Tinge of Terror DLC released which will be detailed below.

Other than that, let's talk shortly about the our final GRIME DLC, Parting Shade.



At the top of the Weeping Cavity lies a hidden path leading to a place that has been long abandoned by its elusive artist.
But was this place and the path leading up to it ever truly hidden? When you were always meant to find it.



Parting Shade is our parting gift to you, our players, and if any of you ever wanted to see what a Path of Pain GRIME Edition actually looks like well look no farther. Prepare to make constant and rapid use of every-single-ability at your disposal.

Parting Shade will release this year near or alongside the Switch Port. :)

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1.2.4 Patch Notes-


Performance:
-Heavily optimized Garden, Childbed, Nerveroot and some more areas.

Control Bugs:

-Fixed an issue caused when switching back and forth between keyboard-mouse and a controller.
-Fixed an issue blocking the player from combining Hunt Points while using a controller.

Minor Bugs:
-Fixed major issues bugging out the Dreamborn Terror fight.
-The player’s graphic should now properly dissolve in and out while using Dreamborn Terror’s armor sets.
-Some bug fixes related to the Vasehead trait.
-Fixed a bug causing NGP boss corpses to disappear on restart if not absorbed.
-Fixed an issue giving max out attribute points a wrong name.
-Fixed an issue causing the special item acquisition message to stay indefinitely.
-Fixed some small localization issues.
-It is no longer possible to absorb projectiles shot by the Finger Blade.
-Fixed an issue letting the players create infinite Sanguine Ichors via the Level Up menu.
-Fixed an issue caused by entering the Whispering Mother arena from the right side to engage in combat.
-Ravenous Rock trait bonus Ardor is now capped at 100.
-Obelisk Fist air-to-ground slam attack can now properly hit floors.
-Small Bondling trait tooltip fix.
-Fixed some issues related to the Yon fight.
-Fixed some issues with the self-pullers.
-Fixed some issues with the Kin interaction at the Peak of Creation.
-Max Ardor special icon should now show properly.
-Fixed Garden Walker’s unparriable effect timing.
-Wisps won't target non-engaged enemies.

* Dreamborn can't be fought via Prey Gauntlet specifically because defeating them over and over again is tied to the unique rewards you get every NG+ cycle.