
Hello, Pretenders!
This week, we are taking the time to look and answer to some feedback from you, the community (comments either posted on Steam forums, Discord server, or Reddit). We’ve already done one of those “addressing regular feedback” post, so if you’re interested in reading episode one,
here it is!Before we dive in it, just a reminder that last week, we pushed a little patch full of new content and features for the Cursed Temple themed updates. Check out all the details in
the patch note!

[h3]About some Curses not having pros[/h3]
AGREEDIt is totally right. Shadow Word and Vision of Madness are the only two Curses that have downsides and no upsides. The decision of having double-edged Curses is actually pretty recent, therefore the older ones were not fully redesigned for the launch of the game in Early Access. We know we’re going to make some people happy because we do intend to rework both of those Curses so they can have upsides as well!
Although, like a lot of stuff, this is not our current priority. We thought you’d like to know that we are aware of that unbalance and that we intend to do something about it. Just know that once we decide to redesign it, it won’t take too much of our time. In the meantime, you’ll have to suffer just a little bit more with those two Curses. Sorry…?
Additionally, we are aware that Shadow Word is really,
really, mean. Some balancing is to be expected.
[h3]About Multi save slots[/h3]
AGREEDWe can officially announce that our next minor patch will feature multi saving slots! That is something that has been requested a good amount of time by the community, and we’re bringing it to you soon!
[h3]About Skins and Visual impact on the character[/h3]
MAYBEObviously, it would be so cool to have skins, or a visual impact on the character’s model (sporting a crown, wearing a cloak…). But to be entirely honest with you, it takes a bit of time to produce it and we rather prioritize new and more effective content at the moment (TEMPLES!!!). Be sure that, if we have the opportunity to add cosmetics, we’ll make tons of badass, funny, or scary skins. We’ll keep you posted if we ever decide to go on that road (basically, if we have time and money to do it). Who wouldn’t want to roam in the Temple in underwear, right?
[h3]About different playable characters[/h3]
MAYBEThis feedback is kind of connected to the one above. For the same reasons, creating different characters is not a priority of ours, but we’d love to (specifically for a woman explorer, that one is highly requested and we understand why). Of course, making those additions is not cheap because it automatically says: new 3D models and animations. Moreover, when we add content or features to our game, we like to do it the right way. By that, we mean that playing different characters should actually bring something more / different than playing your good ol’ British explorer (story-wise, gameplay-wise…).
[h3]About Champions’ rewards[/h3]
DISAGREED, kind ofIt is interesting to see how much feedback we got about the rewards given by the Champions. Our initial design was to give you the opportunity to lift and remove a Curse. You can also get two pieces of equipment (up to five with a Blessing) and a special Cursed weapon for the braver ones.
Since then, we’ve read quite a lot of good ideas that suggest bringing more variety in the rewards of the Champion, but also some others that didn’t really fit with our vision of the game. One of the main suggestions was to be able to keep Curses when defeating a Champion (there are some of you that enjoy suffering, we guess). That’s an interesting idea, but we’ll have to figure out how to make it fair if we decide to follow that feedback.
Other ideas suggested to gain a Blessing or a Divine Favor instead, and that’s where we have to disagree here. Blessings and Divine Favors have their own way of functioning and can be bought only in the Underworld with Crystal Skulls. By giving you the ability to gain more of those elsewhere, we’re taking out their primary interest. This is not an idea that can go completely to waste, though. We could imagine something else in that direction, perhaps having the possibility to change one Blessing mid-run when defeating a Champion.
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There you go, that’s our two cents about some regular feedback given by the community. We hope you like that kind of little post. If you do or have a way to make it better, please tell us in the comment section below! We’re looking forward to reading more of your feedback on the current build of Curse of the Dead Gods, and even in the beta of the Serpent Temple!
See you next week!
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