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Curse of the Dead Gods News

NEWS - Summer Roadmap



Hello Pretenders!

It’s been a blast to read all of your impressions about the newest additions to Curse of the Dead Gods and watch your explorations in videos and streams. The team is super happy to see that you enjoyed the Serpent Temple!

We’ve thoroughly noted all of your feedback and bug reports about our latest update, and we’re currently working on improving some of the stuff reported. It wouldn’t be possible without your support on our Steam forums, subreddit and Discord server! By the way, we are going to open a suggestion box on our Discord to get some more specific feedback about the Final Boss of the Serpent Temple.

Let us remind you that Curse of the Dead Gods is currently 20% off until July 9th! If you’ve been hesitant about jumping into the Temple, now is the perfect time!

New content is coming, here is our roadmap from July to September! You may notice that we are going to slow the rhythm of updates this summer to focus on more big and significant changes in the game. We’ll always keep you posted on Steam, don’t worry!



To explain it all, we’re going to add a few more things to the Serpent Temple before jumping on a completely new theme!

First, regarding the Jaguar Temple’s Champions, we’ll add two new Cursed Weapons that will be dropped under special unlocking conditions during the Witch and Abomination fights. This update is coming very soon - get a sneak peek at the new weapons in action right now:



We’ve also taken the time to completely reskin and give shiny new icons to all the pistols that needed them. Check them out:



Then, in the same way as we did with the Jaguar Temple, we’re adding additional room variations to the Serpent Catacombs: new layouts, as well as traps and chests placed differently. The goal is that this will further improve replayability and unpredictability in the Serpent Temple. This update will also include new Curses specific to the Serpent Catacombs, bringing various new modifiers and challenges. Plenty of more trouble in the Serpent Temple! 🐍

Now, you may wonder what we’re planning for the new Currencies, Masters Modes and Weekly Runs. We’ll unveil it all in due time, but just know that some cool new challenges are on the way!

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MAJOR UPDATE 0.19.0 - The Serpent's Catacombs



It is here 🐍

We are so excited and happy to unveil the Serpent's Catacombs. The content of the game has now doubled since the launch in March, and so much more is yet to come. You’ll find below a summary of what this update has in the store for you, as well as a sick reveal trailer for the Serpent Temple. Enjoy!

https://www.youtube.com/watch?v=BFl0tKfIx20

Great news, get 20% off Curse of the Dead Gods to celebrate the release of this major update!

[h3]What’s new[/h3]
  • 3 Serpent tiers each with their own atmospheres
  • New traps and game mechanics with poison
  • 6 new dangerous foes
  • 2 new challenging Champions
  • 1 new epic Boss
  • 4 Serpent Game modes: Short, Medium, Long and Hard explorations


We’ve also fixed some little issues, have a look at the patch notes down there!

:: PATCH NOTE ::

[h2]Version 0.19.0 - June 22nd, 2020[/h2]
🍉 = Community additions

[h3]Balancing and other changes[/h3]
  • Input buffer: Input buffer has been reduced to 0.2 seconds (from 0.3 seconds)
    Design Note: Reducing the input buffer will avoid too much anticipated inputs to be effective, and avoid undesired moves.
  • Parry: All Parry Windows have been increased by 2 frames, making them 12 frames by default (from 10) and 14 frames when handling a Shield (from 12)
    Design note: We chose to increase the parry window to make it more appealing and more reliable.
  • Haven Rooms: Add some additional Haven Rooms during the second part of all Medium Explorations
    Design Note: Medium explorations should be easier to complete with regular healing sources.
  • Bestiary: Unlock conditions for bestiary have been adjusted and are now only linked to defeating the enemies and their elite versions
  • Global Stats: Made some revisions on how Offerings and Lifted Curses are counted

ANNOUNCEMENT - The Serpent Temple's release date!




Hello Pretenders!

We are happy to unveil the Serpent Temple’s (or Serpent’s Catacombs as we call it) release date: June 22nd, 2020! That’s right, next Monday!


What to expect from this new Temple:
  • New environments with a completely different atmosphere
  • New traps to be fooled by
  • 6 new enemies
  • 2 new Champions
  • 1 new Final Boss
  • 4 new challenges: Short, Medium, Long and Hard explorations
  • Many more new features to come after the first update of the Serpent’s Catacombs!


I think we’ll let the screenshots, gifs, and artworks speak for themselves and stop the talking here!

⚠️ Beware, you’re about to enter a spoiler zone!

























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One more thing, if you're interested in the level design of Curse of the Dead Gods, you'll enjoy our latest dev diary - an interview with Pascal, our level designer!

If you want to support the game, please share this post, your videos, streams, gifs, screenshots, whatever of Curse of the Dead Gods on social media! It really helps us!

See you next week for the Serpent Catacombs release!

UPDATE 0.18.3 - Face your death




Hello Pretenders!

Welcome to the final patch of the Cursed Temple themed updates! Today we are bringing long-awaited features into Curse of the Dead Gods. We hope you’ll enjoy it while waiting for the upcoming Serpent Temple!

Remember that if you want to have a peek at the first tier of the Serpent Temple, you can join our beta branch by following the instructions below 🐍

:: PATCH NOTE ::

[h2]Version 0.18.3 - June 10th, 2020[/h2]
🍉 = Community additions

[h3]New features[/h3]
  • Global Stats: In the codex, you’ll now have access to your global stats! Check out your most used weapons, best scores, and other cool stats related to enemies, curses, and deaths
    Design note: Stats aren't retroactive, except for the general ones (Victories/Defeats). That is why most of the previous stats aren't counted and displayed, but they should be from now on!




  • 🍉 Multiple save slots: You can now have up to 3 different saves!





[h3]Fixed bugs[/h3]
  • 🍉 Parry pushback: Enemies are no longer affected by Parry pushback when they resist a Parry


[h3]Beta Branch[/h3]

Interested in playing the Beta of the first tier of the Serpent Temple? Thanks for your support! Your impressions will tremendously help us shape the Serpent Temple until we are able to fully release it to a wider audience. If playing betas is not your thing, that’s okay! Grab a cup of tea and enjoy the newest features of the Jaguar Temple ☕️

A few things to know about the beta branch before hopping on it though:
  • The beta branch builds will have bugs, you gotta catch’ em all!
  • Visual effects, level design, animations, 3D models, music, etc. are, of course, not final.
  • Your save will be different from your main one.
  • We are eagerly waiting for your feedback on it, and we can’t wait to see your impressions of this first taste of the Serpent Temple!
  • You can post about your feedback in the dedicated thread on Steam and on our Discord server (#beta-branch)


How to access the beta branch?

If you want to help us and participate, right-click on the game’s properties and select the Betas tab. You will be able to opt into the beta branch called “serpent_beta”.




[h3]What’s cooking in the Temple[/h3]




NEWS - Community's feedback




Hello, Pretenders!

This week, we are taking the time to look and answer to some feedback from you, the community (comments either posted on Steam forums, Discord server, or Reddit). We’ve already done one of those “addressing regular feedback” post, so if you’re interested in reading episode one, here it is!

Before we dive in it, just a reminder that last week, we pushed a little patch full of new content and features for the Cursed Temple themed updates. Check out all the details in the patch note!




[h3]About some Curses not having pros[/h3]
AGREED

It is totally right. Shadow Word and Vision of Madness are the only two Curses that have downsides and no upsides. The decision of having double-edged Curses is actually pretty recent, therefore the older ones were not fully redesigned for the launch of the game in Early Access. We know we’re going to make some people happy because we do intend to rework both of those Curses so they can have upsides as well!

Although, like a lot of stuff, this is not our current priority. We thought you’d like to know that we are aware of that unbalance and that we intend to do something about it. Just know that once we decide to redesign it, it won’t take too much of our time. In the meantime, you’ll have to suffer just a little bit more with those two Curses. Sorry…?

Additionally, we are aware that Shadow Word is really, really, mean. Some balancing is to be expected.

[h3]About Multi save slots[/h3]
AGREED

We can officially announce that our next minor patch will feature multi saving slots! That is something that has been requested a good amount of time by the community, and we’re bringing it to you soon!

[h3]About Skins and Visual impact on the character[/h3]
MAYBE

Obviously, it would be so cool to have skins, or a visual impact on the character’s model (sporting a crown, wearing a cloak…). But to be entirely honest with you, it takes a bit of time to produce it and we rather prioritize new and more effective content at the moment (TEMPLES!!!). Be sure that, if we have the opportunity to add cosmetics, we’ll make tons of badass, funny, or scary skins. We’ll keep you posted if we ever decide to go on that road (basically, if we have time and money to do it). Who wouldn’t want to roam in the Temple in underwear, right?

[h3]About different playable characters[/h3]
MAYBE

This feedback is kind of connected to the one above. For the same reasons, creating different characters is not a priority of ours, but we’d love to (specifically for a woman explorer, that one is highly requested and we understand why). Of course, making those additions is not cheap because it automatically says: new 3D models and animations. Moreover, when we add content or features to our game, we like to do it the right way. By that, we mean that playing different characters should actually bring something more / different than playing your good ol’ British explorer (story-wise, gameplay-wise…).

[h3]About Champions’ rewards[/h3]
DISAGREED, kind of

It is interesting to see how much feedback we got about the rewards given by the Champions. Our initial design was to give you the opportunity to lift and remove a Curse. You can also get two pieces of equipment (up to five with a Blessing) and a special Cursed weapon for the braver ones.

Since then, we’ve read quite a lot of good ideas that suggest bringing more variety in the rewards of the Champion, but also some others that didn’t really fit with our vision of the game. One of the main suggestions was to be able to keep Curses when defeating a Champion (there are some of you that enjoy suffering, we guess). That’s an interesting idea, but we’ll have to figure out how to make it fair if we decide to follow that feedback.

Other ideas suggested to gain a Blessing or a Divine Favor instead, and that’s where we have to disagree here. Blessings and Divine Favors have their own way of functioning and can be bought only in the Underworld with Crystal Skulls. By giving you the ability to gain more of those elsewhere, we’re taking out their primary interest. This is not an idea that can go completely to waste, though. We could imagine something else in that direction, perhaps having the possibility to change one Blessing mid-run when defeating a Champion.

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There you go, that’s our two cents about some regular feedback given by the community. We hope you like that kind of little post. If you do or have a way to make it better, please tell us in the comment section below! We’re looking forward to reading more of your feedback on the current build of Curse of the Dead Gods, and even in the beta of the Serpent Temple!

See you next week!

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