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Rail Route News

Hotfix 1.17.18

UPDATE: Viafier Retica initial traffic streamlined to prevent conflicts

FIX: Map was not loadable if it contained an arrival sensor referring a deleted platform
FIX: Regional train in shunting mode leaving the map caused broken save
FIX: Train on platform did not move with 'Go to platform' shunting command to other platform currently executed
FIX: Tunnel length value was not accepted in Editor

Rail Route Update: Introducing Loco Coupling & Enhanced Editor Features!

Hey Rail Route Community,

We're back with another update on what's new in Rail Route. Let's dive into the details of our latest features.

Loco Coupling: Advanced Train Handling




We’ve introduced the Loco Coupling system, a game-changer in train management. Here’s what you can do:

  • Attach/Detach Loco Shunting Command: Gain direct control over locomotive positioning.



  • Customizable Shunting Sensor: Tailor sensor settings for specific train compositions, like having a locomotive at either end.



This system allows you to handle Intercity trains more effectively during station stops. Increase the stop time, which doesn't impact your rewards, and use the attach/detach command to reposition the locomotive. This feature is perfect for the turnaround process of Intercity trains, offering more control and flexibility without affecting your station's efficiency.

The New Editor: Enhanced Timetable Management




We've updated the Editor, making it easier to manage your railway network. The new UI aligns with the improved contracts configuration flow. You can now:

  • Access the Contracts List: The panel from Endless mode is now integrated into the Editor.
  • Edit Timetables: Similar to contract editing in the game, add new stations and move times with ease.




Timetable View: Organized Train Lists




The timetable mode is now structured as a set of one-off contracts, allowing you to see a list of trains similar to the Contracts panel in-game. This integration provides a more coherent and streamlined experience in managing your railway network.

Updated Train Bar: Intuitive Train Control




We’ve integrated the train control buttons into the train bottom bar for a more cohesive and intuitive control experience.

In Conclusion


That's the scoop for this week! We're excited to see how these new features will enhance your gameplay in Rail Route. Remember, all these features are currently in our #staging version, our playground for the most active and passionate community members. Here, you get early access to new features and can help shape the game's future.

Want to be part of the community and get a first-hand look at upcoming features? Join us on Discord and ask for #staging access. We're planning to roll these features into the Unstable version next Monday, so stay tuned!



See you next week with more updates, and keep those trains running smoothly!

- The Rail Route Team

Hotfix 1.17.17

UPDATE: All platforms and all shunting tracks in a group light up when hovering over a got to platform or shunting group command
UPDATE: Localizations (nl: tutorials)

FIX: Contract with locked stations could still be accepted
FIX: Errors thrown upon rejecting a train causing trains to stop moving and train bottom bar would still show contract info
FIX: Experience points cycle report broken after unlocking all tiers with cheats
FIX: On-board train's color was not immediately updated when rejecting a contract
FIX: Rush Hour might have variable traffic with the same seed across game version
FIX: Video for Shunting Commands upgrade was not displayed
FIX: Wave finish modal didnt display unlocked items correctly
FIX: using the modifier key to open track details failed to open configuration focus view and prevented showing configuration panels

Celebrating our community with "The Shanghai Rail Riddle" contest

You, our community has been the foundation of Rail Route's success, and we're thrilled to have you on board. Announcing that we are leaving Early Access and releasing 1.0 in February is a huge step for us. To mark this milestone, we're announcing "The Shanghai Rail Riddle" contest on the endless map of Shanghai. What better way to celebrate than by testing your rail dispatching skills in one of the world's busiest train hubs?

The Challenge: Keep 'em on time!
Starting today and running until Thursday the 30th of November, we invite you to join "The Shanghai Rail Riddle" contest. Your mission is to keep as many trains running "on time" in cycle 10. It's a challenge for those who enjoy solving puzzles and optimizing rail systems.

🌟How to Join the Contest 🌟
  • Load up Rail Route and select the endless map of Shanghai.
  • Dispatch trains and aim to keep as many as possible punctual in the 10th cycle.
  • Once you've completed the challenge, take a screenshot and head over to the #contest channel in our Discord and drop your results.
  • Bragging rights are definitely on the line!
Connect and share
"The Shanghai Rail Riddle" is a chance to connect with fellow Rail Routers. Share your strategies, tips, and experiences on Discord.

Hop aboard the Shanghai adventure, tackle the Rail Riddle, and join us on Discord to share your experiences. We're excited to celebrate with you as we journey towards Rail Route 1.0!

Link to map: https://steamcommunity.com/sharedfiles/filedetails/?id=3092248341

A special request - Vote for Rail Route!
Before we sign off, we have a special request. As we celebrate our progress, we'd be honored if you could take a moment to vote for Rail Route in the Steam Awards category "Labor of Love." Your support means the world to us, and it's your love and dedication that keep us moving forward.

Vote here.



All aboard for the future
As we approach the 1.0 release, we want to thank all of you who have supported Rail Route's development. Your feedback, enthusiasm, and dedication have shaped Rail Route to what it is today.

Love to compete with other Rail Routers?
Every Friday there is a new weekly rush hour contest where you can climb the in-game leaderboard to see if you can make it to the top! The contest announces in our Discord-channel #contest and the channel is also a place to show of your skills and strategies with fellow rail fans.

Thank you for being part of our community. Together, we'll continue to shape the future of train dispatching, automation, and optimization in Rail Route!

Stay on track and happy dispatching!


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Shunting Sensor, Relay Sensor and the Conductor Office

Hello Everyone,

You might think the title of this post sounds like the start of a quirky joke or an intriguing story – "A Shunting Sensor, a Relay Sensor, and a Conductor Office walk into a bar..." But no, it's actually the exciting lineup of features we're rolling out in Update 18 for Rail Route - a Train Dispatcher Simulator! 🚂



And we're thrilled to pull back the curtain on Update 18, which is currently chugging along in our #staging version. Let’s unpack the goodies we've been tinkering with!

Wait! What's Staging Version?


Wondering about #staging? It's our exclusive playground for the most active and passionate community members on Discord. They get a sneak peek at new features and provide invaluable early feedback, shaping the game's future. Big thanks to our dedicated players! 🌟



Want to join this elite group? If you’re a Rail Route fan and value Rail Route as high as nominating it for a Labor of Love Steam award and you actively playing Rail Route (Rail Route is your second job), then hop onto ➡️ our Discord and ask for #staging access.



Introducing: Relay Sensor




The Relay Sensor is your new best friend for simple yet effective automation. Ideal for managing intersections in the early stages of your network, it instructs one signal to create a predefined connection. Routing Sensor then takes over for more complex scenarios, tailoring connections based on a train's destination.



NEW: Relay Sensor
[NEW: Relay Sensor Tutorial


Introducing: Shunting Sensor




Remember the Shunting Commands from Update 17? They just got better with the Shunting Sensor. Set up Shunting Rules to automatically apply to trains based on their heading and destination.



What's more? Future upgrades will allow rule customization for trains with specific compositions! Expect that next week in #staging!

NEW: Shunting Sensor
NEW: Shunting Sensor Tutorial


Conductor Office: Your Gateway to Green Contracts




We're introducing the Conductor Office alongside existing Dispatcher Office. This new feature generates green contracts, streamlining your station's contract management. Say goodbye to contracts cluttering next to station signs – decide where to have them by build a Conductor Office and speed up contract generation by building more.

NEW: Conductor Office Building
NEW: Green Offerred contracts moved from Station to Conductor Office




In Conclusion


And guess what? We're just getting warmed up! Next week, we'll be bringing even more to the table with a revamped schedule editing feature in the Editor – all part of Update 18. The pace at which we're churning out these updates is nothing short of a high-speed train, and it's all thanks to the incredible teamwork and passion here at Rail Route.

We're all aboard this journey with you, our amazing community. So, come hang out on Discord, share your thoughts and laughs, and let's continue this incredible adventure together.



Until next week, keep those tracks busy and your trains on time! - The Rail Route Team



Patch Notes

NEW: Relay Sensor
NEW: Relay Sensor Tutorial
NEW: Shunting Sensor
NEW: Shunting Sensor Tutorial
NEW: Conductor Office Building
NEW: Green Offerred contracts moved from Station to Conductor Office
NEW: All sensor sprites
NEW: Updated Train Bottom Bar

UPDATE: Sensors reordered on Build Bar
UPDATE: Don't show keybinds on Train Bottom Bar all the time
UPDATE: Improved invalid configuration sprite
UPDATE: Red tier 2 threshold requirement lowered to 10 from 15
UPDATE: Reuse button removed from train bottom bar
UPDATE: Shunting Track building moved into Connections
UPDATE: 'Go to platform' shunting command now routes trains to last visit if train departure frot there is not recorded
UPDATE: Train does not move even in shunting mode until departed from station


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/