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Rail Route News

Update 9 is OUT!

Hello Dispatchers!

Update 9 has been released on the stable branch.

[h2]What's new?[/h2]

[h3]New Menu[/h3]
The new menu is the most significant change you'll notice when you start playing the game, and it marks the start of our planned updates to the user interface. One of the most notable improvements (besides the visuals) is that you can use it without a mouse - you can use just a controller or keyboard. The maps have been divided into categories to make finding what you're looking for easier. We've also set the groundwork for adding the workshop browser directly into the menu in the future. Give the new menu a try and let us know what you'd like to see in the future!


[h3]Waiting Train Icons[/h3]
We've made some changes to the icons that show when a train is coming. They're now closer to where the train starts, like the platform or the train yard. That gives us more open space around the station signs - and we have an exciting new type of icon coming soon. Any guesses? Leave us a comment!


[h3]New crossings[/h3]
We adding 148 switch configurations to the game in alignment with previous updates. It's unbelievable we missed so many. We haven't employed any speed penalty on high-density switches as initially planned; we need more time to think it through. Feel free to give us insights on this in the comments as well!


[h3]Refactoring[/h3]
We've made some big changes to our code to help us get more content to you faster through future updates. This also means that the 'level.txt' file for map definitions isn't there anymore. You can make it easier to edit timetable data by importing and exporting it in the editor.

[h2]Changelog[/h2]

  • NEW: Export and import of trains in Editor - text file editing support (added because of REFACTORING: Storing maps in binary format)
  • NEW: Possibility to build all remaining switches and crossings where at least one path is valid
  • NEW: Train reward icons
  • NEW: Visual improvements


  • UPDATE: Localizations (cs: tutorials, ui; de: ui; en: ui; fr: ui; no: ui; ja-JP: tutorials, ui; pl: ui)
  • UPDATE: Pre-defined contracts in endless game preserve number of their prototype trains from Editor (digits only)
  • UPDATE: Reset All in options resets only displayed options, does not reset saved score
  • UPDATE: Trains longer than platforms supported
  • UPDATE: Trial train from editor stops at all pre-defined stations even if it is not the commuter train
  • UPDATE: Vulcan graphics API as a default target for linux
  • REFACTORING: Storing maps in binary format (savedMap.bytes) instead of text format (level.txt)


  • FIX: AutoBlocks were mistakenly considered reachable by connecting to their signal from illegal direction
  • FIX: Bulldozing 3 connected switches in a specific way resulted in an error and a random signal appearing
  • FIX: False breaking alerts for passing trains at platform's signal
  • FIX: Levels without uuid caused map list not being loaded. Now logged and skipped.
  • FIX: Mouse actions executed even though the mouse on a different application above Rail Route screen
  • FIX: Focusing on station while focusing on a train was making a glitch and keeps focusing on the train.
  • FIX: Non rebindable actions on gamepad were still shown in options menu
  • FIX: Restarting Wakefield map caused a time shifting
  • FIX: Train overshot station on high speed if there was another platform traversed in the braking distance
  • FIX: Wrong instant camera padding if mouse was on a different application and then the mouse clicked on Rail Route screen


Follow us:


https://store.steampowered.com/app/1124180/Rail_Route
https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Update 9 on Unstable (Experimental)

Dispatchers!

https://store.steampowered.com/app/1124180/Rail_Route

We've been working hard on Update 9 for the last two months, and we are now ready to release it on our Unstable Version. Check out the link how to join:

>> JOIN UNSTABLE <<

[h2]What's new?[/h2]

[h3]New Menu[/h3]
The new menu is the most significant change you'll notice when you start playing the game, and it marks the start of our planned updates to the user interface. One of the most notable improvements (besides the visuals) is that you can use it without a mouse - you can use just a controller or keyboard. The maps have been divided into categories to make finding what you're looking for easier. We've also set the groundwork for adding the workshop browser directly into the menu in the future. Give the new menu a try and let us know what you'd like to see in the future!


[h3]Waiting Train Icons[/h3]
We've made some changes to the icons that show when a train is coming. They're now closer to where the train starts, like the platform or the train yard. That gives us more open space around the station signs - and we have an exciting new type of icon coming soon. Any guesses? Leave us a comment!


[h3]New crossings[/h3]
We adding 148 switch configurations to the game in alignment with previous updates. It's unbelievable we missed so many. We haven't employed any speed penalty on high-density switches as initially planned; we need more time to think it through. Feel free to give us insights on this in the comments as well!


[h3]Refactoring[/h3]
We've made some big changes to our code to help us get more content to you faster through future updates. This also means that the 'level.txt' file for map definitions isn't there anymore. You can make it easier to edit timetable data by importing and exporting it in the editor.

When will Update 9 be out?

It might take up to two weeks for us to be on the unstable channel. After that, we'll decide if we should move to a stable version based on how many problems we run into.

[h2]Change notes[/h2]
Better than a thousand worlds - here's the Changelog.

  • NEW: New main menu - both visual and functional overhaul (navigation / controller support)
  • NEW: Export and import of trains in Editor - text file editing support (added because of REFACTORING: Storing maps in binary format)
  • NEW: Possibility to build all remaining switches and crossings where at least one path is valid
  • NEW: Visual improvements


  • UPDATE: Localizations (cs: tutorials, ui; en: ui; fr: ui; no: ui; ja-JP: tutorials, ui; pl: ui)
  • UPDATE: Pre-defined contracts in endless game preserve number of their prototype trains from Editor (digits only)
  • UPDATE: Trial train from editor stops at all pre-defined stations even if it is not the commuter train
  • UPDATE: Vulcan graphics API as a default target for linux
  • REFACTORING: Storing maps in binary format (savedMap.bytes) instead of text format (level.txt)


  • FIX: AutoBlocks were mistakenly considered reachable by connecting to their signal from illegal direction
  • FIX: False breaking alerts for passing trains at platform's signal
  • FIX: Focusing on station while focusing on a train was making a glitch and keeps focusing on the train.
  • FIX: Signalling the manual signal from the ui panel was ignoring the signal safety


Follow us:


https://store.steampowered.com/app/1124180/Rail_Route
https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Autumn Sale 20% off

Hello Fellow Dispatchers!

Bring joy yourself and grab the game with a limited-time offer during the Autumn Sale with 20% off!



Follow us:


https://store.steampowered.com/app/1124180/Rail_Route
https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Hotfix 1.8.11

UPDATE: Localizations (cs: achievements, tutorials; ja-JP: research, tutorials; fr: ui)

FIX: Playing Automatic Routing's tutorial while a task is active caused a game freeze and a black screen
FIX: Rush hour freezes when you click NextWave button while the pause menu is opened
FIX: Urban trains count in the coach yard goes to negative if a trail urban contract has been rejected while it's current train is outside the coach yard

Today on Weekly Contest!

Hello Dispatchers!

We are running a weekly contest for Rush Hour again, and we've come to a very challenging map that will take you to the next level!

and I introduce to you.... The Hague CS

This map has 6 stations that will require you to dispatch trains from first to last to first, the challenge is to not cause wreckage!

Prepare your coffee and good luck!
Hop on and be the first on the leaderboard.

-Pickle

Be sure to share with us what kind of maps you like to see! And make sure to visit our Official Discord Server where you can communicate directly with our developers!

Discord Official Server

Follow us:


https://store.steampowered.com/app/1124180/Rail_Route
https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/