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Rail Route News

Get Ready for Happy Passengers!

Hello Everyone,

Big news! Our next big update, "Happy Passengers DLC", is set to arrive on May 21st. We’re really excited for you to see what we’ve been working on.

What’s Coming? Passengers are joining the game! With this new feature, your stations will buzz with activity as you cater to each passenger's travel needs.

Wishlist now:
https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

[h2]Introducing the Survey Office[/h2]

To help you manage the flow of passengers, we’re introducing the Survey Office. This new facility will help you keep track of Transport Demands at each station, allowing for better route planning and efficiency.



[h2]Fulfilling Transport Demands[/h2]

Passenger demands will appear randomly every hour, each with a unique starting time, making the gameplay more diverse and challenging. Successfully transport passengers to their destinations within that hour to meet their demands. Regular maintenance of these routes is crucial to keeping your passengers satisfied.



[h2]Passenger Choices[/h2]

Your passengers will choose the quickest routes to their destinations. They'll also transfer between trains as needed, challenging you to design simple and effective routes to accommodate their preferences.



[h2]Grab Your Reward![/h2]

Complete the new challenge by fully satisfying all passenger demands on a map with the "Happy Passengers" feature turned on. Achieve this and earn a special visual reward—a diamond on top of the usual three stars, signifying your perfect completion. Ready to shine?



Mark Your Calendars!


Wishlist now, and get ready for fresh and exciting playthroughs of your favorite Endless maps with "Happy Passengers":
https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

We are looking forward to seeing how these new additions improve your gameplay experience.
Happy dispatching and see you on May 21st!

In addition to all the exciting features coming with "Happy Passengers", we’re also introducing the Scheduler Office. This new facility will be available outside the DLC as free update, allows you to create blueprints for contracts which can then be accepted in bulk. It's designed to help streamline and elevate your network design, and customize your contracts exactly to your liking.

As always, remember to join our Discord to take part in conversation, get sneak peeks of upcoming content and more: Yours,
Jozic & The Team at Railways Dispatchers Company




https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/1124180/Rail_Route

Hotfix 2.0.17

FIX: After converting a track to an autoblock, it doe not shows the correct speed color until you hover it again with the track item
FIX: Contract icons in the configuration view was drag-able
FIX: Double-click was sometimes needed in Mac instead of single click
FIX: Improved the game performance by 10 fps
FIX: Set departure time button was opening the upgrades panel even when it's does not have to
FIX: Train timeline sometimes is being shown empty with useless black background


Note: displayed version is 2.0.17.1 as the previous version suffered a build error.

One month after release: Thank you! But, what now?

Hello everyone!

We've been quiet since our game hit the big 1.0 release in February. You might think we've been taking it easy, and you're right, sort of. After all that hard work, we needed a break. But don't worry, the team got right back to supporting the game with updates and fixes, even after a little rest.

If you haven't, remember to check out our exciting release trailer:
https://www.youtube.com/watch?v=aipDdgzpyNA

Update 1

A big thank you to everyone who has supported us. Your positive messages and reviews keep us going. We're excited to tell you about Update 1, coming at the end of May. It will be the first big update since the game launched.

We're working hard to keep the game fun and fresh for you. Update 1 will of course include free content and some extra things you can choose to buy. This helps us keep making great content for you without changing too much of what you already like.

[h2]So, what's new in Update 1?[/h2]
Free content, the Designer Office: Now, you can create your custom contracts for trains and stations and save them. This is perfect for players who like to control every detail.

Paid content, the Survey Office: This lets you find out what the passengers at each station need to be happy. It's a fun new challenge for all Endless-mode players.

We can't wait to share more with you soon - thanks for playing, and stay tuned for more updates!


As always, remember to join our Discord to take part in conversation, get sneak peeks of upcoming content and more:

Warm Regards,
Angel


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

Hotfix 2.0.16

UPDATE: Ad-hoc trains (i.e. detached locomotives) no more require dispatching out of the timetable map to finish it

FIX: Contract failed to load after cloning it
FIX: Loco could not be attached to a train if was provided by a single-loco train + Contract failed (stations omitted) message suppressed in this situation
FIX: Rebinding some actions with compound bindings would get stuck at the second binding
FIX: Regional trains were considered among the trains that got dispatched from the Coach yard which gave the Coach yard achievements even though there is no coach yard
FIX: Shift warning tooltip of the station visit's minus button was not being show properly
FIX: Shunting Command execution was pending on the opposite Shunting Circuit after motionless reverse so the path was either created immediately or never
FIX: Toggle UI binding was moving camera down
FIX: Train reward icon shine effects were being played even when the icon's settings is set to be hidden

Hotfix 2.0.15

PERF: Increased performance when having a lot of Conductor and Dispatcher offices on the map
PERF: Updating of possible destinations & candidate path moved from FixedUpdate to Update not to hang the game if processing many possible paths

FIX: Changing the name of a custom level didnt immidiatly update the name on the current game menu page
FIX: Filter search by mandatory station visit in the contracts page was not working for the Regional contracts
FIX: Sensors on Autoblocks were not triggering from both sides when the 2nd signal was built after the sensor
FIX: Showing a contract in contracts page was clearing the filters even without new filters being applied
FIX: Stabling sensor tutorial might not highlight the clear command button and its train might be dispatched while task waiting for player
FIX: Train bottom bar status text was overlapping when train is at station with a long name
FIX: Trigger by remaining visits option in shunting sensor was being triggered for any station that matches the configured station regardless if it was remained or already visited