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Rail Route News

Rail Route on Next Fest - 2nd stream

Hey! Rail Route will be featuring on Steam Next Fest.

[h2]📅 Second Stream: June 18, 8pm UTC[/h2]



[h2]📅 Release: June 23 2021[/h2]

The Demo will be turned off at the end of the festival. The next day after the festival, you will be able to buy a game as it's our release date - June 23, 2021. We don't have plans for supporting the demo after this date. We'll be focusing only on the main game :).

Happy Dispatching!

DevBlog: May 2021

The Early Access release day is approaching, and we are trying to have everything under control. You probably know that situation: you think you have everything under control, but in reality, you don't. That's Michal and me nowadays.

But I would like to tell you what we have done during the previous month – May 2021.

DevBlog May 2021

We have polished a lot. Most of the bug fixing has been done since April, so we focused on the general experience. The experience new players are having but also the overall one.

[h2]Endless Hints[/h2]
We broadened the scope of hints shown during the Endless Maps. We are trying to communicate core game mechanics through them, so now, there are these tips:



  • a first recurrent contract
  • a first one-off contract
  • offered contracts limit reached
  • five experience points gained


We somehow felt it could be challenging for new players to understand. We were focused on that topic a lot, with a lot of minor adjustments as well.

[h2]Unlock description[/h2]
Another significant change was to reformat the Upgrade descriptions. Again, the goal was to clarify as much as possible. The first paragraph of the upgrade is trying to tell what you would get by unlocking these. The second paragraph is a description, and the last should be a tip.



And there's a new screen after you unlock something where the Unlock description is being repeated. But there's more: an image or a video showcasing the upgrade, and sometimes even a tutorial button.



Yeah, we have moved some tutorials into the endless game. When you feel ready, you can click the Play Tutorial Button inside the unlock description. Your map is saved, tutorial loaded, and you are automatically put back into your game after you finish it. If you exit the game during the tutorial, there's a "beforetutorial" save for you :).

[h2]Tutorials[/h2]
For example, the arrival and routing sensors have new tutorials of this kind! We have also removed the automatic routing tutorial from the list of starting tutorials, and it's available in the Automatic Routing upgrade.



[h2]Sounds[/h2]
Speaking of the new screen shown after you have unlocked the upgrade, there's a new SFX sound with it which is used in a few other places as well. Can you hear the resemblance of the station announcement? It was inspired by the Prague Main Station theme, which can be heard here: https://archive.org/details/aporee_31731_36450.

We have fine-tuned other SFXs as well. The mouseover effect is much more enjoyable, as well as the click sound.

[h2]Ambients[/h2]
Oh, the trains have ambient sounds! Very simple right now, but we will improve them later! I want to add braking and accelerating sounds and make them differently based on a train type. And if you listen carefully, you will notice a very subtle control room audience as well.

[h2]EA Launch Trailer[/h2]
You know the game is going out to Early Access on June 23rd, right?
I wanted to make a recording of the new arrival sensor tutorial. But look, I ended up with a full launch Trailer on accident :).

[previewyoutube][/previewyoutube]

[h2]Other Things[/h2]
We drafted initial support for mods. We are loading custom-made mods (in the form of .dll) from a particular folder, and we plan to focus on that topic later after the Early Access release.

The translations have been finished in all 13 languages by our community! Even after our significant change to nearly every unlock description. They did an amazing job. I want to thank everybody who helped us with them. Thank you so much for your efforts!



If you want to improve the texts in-game, feel free to suggest a text change.

[h2]Next Fest[/h2]
Lastly, don't forget to jump onto our Next Fest stream on June 16th, at 8 pm UTC! I've got a magical recording for all of you!



Happy Dispatching! See ya.

Angel
Rail Route Dev





Rail Route 0.15.7

Rail Route demo has been updated to 0.15 version.

Here's the change log from 0.14.7 to 0.15.7

NEW: Editor button on Timetable finish screen (when run from editor)
MOD: AbstractElements support for custom UI elements introduced
NEW: Animated videos for Upgrades
NEW: Configuration modal after changing the resolution
NEW: Contract reward updates when changing first stop arrival / last stop departure time = timetable can be optimized to upgraded tracks
NEW: Custom mods loading support through IGameMod
NEW: Disable autosave option on debug panel
NEW: Iron falls map
NEW: Mid-game tutorials with smooth transitions
NEW: PlatformSelectorTutorial.from Arrival Sensor added
NEW: Play tutorial in-game modal confirmation
NEW: Show Score for timetable maps in main menu
NEW: Show modal warning when switching language
NEW: Show proper Upgrade detail after unlock
NEW: Show research descriptions as hint
NEW: StationSelectorTutorial accessible from Research Tree with return back
NEW: Train particles can be turned on/off in Options
NEW: Tutorial5 (auto-routing) is optional, can be accessed through System Upgrades
NEW: Various videos on unlock descriptions



PERF: Lags in Editor when Coach Yard is out of station range avoided
REFACTORING: Saving is done on background thread not blocking the game
UPDATE: 'x not unlocked' phrase changed to 'x locked'
UPDATE: BORDER2BORDER freight contract pass destination station
UPDATE: Better background color for Upgrade details
UPDATE: Better train alerts setting
UPDATE: Better welcome modal on main menu
UPDATE: Chinese glyphs - punctuations added
UPDATE: Don't open timetable modification by clicking on destination. Better UX overall
UPDATE: Enable routing sensor for tutorial even in demo
UPDATE: Hide upgrades that are not part of the game
UPDATE: Localization
UPDATE: Localizations
UPDATE: Localizations
UPDATE: Main menu displaying endless and timetable maps separately
UPDATE: Make Com trains less overwhelming
UPDATE: Map is not saved after Save Panel is open in the editor
UPDATE: New UI/nodes hover sounds
UPDATE: New contracts list is reversed - newest at top
UPDATE: Offered contract, Victory screen new sounds
UPDATE: Prevent adding same station into routing table of Routing Sensors
UPDATE: Removed km/h from Unlock descriptions to prepare the game for miles per hour
UPDATE: Resolution confirmation modal increased to 20s
UPDATE: SingleImage component to include screentshots for some unlocks
UPDATE: Sound for unlock Upgrade
UPDATE: Upgrade names & descriptions remake
UPDATE: Welcome screen & news
UPDATE: When no translation is found, english is shown
UPDTE: Arrival tutorial small tweaks



FIX: Coach Yard did not display trains to dispatch + switched labels for arrival / reuse waiting trains
FIX: Dispatch from coach yard did not work in Timetable mode
FIX: Do not display "station omitted" when train dispatched from Coach Yard while game paused
FIX: Don't destroy visible modal
FIX: ECS was dispatched with two control posts at the end.
FIX: Editor - Timetable - Train Detail: Just checked "Any platform" checkbox was unchecked when arrival time or waiting time was changed
FIX: Localized texts should not be visible in some rare cases
FIX: Missing texts marked for localization
FIX: Proper building button locked/unlocked state on restart
FIX: Proper display of train direction in AutoBlocks
FIX: Proper hover (minor zoom) effect for signals
FIX: Save&Exit not available in tutorials
FIX: Show station detail on endless map start
FIX: Train following button can be turned off
FIX: Train labels were not upgraded after load

Rail Route on Next Fest!

Hey! Rail Route will be featuring on Steam Next Fest and I will run a series of streams!



[h2]📅 Release: June 23 2021[/h2]

The Demo will be turned off at the end of the festival. The next day after the festival, you will be able to buy a game as it's our release date - June 23, 2021. We don't have plans for supporting the demo after this date. We'll be focusing only on the main game :).

Happy Dispatching!

Changelog 0.14.7

Rail Route demo has been updated to 0.14.7.

[h2]Changelog[/h2]
[h3]New[/h3]
NEW: Alerts volume slider in Options
NEW: Ambient sounds for trains
NEW: Clone train in editor displays clone and hint what happened.
NEW: Control Room Ambient sound
NEW: Game mode select dialog in menu after tutorial
NEW: Hint for experience points
NEW: Info that Workshop is not available in Demo
NEW: Jaukeldine map
NEW: Map Charleroi
NEW: Music track Ripple and Roam
NEW: Open Upgrade when non active build button is clicked
NEW: Perpetual route can be created by creating a route and holding Shift
NEW: Routing queue Hint screen
NEW: Saves can be renamed
NEW: Sound when tutorial step is fulfilled
NEW: Train complete sound
NEW: Train stopping / stopped at signal notifications


[h3]Updates[/h3]

REFACTORING: Endless Hints moved into separate dll, first draft for MOD support
UPDATE: Better tooltips & delete buttons on Routing sensors
UPDATE: Bigger tooltip panel
UPDATE: Convert upgrades descriptions, click hint
UPDATE: Highlight Focus is animated
UPDATE: In the list of hints, show only those that has already been shown
UPDATE: Localizations
UPDATE: New node click sound
UPDATE: Passing train is having time in italic on the train Overview
UPDATE: Reuse train (originates in CoachYard) dispatched from Train Detail rather than CoachYard Detail.
UPDATE: State `waiting for contract` renamed to `going to coach yard`
UPDATE: Train denied from exiting the board unless its schedule is finished (all stations scheduled to be visited are visited)
UPDATE: Tutorial2 & Tutorial3 tweaked
UPDATE: Tutorial5 tweaks
UPDATE: Volumes adjusted, volume settings reseted


[h3]Fixes[/h3]

FIX: Bigger font on timeline times
FIX: Bug in building prevented save load
FIX: Clone train in Editor did not copy max speed and braking penalty flag
FIX: Correct track price on build buttons
FIX: Do not brake and display "station omitted" if next = last station visit is en route to sink / coach yard
FIX: Don't collider trains not visible on Board
FIX: Don't show hints in timetable map after restart
FIX: Double sound on station sign click
FIX: Highligh was not visible
FIX: Long station names were overflowing at the train overview
FIX: Loops could be connected
FIX: Music/Sound were not muted when set to 0 in options
FIX: Removing a signal cant form a track loop
FIX: Sound notifications on by default when loading level
FIX: Switch deletion propagation check was too broad - signals with affected connection were also considered deleted.
FIX: Train sounds/alerts not triggered for every train on every train