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Rail Route News

πŸš† Rail Route arriving Early Access

Rail Route officially launched on Steam. Thank you all for the awesome alpha period. We hope the Early Access will be even more awesome! Enjoy the game.

Be sure to grab the game during the launch week sale. We won't discount the game for at least a year (or more) and we will probably increase the price during the Early Access. So you won't see the price as low as during the launch week.



Thank you!
Angel

🎁 Win Steam Keys on Launch Day!

Rail Route will officially launch on June 23rd, 11 AM UTC! (04 AM PST | 6 AM CST | 1 PM CET | 2 PM MSK).



Join us on a launch stream and have a chance of winning a steam key. We will drop 🎁 Steam Keys 🎁 randomly once every hour in the chat of the Store page broadcast stream! Chat with the developers and ask any questions you’ll have.

This event will run from 11 AM UTC to 3 PM UTC. So, don’t forget to join and say β€œHi.” Let's make the stream chat a lovely and unforgettable place to attend together. I will be more than happy to see you all on board the train.

πŸš† See you! Happy Dispatching!

Changelog 0.15.12

A few changes to the demo during the Next Fest :). We are preparing on the release, bunch of new maps included!

See you on release!


NEW: In-game Tutorial for Departure Sensor
NEW: Manual routing is disabling signals in the opposite direction (same as auto routing)
NEW: New bunch of maps for the release!
NEW: Right-click track, signal and auto-block clearing the allocation state (force-clear)
NEW: Video description for Autoblock Upgrade
UPDATE: Better save-in-progress indicator (fullscreen for some cases)
UPDATE: Building buttons are activated by text below
UPDATE: Clear signal selection when selecting Train in AutoBlock (made similar to clearing when selecting Train on Track)
UPDATE: Close all windows when opening pause menu
UPDATE: Do not clear signal selection when selecting Train on Track (made similar to not clearing when selecting Train in AutoBlock)
UPDATE: Enable sensors in the Editor
UPDATE: Localizations
UPDATE: Localizations
UPDATE: Pass Routing Sensor Tutorial)when all 3 trains pass the controlled signal rather than when they stop to prevent hanging of tutorial when the player lets the trains beyond next signals
UPDATE: Prevent CoachYard from being built at border station
UPDATE: Remove stream news
UPDATE: Show occupied or allocated info during building
FIX: 40kmph tracks and Manual Signal and Bulldozing were disabled after returning from sensor tutorials by Exit Game
FIX: 40kmph tracks and Manual Signal were disabled after returning from sensor tutorials
FIX: Autosave was not working when map name contained spec. chars
FIX: Bulldozing of sensor was possible despite track occupancy
FIX: Bulldozing was disabled after returning from sensor tutorials
FIX: Check train's reporting number (unique) after the change in the editor
FIX: Departure sensors on custom maps were not triggered
FIX: It was possible to create invalid loop by creating valid one (two outgoing Tracks) and deleting one of the Tracks
FIX: Save&Exit was not working
FIX: Stalled Trains fixed: Remove StopReason.Station if Train stopped outside Station because such Train will never start moving again
FIX: Switch delete propagation led to deleting of connection to Tunnel Portal; such delete was forbidden
FIX: Switch deletion propagation check was too broad, prevented deleting of switches that did not interfere with allocated tracks.
FIX: Tutorial4 mode selection shown on fail
FIX: ZH localization no station name

Rail Route - Let's Play on Steam Fest

Hey! Rail Route will be featuring on Steam Next Fest.

[h2]πŸ“… Second Stream: June 18, 8pm UTC[/h2]



[h2]πŸ“… Release: June 23 2021[/h2]

The Demo will be turned off at the end of the festival. The next day after the festival, you will be able to buy a game as it's our release date - June 23, 2021. We don't have plans for supporting the demo after this date. We'll be focusing only on the main game :).

Happy Dispatching!

Rail Route on Steam Fest

Hey! Rail Route will be featuring on Steam Next Fest.

[h2]πŸ“… First Stream: June 16, 8pm UTC[/h2]
[h2]πŸ“… Second Stream: June 18, 8pm UTC[/h2]



[h2]πŸ“… Release: June 23 2021[/h2]

The Demo will be turned off at the end of the festival. The next day after the festival, you will be able to buy a game as it's our release date - June 23, 2021. We don't have plans for supporting the demo after this date. We'll be focusing only on the main game :).

Happy Dispatching!