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[1.0.19.3556] "Metternich Update Hotfix 2" Version Notes

CRITICAL FIXES
- General memory optimization to improve the game's loading times, stability and performances.
- Fixed an issue where saves could be corrupted after a Battle or a Siege.

CHANGES AND ADDITIONS
- Major Independent People pacing nerf - overall spawn slower and less intense.
- Improvements in tooltips and general onboarding on new features.

FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Fixed an issue where the game would be stuck because of decoy armies added in siege battles. Beware that saves with that issue cannot be repaired.
- Fixed an issue where the game would be stuck because the AI would not accept demands
- Fixed an issue where the Embassy was not available for all players in Multiplayer when the host was playing with the Together We Rule Expansion pack
- Fixed an issue where Aerodrome spawn points appeared as invalid
- Fixed an issue where a placeholder text was displayed when an Independent People's lifespan fell below 3 turns.
- Fixed an issue where an Assimilated city from Independent People couldn't be merged into a regular city.
- Fixed an issue where Rotiskenrakehte didn't regenerate stealth.
- Fixed an issue where voice line were cut short in a friendly greeting.

TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)
- Fixed an issue where "Diplomatic ultimatum" wasn't a mandatory action before ending turn.
- Fixed an issue where Intel curiosities change the leader icon and name after reloading a save.
- Fixed an issue where too much Intel was spawning when Trade Road were broken.
- Fixed an issue where text was cropped in the International Crisis's result.
- Fixed an issue where no Influence penalty was applied when manipulating a city center with an Agent.
- Fixed an issue where placeholder text was displayed for the rebels of Together we Rule new cultures.
- Fixed an issue where positive Stability given by a District wasn't removed when disrupting it.
- Fixed an issue where envoys with movement points remaining would recieve the "Exhausted" status on entering a city.
- Fixed an issue where Agents watching a city are considered as and idle army.
- Fixed an issue where placeholder text for agreements not being available was displayed because the other empire has not built an embassy yet.

OTHER FIXES
- Improvements in AI split on neolithic armies.
- Fixed an issue where the AI didn't enact civics from osmosis when it didn't have enough influence to refuse.
- Fixed an issue where the "+" symbol for reinforcement appeared on the Main Army that is leading the battle.
- Fixed an issue where feedback was missing on leverage and grievance gain when declaring a Surprise War with active Congress.
- Fixed an issue where the value shown for the mercenary cost reduction was incorrect.
- Fixed an issue where a Mod mismatch error was appearing when trying to load a save with a mod after it had minor Update.
- Fixed an issue where while at peace with an empire, attacking their army with the battleship's artillery strike did not lead to war.
- Fixed an issue where while at war, grievances were generated on the Liege's side when attacking its Vassal.

[1.0.18.3510] "Metternich Update Hotfix 1" Version Notes

CRITICAL FIXES
  • Fixed an issue where an "urgent affairs require you attention" mandatory notification may lead to the game being blocked.


CHANGES AND ADDITIONS
  • Added an indication of the empire targetted by a leverage curiosity.
  • Added a mention of the patronage extending Independent People cycle of life, as well as other missing feedbacks on Independent People.
  • Added a preview of the duration of Agents actions.
  • Added a new legacy trait for Singaporeans: +5% Fame Gain Multiplier per Client State Independant People. The former lecay trait has been added directly as a Unit Specialty of the Reservists.


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  • Fixed an issue where Units could be upgraded to emblematic units obtained by "arms deal".
  • Fixed an issue where the "Spider's Web" Narrative Event could be triggered by opponent's city.
  • Fixed an issue where after refusing an agreement proposal by another empire, then same agreement proposal could be sent again immedietly.
  • Fixed an issue where the tooltip for "Cultural Blessing" was missing information on when to unlock the civic.
  • Fixed an issue where the "Cultural Blessing" could can be unlocked in Ancient era.


OTHER FIXES
  • Fixed an issue where Decoy army that have Stealth units were not correctly displayed.
  • Fixed an issue where armies could not move due to the presence of stealth allied armies (it now starts an ambush).
  • Fixed an issue where Spawn points were not deactivated when disrupting them with an Agent.
  • Fixed an issue where Osmosis events would not appear when Manipulating a city that was not in the Player's influence.
  • Fixed an issue where incorrect feedback was displayed when trying to add reinforcement that has no movement point left.
  • Fixed an issue where incorrect information was displayed when a civlization was falling.
  • Fixed an issue where, very rarely, the game could become stuck when choosing "Seek Wisdom" tenet.
  • Fixed an issues where AIs could declare war while in peaceful mode.
  • Fixed an issues where the bonuses coming from independent people treaties could be inconsistent because of the era level.
  • Fixed a few localization issues.
  • Fixed a issues with narrative events and civics unlocks.
  • Fixed other UI issues (in the Congress of Humankind, Embassies and the Help Layer).

Together We Rule: Cultures and Wonders

Hola!

As we just released the new expansion, Together We Rule, we wanted to have a specific blog to share with you the details of all the cultures and wonders that are be part of it.
Some of the cultures may change a bit on the following updates and if yes, we will update this post.

SUMERIANS
Legacy Trait: Learned Addition 
  • -10% on Attach Territory cost per remaining City Cap count 
  • -25% Cost of signing Treaties with Independent Peoples 
 Emblematic Unit: Aga-Ush 
  • CS 20, 4 Move, Melee 
  • Anti-cavalry: Receives bonus Combat Strength when fighting mounted enemies. 
  • Unifies Force: Grants additional Combat Strength for each Aga-Ush Unit in the same Army 
 Emblematic Quarter: Eduba 
  • +2 Science 
  • -10 Stability 
  • +1 Science per adjacent Farmers Quarter 
  • +6 Science per adjacent Main Plaza 
  • +6 Science per adjacent Administrative Center 
  • +5 Leverage against all known empires when the Eduba is built 
  • Count as " Research Quarter 
 


HANS
 
Legacy Trait: Fruitful Negotiation 
  • -20% on Leverage Actions cost
 Emblematic Unit: Lián nŭ bīng 
  • CS 27, Move 4, Range 3 
  • Ranged-combat Unit. Receives a penalty to its Combat Strength when defending against close-combat attacks. 
  • Repeating crossbow volley: Stronger Attacks after the Unit spends a Round defending. 
 Emblematic Quarter: Paper Mill 
  • -10 Stability 
  • Count as " Makers Quarter" 
  • Creates a new Deposit of Paper which is automatically exploited. 
  • +12 Science per Paper when a Leverage Intel is collected
  • Allowed placing Paper Mills without adjacency to existing districts, as Hamlets. The River is still required


BULGARIANS
 
Legacy Trait: Victor’s Honor 
  • +5 Leverage against the defeated Empire in a Battle won without losing Units
 Emblematic Unit: Bagaturi 
  • CS 36, 6 Move, 3 Range 
  • Ranged: Receives a penalty to its  Combat Strength when defending against close-combat attacks. 
  • Ransacker Boost: Combat Strength bonus after performing a Ransack.
 Emblematic Quarter: Knyaz Library 
  • +6 Influence when an Intel is collected 
  • +1 Stability per Territory following your State Religion 
  • +2 turns before being converted by other's Religion on Territories 
  • Count as " Commons Quarter" 


SWISS
 
Legacy Trait: Inhospitable Terrain 
  • +100% Army Upkeep on any non-allied Units in your Territories 
  • +100% Leverage from Units in demilitarized Territories
 Emblematic Unit: Reisläufer
  • 44 CS, 4 Move, melee 
  • Anti-Cavalry: Close-combat Unit. Receives bonus Combat Strength when fighting mounted enemies. 
  • Defender: Stronger when defending. 
  • Mercenary Corps: When provided to other Empires through the Arms Deal Agreement, this Unit costs 10% less to build, and generates more income for its original Empire, per active Agreement.
 Emblematic Quarter: Watchmaker’s Guild 
  • +1 money per Era Level 
  • -10 Stability 
  • +2 Farmers Slot per adjacent Farmers Quarter 
  • +2 Workers Slot per adjacent Makers Quarter 
  • +2 Traders Slot per adjacent Market Quarter 
  • +2 researchers Slot per adjacent Research Quarter 
  • Count as "Market Quarter"


SCOTS
 
Legacy Trait: Intellectual Ferment 
  • 10% Science cost reduction on any Technology per other Empire that has already researched it 
  • +3% Science per active Agreement
Emblematic Unit: Highlanders 
  • 48 CS, 4 Move, 4 Range 
  • Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks. 
  • Highland Charge: Bonus  Combat Strength when moving next to their target before attacking. Ignores all terrain movement penalties during a charge.
Emblematic Quarter: College
  • +3 Science
  • -10 Stability 
  • +2 Science on Research Quarter 
  • +2 Influence on Religious District 
  • Count as "Research Quarter"


SINGAPOREANS
 
Legacy Trait: Center of Attraction
  • -50% on Absorb City cost 
  • +10 Stability per number of attached Territories on Capital 
  • +5% Additional Fame gain bonus multiplier per Client State Independent People
Emblematic Unit: Reservists
  • 51 CS, 4 Move, 4 Range 
  • Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks. 
  • Home Guard: Appears automatically to defend your Cities from attack. 
  • Up In Arms: Doubles the number of Militia Units when a City is besieged.
Emblematic Quarter: Communal Housing
  • +4 Influence per adjacent Common Quarter 

  • +4 Food per adjacent Farmers Quarter 
  • +4 Industry per adjacent Makers Quarter 
  • +4 Money per adjacent Market Quarter 
  • +4 Science per adjacent Research Quarter 
  • Count as "Farmers & Market Quarter"


CULTURAL WONDERS
Santa Maria del Fiore (FREE CONTENT) 
  • +40 Stability 
  • +20 Faith 
  • +10 Influence per Territories under the Religion's influence on Territories following your State Religion 
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
 
 Palace of Versailles
  • -20% Leverage Action cost for the owner of Versailles Palace. 
  • +20% Leverage Action cost for all other Empires. 
  • +20 Stability  
 
 Congress of Humankind
  • +20 Stability 
  • +50% International Sway on Empire 


NATURAL WONDERS


 Chocolate Hillds
  • +10 Stability on City or Outpost 
  • +5 Industry on City or Outpost 
  • Sharing Discoveries: +3 Science on your Embassy for each Empire you have encountered, +3 Science on their Embassy. 
 
Eldgjá
  • +10 Stability on City or Outpost 
  • +5 Food on City or Outpost 
  • +2 Food on Tile producing Food 
Monument Valley
  • +10 Stability on City or Outpost 
  • +5 Influence 
  • +5 Industry on City or Outpost 
  • +10 Money per Uranium on Empire
Pamukkale 
  • +10 Stability on City or Outpost 
  • +5 Influence 

  • +5 Money onMarket Quarter 


Have fun with all of the additions to the game.

Together We Rule and Metternich Release

We are super excited about this, and here we are, the date has arrived and now it is the time to release the first expansion on Humankind, Together We Rule.
In the past weeks we have been covering the most important aspects that will change on the game in a series of blogs.

First of all we wanted to thank you, the community, from your help with this expansion and the update. Some of you may be aware of this (and if not here is a bit of context), but a couple of weeks ago we decided to have a closed beta with some of you that have been active on the forums to try all the new things, such as the Leverage system, cultures, agents etc. This has been super helpful to the team in order to introduce some improvements on the UI, balance cultures and more. As we were close to release we didn´t have the time to implement all of the suggestions but do not worry as we will be doing some updates & bugfixes in the following weeks.

For those of you that is the first time that you heard about this expansion, this is what Together We Rule will add to the game

  • Embassies: Form stronger ties with other empires and access cooperative treaties, like mutual access to Emblematic Units.
  • Agents: A new class of units that can serve as diplomats or hidden agents that will perform certain actions as siphoning districts or tracking armies.
  • The Congress of Humankind: Vote on globally enacted laws and resolve conflicts through diplomatic pressure.
  • New Cultures: Sumerians, Han, Bulgarians, Swiss, Scots and Singaporeans
  • And more

[previewyoutube][/previewyoutube]

Apart from all of those changes we wanted to remind you that today we release a free update to the base game, Metternich Update, that will add new elements and rework others. Here you have the quick summary:
  • Stealth Rework: Based on depleting a “reserve” of stealth rather than a binary yes/no check and introduction of Ambushes.
  • Changes to Independent Peoples: Stronger competition for patronage and more detailed treaties.
  • 3rd Party Reinforcement: Lend control of your armies to an ally for a battle.

Before finishing we wanted to mention a couple of things:

  • There are issues with certain Mac configurations, and therefore you might encounter some issues on the Multiplayer. The team is working on solving that.
  • The modding tools have not been updated yet, but we will update them soon, including localization modding tools. Until then, please remember that old mods may not work properly with the new version of the game.
  • In the following weeks we will be delivering a series of updates and bugfixes for the game and the modding tools

That's all for today folks!
Enjoy the expansion and the Update ^-^


https://store.steampowered.com/app/1833990/HUMANKIND__Together_We_Rule_Expansion_Pack/

[1.0.17.3494] "Metternich Update" Version Notes

ADDITIONS - Together We Rule Expansion pack
  • New feature: Inter-empire Forum: Congress of Humankind
  • New Currency: Leverage
  • New Quarter: Embassy (unlocking new interactions with other empires)
  • New Unit Family: Agent
  • 6 New Cultures with a New Affinity: Diplomatic
  • 6 New Wonders
  • 15 New Narrative Events (including 4 inter-empire events)
  • 7 New Independent People
  • New In-Game Themed Music Tracks composed By Arnaud Roy



MAJORS CHANGES
  • New stealth system! Stealth units are now concealed until their stealth value reaches zero in enemy territories.
  • Third party reinforcement! You can loan your armies to help your allies in battle.
  • New Independent People system! You can now sign treaties with Independent People.
  • Updated main screen UI! A few UI elements have been moved around the main UI for a clearer experience.



BALANCING AND OTHER CHANGES
  • Independent People now spawn Armies less often on Hamlet, Town and Metropolis difficulties.
  • Modified the formula to lower Civic Enact costs when many Civics had already been enacted (average reduction of -50% to costs).
  • Lowered the Influence gains of the Aesthete "Culture Bomb" ability, especially on territories with many neighboring territories.
  • Reworked the effects of the Authority domestic ideology to provide extra Stability on Garrisons (instead of deprecated "Detection Range").
  • New Effects for the "Colonization" Civic: Vassal Colonies choice now gives bonus Money and Industry on cities founded on a new Continent, while the Naturalized Colonies choice gives bonus Stability on cities founded on a new Continent.
  • Aztec Jaguar Warriors can now be upgraded from Swordsmen.



FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  • Made adjustments to how the Wonder-Full achievement unlocks. Players are now asked to build 22 wonders.
  • Fixed an issue where on rare ocassions, points of interest could spawn on Natural Wonders.
  • Fixed a few instabilities that could lead to indefinitively pending turns.
  • Fixed an issue where some FIMS previews on infrastructures were not working correctly.
  • Fixed an issue where the "[Enacted]" civics tag wasn't translated in languages other than English.
  • Fixed Issues that were sometimes occuring when launching a nuclear strike on multiple locations during the same turn.
  • Fixed some localization issues that where occuring with the Empires names in the Megalomania grievance.
  • Fixed an issue where the Assyrian Raiders' Pillager ability only mention Outposts and Independent Camp.
  • Fixed an issue where the "Share maps" treaty causes both empires to be first when discovering a natural wonder.
  • Fixed an issue where the Roman Emblematic Unit (Praetorian Guards) tooltip for Tactical Superiority was misleading.
  • Fixed an issue where wrong tutorial text would display for breaking treaties.
  • Fixed an issue where an inaccurate "No line of sight" debuff was appearing when attacking with torpedo boats.
  • Fixed an issue where the player could have access to shared projects outside of their territories.
  • Fixed an issue where loading custom maps were not properly displayed in the Caps section.
  • Fixed an issue where the Culinary Trend narrative event was triggered too early.
  • Fixed an issue where luxury resource deposit could spawn on a Natural Wonder tile.
  • Fixed an issue where Debug text was displayed in the Event "Left Out".
  • Made the difference between linking a Steam account to G2G and connecting to G2G in game clearer.



OTHER FIXES
  • Fixed an issue where the Land Rights and Knowledge Authority civics were not unlocked correctly.
  • Fixed an issue where Jaguar Warriors made Great Swordmen seem obsolete.
  • Fixed an issue where animals could reinforce each other.
  • Fixed an issue where on rare occasions, armies would not execute an attack from an elevated position.
  • Fixed an issue where Garrisons were exploiting tiles around them.
  • Fixed an issue where instant war support was not being calculated correctly.
  • Fixed an issue where the Narrative Event "Justice for All" might not trigger properly.
  • Fixed an issue where the "You successfully plundered" in Ransack Successful! notification was not informative enough.
  • Fixed an issue where placeholder text is sometime displayed in the grievance "Thwarted our occupation of".
  • Fixed an issue where eliminated empires have the "Joining" status during multiplayer sessions.
  • Fixed an issue where slots occupied by eliminated empires appear as available inside the "Join Game" menu.
  • Fixed an issue where placeholder text is displayed in the description of the Ming's emblematic quarter.
  • Fixed an issue where the tutorial about Deployment was not showing up.
  • Fixed an issue where placeholder text was displayed in the Battle Result.
  • Fixed an issue where placeholder text was displayed when attacking wood wall with artillery.
  • Fixed multiple missing or incorrect texts displayed in the help layer.
  • Fixed an issue where no grievance or War Support changes happened when a tile has been ransacked.
  • Fixed an issue where the civics osmosis refusal penalty had the same duration for all game speeds.
  • Fixed some debug text appearing if the city targeted by "The Human Cost II" event gets destroyed before the event is triggered.
  • Fixed an issue where the AI would sometimes keep making demands each time the player had refused another demand.
  • Fixed an issue where tutorial windows and tooltips can display severe flickering in specific situations.
  • Fixed an issue where Exploitation Tiles had a health bar in the tooltip.
  • Fixed an issue where the "A Totem for the Tribe" Narrative Event was triggered by another empire's Army.
  • Fixed an issue where invalid characters were allowed when saving a custom map inside the map editor.
  • Fixed an issue where false information was displayed when an opponent refused a Crisis Defusal proposal.
  • Fixed an issue where the event "Propaganda Machine" wasn't triggered when meeting the requirements.
  • Fixed an issue where players couldn't buy ressources through world map on the turn you signed a trade treaty.
  • Fixed an issue where the tooltip for non-district tiles claimed to have +1 vision.
  • Fixed an issue where "Under One Banner" displayed an incorrect duration.
  • Fixed an issue where grievances were triggered because of stopped trade agreement after vassalage is enforced.
  • Fixed an issue where the narrative event “An Envious eye” was triggered incorrectly for players first in fame.
  • Fixed an issue where the Neolithic Legacy Trait Narrative Event did not trigger if the Knowledge star is earned on Turn 1.
  • Fixed an issue where Unit industry cost reduction structures show no gains in Infrastructure Effects.
  • Made the message that appears when attempting to use a missile on units that are in a battle between other empires clearer.
  • Fixed an issue where false information was displayed when attempting to break a treaty after recently signing one.
  • Fixed an issue where the help layer UI button could get misaligned with the rest of the UI.
  • Fixed an issue where the Latin America DLC Culture "Caralans" showed up as "Norte Chico" in the Polish language.
  • Enacting the "Public Happiness" Civic choice in the "Fundamental Values" now correctly reduces the production cost of emblematic districts that "count as" Public Order districts.



METTERNINCH AND TOGETHER WE RULE BETA FIXES (THANKS! AGAIN!)
  • Fixed an issue where the Terra incognita stayed undiscovered during battles.
  • Fixed an issue where the UI could disappear and potentially crash the game.
  • Fixed an issue where an incorrect FIMS preview for Commons Quarter appeared when placing it next to most base quarters.
  • Fixed an issue where demanded territories could not be obtained with war resolution.
  • Fixed an issue where on rare occasions, the game could crash when exiting Diplomacy Screen.
  • Fixed an issue where players could encounter a large number of unexpected notifications.
  • Fixed an issue where Spymasters did not cost population.
  • Fixed an issue where the game could become stuck if an embassy was lost before an agreement is signed.
  • Fixed an issue where the game could crash when switching tabs in Diplomacy Screen.
  • Fixed an issue where the Spy, Spymaster, and Envoy Units did not get a bonus for attacking from high ground.
  • Fixed an issue where Expansion pack name was wrong.