1.0.0_12004 - More balance and bugfixes!
Meowllo! You may have noticed a flurry of updates over the past few days, we've been hard at work polishing things up and taking all of your feedback and bug reports into account! š„“
Here's the batch of updates that have been made since our last patch note:
ā Mines
- Clearing last layers of voxel piles will no longer cause you to sometimes fall through the floor
- Valuable resource rooms will now be guarded by slightly more enemy spawns
- Earth Slimes now heal amount 5 -> 10
- No more rain sounds while within the mine floor areas
- Earth Slime: HP 40 -> 130
- Mines buffs that affect stamina no longer apply outside of the mines
- "Curse" now increases enemy spawn rate as well as enemy drop rate, damage, and increases their overall HP
- Myst piles are guarded more frequently by enemies
- Myst piles show up less frequently on earlier floors
- Log machines now properly collide with the player
- Additional balancing work to make sure nothing is breaking the economy š
š Kart
- Fuel consumption gem effects/mines buffs now properly affect the drill's fuel consumption
- HOV Unit now can activate multiple times midair before it runs out (so you can let it go early/reboost)
- Added a speedometer to the fuel meter
š» NPCs
- Fixed an issue where daily dialogue lines would keep repeating until you saved/loaded the game again
- Mack is now able to be confessed to
- Fixed an issue where it was possible to trigger two different heart/friendship events at the same exact time
- No longer stack on top of each other, and will walk away from each other if they get too close to one another
š½ Farming
- Wheat is now able to be grown in the Spring season
- Watering Can now properly gives you an "out of water" message when you're out of water
- Harvest and Seed planting animations now allow you to move, and are much shorter in duration
- Sprinklers no longer block the harvest/seed planting actions
šŖ Resources
- "Phantom" resource issue has been fixed, you should no longer notice resources that stay in place after destroying them (trees, rocks, etc.)
- Perfect charging your tool hits should now deal 100% more resource damage
š Quests
- New Horizon: Fixed an issue where quest wouldn't complete properly for players, leaving them in a state where they could not progress with the other NPC roles (carpenter, etc)
- Maven of the Sea: Checking the letter set now properly gives you quest progress
- Maven of the Sea: Talking to ember properly finishes the quest
- Just a Hobby I: Fertilizer bags should now properly trigger quest task progression (duplicated Fertilizer Bag recipe has also been removed)
- Limitations Of Cardboard And Glue: Fixed an issue where the quest would not successfully register that you had a Carpenter on the island
- Happy Frame Salesman: Now awards the following crafting recipes that were previously unavailable (Consumables->Exploration)
Tri-Flag Attachment
Cat Set Attachment
Dog Set Attachment
Bunny Set Attachment
- XP rewards have been hidden (but are still tracked), as skills will come back in a later update!
š Shrines
- The player's velocity no longer carries over between shrine restarts
- Stamina wheel now shows a cooldown bar when your mini-dash has been used
- Mini-dash is now a buffered input, so using it right before the cooldown ends will perform a mini-dash the moment the cooldown ends
⨠Staff
- Greatly reduced the required Stellar Zeals per spell level. 1/1/1/2/2/3/3/4/5, down from 3/5/7/10/13/16/20/24/30
- Chonkify: Added fading effect to visualize when effect is beginning to end
- Chonkify: Fixing issue where it was possible to grow larger than intended š¦
ā Other
- Fixing issue where it was possible to open the builder kit UI while talking to Miss Curator, causing a softlock
- Player pin is no longer rotated by 90 degrees when in the Desert Canyon
- No longer possible to use sleeping boxes during cutscenes (such as finding the land sprite, etc); additionally, players who accidentally did this should no longer be softlocked in the quest progression
If you'd like more frequent updates on what's in each patch, I do create smaller patch notes for every build that goes live in our Discord server.
Coming up next is achievements - I'm excited to finally release these soon!
Thank you so much for playing our game, and for all the awesome feedback! š„°
- recursive
Here's the batch of updates that have been made since our last patch note:
ā Mines
- Clearing last layers of voxel piles will no longer cause you to sometimes fall through the floor
- Valuable resource rooms will now be guarded by slightly more enemy spawns
- Earth Slimes now heal amount 5 -> 10
- No more rain sounds while within the mine floor areas
- Earth Slime: HP 40 -> 130
- Mines buffs that affect stamina no longer apply outside of the mines
- "Curse" now increases enemy spawn rate as well as enemy drop rate, damage, and increases their overall HP
- Myst piles are guarded more frequently by enemies
- Myst piles show up less frequently on earlier floors
- Log machines now properly collide with the player
- Additional balancing work to make sure nothing is breaking the economy š
š Kart
- Fuel consumption gem effects/mines buffs now properly affect the drill's fuel consumption
- HOV Unit now can activate multiple times midair before it runs out (so you can let it go early/reboost)
- Added a speedometer to the fuel meter
š» NPCs
- Fixed an issue where daily dialogue lines would keep repeating until you saved/loaded the game again
- Mack is now able to be confessed to
- Fixed an issue where it was possible to trigger two different heart/friendship events at the same exact time
- No longer stack on top of each other, and will walk away from each other if they get too close to one another
š½ Farming
- Wheat is now able to be grown in the Spring season
- Watering Can now properly gives you an "out of water" message when you're out of water
- Harvest and Seed planting animations now allow you to move, and are much shorter in duration
- Sprinklers no longer block the harvest/seed planting actions
šŖ Resources
- "Phantom" resource issue has been fixed, you should no longer notice resources that stay in place after destroying them (trees, rocks, etc.)
- Perfect charging your tool hits should now deal 100% more resource damage
š Quests
- New Horizon: Fixed an issue where quest wouldn't complete properly for players, leaving them in a state where they could not progress with the other NPC roles (carpenter, etc)
- Maven of the Sea: Checking the letter set now properly gives you quest progress
- Maven of the Sea: Talking to ember properly finishes the quest
- Just a Hobby I: Fertilizer bags should now properly trigger quest task progression (duplicated Fertilizer Bag recipe has also been removed)
- Limitations Of Cardboard And Glue: Fixed an issue where the quest would not successfully register that you had a Carpenter on the island
- Happy Frame Salesman: Now awards the following crafting recipes that were previously unavailable (Consumables->Exploration)
Tri-Flag Attachment
Cat Set Attachment
Dog Set Attachment
Bunny Set Attachment
- XP rewards have been hidden (but are still tracked), as skills will come back in a later update!
š Shrines
- The player's velocity no longer carries over between shrine restarts
- Stamina wheel now shows a cooldown bar when your mini-dash has been used
- Mini-dash is now a buffered input, so using it right before the cooldown ends will perform a mini-dash the moment the cooldown ends
⨠Staff
- Greatly reduced the required Stellar Zeals per spell level. 1/1/1/2/2/3/3/4/5, down from 3/5/7/10/13/16/20/24/30
- Chonkify: Added fading effect to visualize when effect is beginning to end
- Chonkify: Fixing issue where it was possible to grow larger than intended š¦
ā Other
- Fixing issue where it was possible to open the builder kit UI while talking to Miss Curator, causing a softlock
- Player pin is no longer rotated by 90 degrees when in the Desert Canyon
- No longer possible to use sleeping boxes during cutscenes (such as finding the land sprite, etc); additionally, players who accidentally did this should no longer be softlocked in the quest progression
If you'd like more frequent updates on what's in each patch, I do create smaller patch notes for every build that goes live in our Discord server.
Coming up next is achievements - I'm excited to finally release these soon!
Thank you so much for playing our game, and for all the awesome feedback! š„°
- recursive