Devlog #29 - New Friends
Meowllo everyone! How was your first month of 2021? This month, we started focusing more on the main story and the content behind it.

We are also excited to say that, with everyone’s generous support, we were able to bring on Stefan Åhlin (@quitefreshgames) to do the sprite animations! We’re hoping this means we’ll have more time to implement more NPCs to give the friends you can meet more variety.
[h2]🌼 Trims and polish[/h2]
The farm map is now considered done, so we’ve added the finishing touches: water trims and collision! You used to be able to just walk off the map, since we tend to change around map layouts quite often as we spend some time walking around them.

It’s nice to be able to finally walk up to cliffs and not fall off the map!
The town map was also put on a bit of a diet. There was too much unnecessary walking between the town and the connecting areas leading to the plains and the forest.

It’s been a bit of a challenge to create a town map that had some sort of structure to it, without being so locked in place that players would feel limited in where they felt like they could place buildings.

(The cobblestone isn’t done yet…don’t mind me 😳)
The new sky colors from last month for dawn match quite well with the snow, right?

[h2]🐶 New Friends[/h2]
Like we mentioned at the beginning, we have Stefan helping animate all the characters of Snacko now! Look at this super cute walk animation he did for Buffpup’s tourist!

To make sure Stefan has as many sprites to work with as possible, we finished all the directions for Kickstarter tourists and villagers. There’s such an amazing variety of awesome ideas and cute pets, here’s just some of them:

Generally, the “canonical” villagers take a bit longer to make, since I have to write their backstory and form their characters myself. But, this month, I was happy with a rework of an older NPC I had shelved away for the time being.

Meet Rejka (ray-ka). He’s a very good boy that is a little grumpy, but we hope you’ll look past his attitude and get to know him!
[h2]🚗 Beep-beep[/h2]
We’ve been working on another mode of transportation once the island gets too large to simply explore by foot.
It’s a car.

Ayup.
Anyways, that’s all for this month! Before we leave, we just wanted to say that we started using our Ko-fi page! You can check it out if you’re interested in the bite-sized mini devlogs we post on there as well as our sneak peek posts. All support goes towards paying for dev costs like software, hosting, and paying the lovely people who help us make Snacko possible!
We hope you enjoyed reading through the devlog. Thank you as always for your support 💖

We are also excited to say that, with everyone’s generous support, we were able to bring on Stefan Åhlin (@quitefreshgames) to do the sprite animations! We’re hoping this means we’ll have more time to implement more NPCs to give the friends you can meet more variety.
[h2]🌼 Trims and polish[/h2]
The farm map is now considered done, so we’ve added the finishing touches: water trims and collision! You used to be able to just walk off the map, since we tend to change around map layouts quite often as we spend some time walking around them.

It’s nice to be able to finally walk up to cliffs and not fall off the map!
The town map was also put on a bit of a diet. There was too much unnecessary walking between the town and the connecting areas leading to the plains and the forest.

It’s been a bit of a challenge to create a town map that had some sort of structure to it, without being so locked in place that players would feel limited in where they felt like they could place buildings.

(The cobblestone isn’t done yet…don’t mind me 😳)
The new sky colors from last month for dawn match quite well with the snow, right?

[h2]🐶 New Friends[/h2]
Like we mentioned at the beginning, we have Stefan helping animate all the characters of Snacko now! Look at this super cute walk animation he did for Buffpup’s tourist!

To make sure Stefan has as many sprites to work with as possible, we finished all the directions for Kickstarter tourists and villagers. There’s such an amazing variety of awesome ideas and cute pets, here’s just some of them:

Generally, the “canonical” villagers take a bit longer to make, since I have to write their backstory and form their characters myself. But, this month, I was happy with a rework of an older NPC I had shelved away for the time being.

Meet Rejka (ray-ka). He’s a very good boy that is a little grumpy, but we hope you’ll look past his attitude and get to know him!
[h2]🚗 Beep-beep[/h2]
We’ve been working on another mode of transportation once the island gets too large to simply explore by foot.
It’s a car.

Ayup.
Anyways, that’s all for this month! Before we leave, we just wanted to say that we started using our Ko-fi page! You can check it out if you’re interested in the bite-sized mini devlogs we post on there as well as our sneak peek posts. All support goes towards paying for dev costs like software, hosting, and paying the lovely people who help us make Snacko possible!
We hope you enjoyed reading through the devlog. Thank you as always for your support 💖