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Important Stability Hotfix: 0.9.0_5160

Meowllo!

We've finally solved our last (fingers crossed) big memory leak issue. If you've noticed crashing after an hour or so of playtime, we hope this update will stabilize your game.

Thank you to Baku in our Discord who helped us test and track down this nasty crash! It was especially bad because this one in particular would not trigger the crash reporter :(

We're still working on optimizing the town, especially if you have multiple NPCs, But managing lag will be much easier now that it's not just outright crashing.

Outside of that, we have some very small quality of life changes
  • Blueprints and blueprint books are now sold through dialogue so you know what set you're buying
  • Because of this, if you've already learned these blueprints, you may see them up for sale again despite having them unlocked
  • But they will not re-appear again like they currently do now once you buy them once, and it will not negatively impact your save file or progress
  • Because of this change, we also moved around some items you can learn from sets, reducing the amount of recipes you get from D.I.Why to make it less overwhelming at the start of the game
  • Added haptic feedback to pinball minigame


We hope these changes, along with our MSQ patch, will make a new game feel a lot better paced and balanced! Thank you very much for playing~