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0.9.5_10611 β˜• QoL Update: Auto-swing, auto-advance dialogue + storage lock

Meowllo!
We have come to present you with another quality of life update. This will likely be our last bigger update as we head back into the mines to work on 0.9.6.

Without further ado, let's get into the changes this patch!



  • Auto-swing for tools is now an option under gameplay. You won't be able to perfect charge, but you can toggle this option on to hold down the tool use button
  • Auto-advance dialogue is now an option under gameplay. You can also toggle this on during a dialogue sequence. The controls for the toggle can be found on the upper right hand corner
  • Hotkey for quest log added. By default, this is clicking in the right stick of a gamepad or U on keyboard. You can rebind this in the settings
  • Lock storage containers using the lock button beside the storage container name. This will prevent you from using the items inside while crafting or placing
  • You can now enter build mode if you're hovering a buildable in your hotbar using the same hotkey or button to eat


The wiki has also been updated so it's accurate when checking how to unlock certain shopkeepers or villagers.

We have some fun stuff planned coming up, so thank you for your patience as we put our heads back down and focus on our next major update!

Please update your game to 0.9.5_10583+

This is a patch to correct any MSQ softlocks and quest autocompletions from yesterday's quest migrations

This should solve issues such as
  • Walking up to the bush during "What's that sound" doesn't trigger cutscene
  • Unable to give turnip to scarecrow in the grassy plains

We're sorry for the trouble! If you are on latest version and still experiencing strange issues, please don't hesitate to reach out to us via email ( snacko @ bluecurse . com ) or Discord

0.9.5_10572 🌨️ Tooltips & quality-of-life changes

Meowllo! Happy holidays~
Both recursive and I have sent you a letter in-game with a little present to celebrate one year of Snacko and the holidays!

Along with that, we've also added some quality of life things and changes...

[h3]❗ Tool Tips[/h3]
There's...a lot of small things in Snacko that can be overwhelming at first. Reading pages of tutorials isn't everyone's favorite way of digesting information, either.
To aid with this, we've added tooltips on hover on some elements in the UI.
You can turn off this new feature under "gameplay" in settings.



[h3]πŸ“¬ Invite ___ Quests[/h3]
We noticed that a lot of players don't realize you can invite carpenters and alchemists early on in the game, so we've added quests to help guide you in that direction. For those that already have the shopkeepers on your island, you can claim the rewards for these new requests on your save file load
  • Limitations of Cardboard and Glue (carpenter)
  • Just Like Magic (alchemist)
  • Expanding Horizon (villager)
  • Ordering Out (restaurateur)




[h3]β˜• Other Changes[/h3]
  • Barns no longer have a capped place limit of four. You can place as many as you want. Whether or not having 99 chickens can do something unexpected in the game... Well, we'll cross that bridge when we get there
  • Storage and journal notes font have changed to a monospace font. This is personal preference. I like writing down my plans in my journal for each Obelisk and what I want to offer, and having the letters after my - or X not line up when I cross off an item was making me sad
  • Maximum zoom for camera has been increased. For this change, we've reset everyone's camera zoom level back to the default. You can change this again under "gameplay" in the settings


Hooray! We hope this makes the early game transition into mid game feel smoother.
Thank you everyone for your support and your feedback, we'll keep working hard 🫢

0.9.5_10528 ⛏️ Stability fixes, please update~

We FINALLYYY fixed that one random mine crash that can happen because there's something sinister at 0,0,0.

Turns out, it's the ceiling piece in the entrance elevator (?) that is cursed.



We have also made some fixes for overall stability, and we'll be continuing to make some small fixes in the upcoming few days.

We've also changed the crash reporter a bit so people knows it's us getting the report. The out of the box bugsplat mentions someone at Epic contacting you, which is not the case. Each bug report pings recursive's phone, he gets nervous, then we fix it.

Just with the short time we've had the updated crash reporter out, we've noticed more people filling out the info, so thank you very much~



Another change is the numbered pages in your catalog not showing the last page with valid items in it, causing a way to lock up your input on gamepad until you switch tabs.

0.9.5_10497 πŸ—ΊοΈ Updated Map UI

Hooray!
So, I played my own file for a few hours yesterday, and tried thinking about what kind of improvements or polish we could do quickly before the start of the Winter Sale.

And we agreed to settle on...
[h3]The map![/h3]

The map, for the longest time, wasn't too useful. Sure, I guess it told you which way the Grassy Plains were, but that's about it.

So, drum roll please...

Ta-da~!
It's also set up better now for us to add more to it in the future when we work on the major updates.

With this map you can...
  • view villager relationships and if you've given them a gift today
  • view shop and house names, as well as their opening hours
  • view barn and livestock names
  • see where the fishing spots are (yellow fish are freshwater spots, blue fish are saltwater spots)
  • see where points of interest or warp zones to other areas

The mini-map is also updated to be the same as the main map. Some maps, like the Desert Canyon, should match your position on the map much better now as well.



We hope this helps new and returning players alike.
We did sort of um, kind of cram this map into 24 hours of work...so both of us kinda need to go chill out for a day now. Then, it's back to work on the mines.

[h3]πŸ“¬ Other[/h3]
  • Fixed issue with crafting dropdown not being full width
  • Fixed issue with inconsistent lighting when dropped items get picked up
  • Fixed issue where sometimes, the sprite could get in the way of your watering...
  • Fixed issue where you couldn't go through the side door of your barn

Thank you very much for your support~ And don't forget, we'll be 20% off from today until January 2nd! If you have been enjoying Snacko, don't forget to leave us a review and tell your friends about us!

Stay warm 🐾
...Or cool, depending on which side of the equator you are on.