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Snacko News

1.0.1_12682 ๐Ÿ›  Minor QoL Updates and Bugfixes!

[p]Meowllo! recursive here - hope everyone's weekend (and Summer Sale) is going well ๐Ÿ˜ธ I've been putting together some fixes throughout the day from bug reports and player feedback. Here's a list of what's changed![/p][p][/p][h2]๐Ÿ“œBlueprint Shop[/h2]
  • [p]Purchasing recipes in the Blueprint Shop no longer causes the page list to reset to the first page[/p]
[h2]๐Ÿ“ Builder Kit[/h2]
  • [p]'Screenshot Mode' now hides the version info from displaying[/p]
[h2]๐Ÿ”จ Crafting UI[/h2]
  • [p]Some players were having issues untracking crafting recipes once tracked[/p]
  • [p]This is now clearly indicated in the Crafting UI - we've made a dedicated Track/Untrack button for tracking crafting recipes[/p]
  • [p]Once a recipe is tracked, the Untrack button will appear on all recipe pages, not just the one you had currently tracked[/p]
[p][/p][h2]๐Ÿฅ• Farming[/h2]
  • [p]Fixed an issue where sprinklers would cause noticeable game lag when going off all at once[/p]
[h2]๐ŸŽฃ Fishing[/h2]
  • [p]Fixed an issue where it was possible to pause the game while fishing[/p]
  • [p]Pausing the game while charging the fishing rod now cancels the fishing rod charging[/p]
  • [p]Fixed an issue where it was possible to start fishing while eating[/p]
[h2]๐ŸŽ’ Inventory[/h2]
  • [p]Fixed an issue where double-clicking to quick-move items between containers was unreliable for some players[/p]
  • [p]Shift+Click now also quick-moves items between containers[/p]
[h2]โš™ Settings[/h2]
  • [p]Added "Hide HUD" hotkey, default bound to F3 (Mouse/KB Only) - pressing this will toggle off the HUD during normal gameplay, including the version indicator in the bottom right. Pressing ESC/opening a UI will cause this to revert back to normal[/p]
  • [p]Added ability to rebind "Quick Save", default bound to F7 (Mouse/KB Only)[/p]
  • [p]Added ability to rebind "Quick Load", default bound to F8 (Mouse/KB Only)[/p]
[h2]โœจSpells[/h2]
  • [p]All area-of-effect spells now have a visual indicator of where the cast is going to occur at (plus a new setting to enable/disable if you'd like!)[/p][p][/p]
[h2]๐Ÿ“• Spellbook[/h2]
  • [p]Spell Upgrade UI changed to be more clear as to how many Stellar Zeals are required per level[/p]
  • [p]Spell Upgrade UI now lets you add multiple levels at once, and lets you preview what changes per level as you increase the desired level[/p]
  • [p]Spell Upgrade UI now properly updates everywhere after spells are upgraded[/p]
[h2]๐Ÿ’Œ Snack Pack[/h2]
  • [p]Fixed an issue where receiving multiple snack packs in a row without claiming the item from the item slot will no longer lose the item[/p]
  • [p]I wish I had some Apple Pie ;; If you read this, you can redeem code with sender name PATCHNOTES and code R42KhgKubxk for some Apple Pie in-game - expires on July 7th though! ๐Ÿ˜‡[/p]
[h2]๐Ÿพ Other[/h2]
  • [p]Fixed an issue with the combo counter where it would not display once a kill combo was started when fighting enemies[/p]
  • [p]Added a message to the player that pops up whenever there is a Calendar event for that day (plus a setting to enable/disable!)[/p]
  • [p]Fixed an issue with mouse locking in Borderless Fullscreen modes that would cause clicks to not register correctly[/p]
[p]As always, thank you so much for playing Snacko![/p][p]~recursive[/p]

Summer Sale Item Code Event ๐ŸŒด

[p][/p][h3]๐ŸŽ How to redeem:[/h3]
  • [p]Make sure you're on the latest update[/p]
  • [p]Select "Fill out a package slip" after interacting with the mail room right of the Cultural Center's staircase[/p]
  • [p]Select "Receive"[/p]
  • [p]In the Sender Name box, enter SUMMER25[/p]
  • [p]In the Package Code box, enter these codes for each gift. You can receive them once per save file[/p]
    • [p]0XFM7gNZYaE[/p]
    • [p]y-uCUwNRajE[/p]
  • [p][/p]
๐Ÿ“ฌ Changes & Fixes
[p]Along with the new universal codes we can continue using in the future, we also made some polishes and fixes to the game![/p]
  • [p]Universally buffed relationship gain from quests by +5[/p]
  • [p]Iron Voxel drop table changes: buffed Scrap Metal to 33%; nerfed Rock Fragment to 16%; buffed Iron Ore to 16%[/p]
  • [p]Rock Voxel drop table changes: Rock Fragment buffed to 25%; Geode buffed to 0.78%[/p]
  • [p]Wall collision polish: you no longer are always in danger of jumping out, and your buildables will no longer latch onto phantom walls. You can now place items on top of the stair case[/p]
  • [p][/p]
  • [p]Fixed inability to move/pick up Fake Dirt Rug, Fake Grass, and Boom Shrooms[/p]
  • [p]Fixed Nobu Jr. friendship event 2 teleporting you in old Nobu's house[/p]
[p][/p]

1.0.1_12601 ๐Ÿ” Shop Search, Fish Visibility, & More

[h2]๐Ÿ’ซ Achievement Reward Changes[/h2][p]All these new achievement crafting recipe reward changes are reflected on the wiki.[/p]
  • [p]Welcome to the Farmer's Guild! - Now gives crafting recipe for Magazine Stack[/p]
  • [p]Welcome to the Carpenter's Guild! - Now gives crafting recipe for Potted Evergreen[/p]
  • [p]Village Mayor - Now gives crafting recipe for Modern Rug[/p]
  • [p]Town Builder - Now gives crafting recipe for Typewriter[/p]
  • [p]If you've already claimed these achievement rewards before, you'll now be able to claim them again, even if you already had those recipes learned[/p]
  • [p]Various achievements not completing fixes[/p]
  • [p]Fixed an issue with the Achievements list where the shoulder buttons on gamepad wouldn't jump pages left and right[/p]
  • [p]Achievements that aren't completed now show what the reward(s) will be[/p]
  • [p][/p]
[h2]โœจ Spells & Mines[/h2]
  • [p]Magma Surge: Increased size of Magma Surge area of effect[/p]
  • [p]Magma Surge: New visual effect showing the area that is still on fire at spell level 5 and up[/p]
  • [p]Slight nerfs to Kart Efficiency and Stamina buffs to prevent them from being completely free at max levels[/p]
  • [p]Fixed Overclock permanent buff being 2x as strong as intended,[/p]
  • [p]Fixed an issue where defense buffs would cause the player to be completely immune to all damage[/p]
[h2]๐Ÿ—ƒ๏ธ Other[/h2]
  • [p]Lunchbox is no longer active if it's not equipped[/p]
  • [p]Improved visibility of underwater fish in the Mushroom Forest and Desert Canyon[/p]
  • [p][/p]
  • [p]Added a search bar and page navigation to the Blueprint Shop and the Cooking Recipes tab[/p]
  • [p][/p]
[h2]๐Ÿ“ฌ Fixes[/h2]
  • [p]Fixed an issue where sprinklers weren't automatically watering crops in other levels (however, you'll need to go check them once manually before they work properly)[/p]
  • [p]Quest Boards that are placed by the player should now have the same (!) that the quest board in the town does, indicating that quests are available,[/p]
  • [p]Fixed an issue where saves that were saved within the old mines couldn't load the game (you'll spawn in your Farm now)[/p]
  • [p]Fixed an issue where searching in text boxes on Steam Deck would sometimes cause the game to crash[/p]
  • [p]Miathoven painting now has a proper space in the gallery in the first room[/p]
  • [p]Misc. text fixes and changes including tutorial texts that were too long[/p]
  • [p]Fixed inability to experience Ember's friendship event to unlock their secret; you can walk into their house at any time to trigger the cutscene[/p]
  • [p]Fixed Mack congratulating you about your new relationship instead of jamming to Camellia tunes during his concert[/p]
  • [p]Fixed inability to suddenly gift Frits items[/p]
  • [p]Fixed "Maven of the Sea" quest line; it should now properly give you an explanation as to why you're doing what you're doing[/p]
  • [p]Tropical Bed is now easier to sleep in - no more tiny trigger box![/p]
  • [p]Quest card task text should no longer cut into the quantity counter[/p]

Thank you for โœจOverwhelmingly Positiveโœจ

[h2]YEAHHHH YOU ALL DID IT![/h2][h3]Thank you so so so so much for getting us to overwhelmingly positive with 500 reviews ๐Ÿ’ซ[/h3][p][/p][p][/p][p][/p][p]It's been a terribly long journey, and we're not done yet! I've put together a Trello board for myself and for you guys to see what we're working on next. You can think of it like a roadmap of sorts, but a little more dynamic![/p][h2]View Roadmap[/h2][p][/p][p]Since the early days of Snacko, we've always listened to feedback and changed our plans if we realized the track we were on wasn't what the community needed. This won't change as we move towards multiplayer, so having a roadmap that can be easily changed makes more sense for the game than a static JPG I will inevitably need to update.[/p][p][/p][p][/p][p]Look how different the game is... It's been a long time, hasn't it? For everyone who has been with us since the beginning, and for those who just recently, joined...[/p][h3]Thank you for your continuous support, love, and laughs ๐Ÿ’–[/h3][p][/p][p]As always, if you need us, we're always around on Discord or lurking in the discussions. Happy Snacking? Snackoing? Farming??[/p][p]Anyways, bye[/p][p][/p][p][/p]

1.0.1 ๐Ÿ’ซ Achievements & Travel Portals

[h3]Meowllo everyone![/h3][p]Alongside the many smaller updates we've been putting out to address balance, stability, and other issues, we've also been working on completing achievements and adding in fast travel![/p][p][/p]
๐ŸŒŸ Achievements
  • [p]Achievements now come with rewards on completion - when you load up your save file, some of them may be auto-completed based on what you've done already![/p]
  • [p]The blueprint books in shrines that used to house crafting recipes have now been moved to achievements. Much better, no?[/p]
  • [p]Quests, logs, and achievements with unclaimed rewards will now show a ! beside the journal tab when you open it up[/p]
  • [p]There are 101 achievements in total, so we hope you enjoy collecting all of them![/p]
  • [p]There's a special Star Trophy when you get all the achievements, so do your best~[/p]
  • [p]Contests and events will now give a trophy instead of the Star Trophy; if you've obtained a Star Trophy from our building event from the past, it is now a Builder's Trophy[/p]
  • [p]Completing all the Cultural Center rooms will now reward you with a banner![/p]
[p][/p]
โœˆ๏ธ Fast Travel
  • [p]Portals can be unlocked after completing the achievement The Cat That Leapt Through Mines by resetting the mines layout ten times[/p]
  • [p]The crafting recipe automatically crafts a set of them. You need to put two down and label them with the same name in order to fast travel between them[/p]
  • [p]Once they are linked up, changing the name of one will automatically change the other[/p]
  • [p]You place Portals using the Builder's Kit, so there are also no restrictions... Just remember: if you break the game on purpose, you deserve to enjoy the fruits of your labor. Player beware if you choose to get cheeky![/p]
  • [p]You can place portals in different maps and indoors, including townhomes. Townhome building areas have now been fixed and should properly display the items you've placed into them[/p]
[p][/p]
๐Ÿ—ƒ๏ธ Misc.
[p][/p]
  • [p]Sigh... Fine. You guys win. You can now eat Glue. It'll take away a bit of HP. Please don't eat glue irl.[/p]
  • [p][/p]
  • [p]For those who haven't booted up the game in a while, you can now view which storage container you're going to open. They will highlight with an outline![/p]
  • [p][/p]
  • [p]Another feature we added a few small patches back is the ability to search for crafting recipes in the work bench and crafting tab now! Huzzah![/p]
  • [p][/p]
[p]Hooray! We're finally at the end.[/p][p]We really hope you enjoy the new achievements, they were tons of fun to think up and create.[/p][p]Don't forget, our Discord is full of friendly community members who will help you with any questions or bully me into making glue edible. And of course, us, the devs, are always lurking as well.[/p][h3]See you next patch note! Meow meow meow ๐Ÿพ[/h3][h2]Join our Discord[/h2]