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Snacko News

Snacko Kickstarter over 120% Funded!

Meowllo everyone! We hope you’re taking care of yourselves. We’re excited to share that Snacko is over 120% funded on Kickstarter right meow! The campaign ends Thursday June 25th at 11:00AM ET, so if you want to back and nab exclusive rewards like beta access later on in development, the ability to name livestock or immortalize a pet as a fine piece of in-game art, and more, now is the time! Check Snacko out on Kickstarter here!



We’ll have a bigger update for you at the end of the month. On our end, we’ve been working on a lot of in-game optimization that will help out big time later on, and getting some NPCs up-and-running in the game. Take a peek below:



One of the biggest (well, smallest, but most important!) is Nobu Jr! This little fellow has big dreams; he wants to run a farm someday just like his grandpa. In the meantime, once you’ve built up your island enough, Jr will come along to start selling you livestock. He might be tiny, but he can wrangle cows and chickens - and take your money for them - with the best of them.



As we wrap this month up, we want to take some time to thank everyone who has wishlisted the game, shared the campaign, or just spared us some positive vibes. While the game still has a long way to go, your enthusiasm motivates us. We can’t wait to share what the future holds for Snacko. Stay tuned 🐾

May's Monthly Devlog: Ranching + More!

Meowllo everyone! May was such a busy month. We got our Steam page up and running, we were showcased in a Tumblr spotlight, we participated in the Wholesome Direct, and we started a Kickstarter campaign to help fund the development! That’s a lot of stuff, huh? We’ve also been doing a lot of dev work, too!

[h2]🐣 On the Ranch[/h2]

We can finally talk about the ranching now that Wholesome Direct is over! So far, we’ve added chickens and cows that you can keep in your barn and get resources from. They can all stay in one barn!



The feeders will have a badge affixed to it once you have livestock, so you can see who has eaten and who hasn’t! Every barn is equipped with two egg incubators, a birthing pen, and four feeding pans. Each barn can have up to four animals, and you can freely move them between barns easily through your Journal.



Barns and livestock are randomly given a name, but you can always edit these later as many times as you’d like in your Journal. We’d like to add a “randomize” button in the near future so you can go through the different names if you’re not very good at naming things (like me). One of our Kickstarter tiers lets you submit a name to this database! You’ll be able to choose a name and what kind of animal it’ll be attributed to (or all). So if you haven’t checked out our campaign yet, there’s more fun rewards like that!



Our favorite part about the ranching system so far is the feeder – you can put in any edible goods and it’ll be magically turned into feed! So if you have any extra turnips or wild berries laying around, you can always put them to good use. Different foods will move that little arrow a little farther to full, though. Putting in a little berry will fill up the machine much less than say, putting in a bowl of ramen.

[h2]✨ A Little Bit of Polish[/h2]

We’ve also added some new little sparkles here and there to really make the game feel and look better. The main menu’s UI style has changed to match the rest of the game, including pixel icons that do a little jiggle and light up into color when hovered.



We also updated all our portraits to be more consistent and have a bit more contrast! This cleaner style is easier to see in-game, and it’s also easier to draw with consistent results. This also allows us to give the villagers a bit more variety in their poses for their different emotions, which is a big plus!




Our last little thing is the title screen! Dale North has been doing such an amazing job with Snacko’s music, including the title theme. We wanted to do it justice, so we put together a proper title screen that will go through the map while you relax and listen to the music. The best part? It reads data from your first save slot, so you’ll be able to see what you’ve grown on your farm, the villagers and their houses, and all the hard work you’ve put into your island!

[previewyoutube][/previewyoutube]

[h2]🥗 Order Up![/h2]

And last, but definitely not least, is the restaurant mini-game! We wanted to add in little bits of gameplay to break up farming and exploring with something that makes you feel like you’re more apart of your island community. So…we put in this mini-game! It turns out it wasn’t very mini, as it was a lot of work to get it all working nicely together, but we’re proud of the result.



We’re looking into slight variations of these in the future – like a cafe and a family restaurant. But currently it’s a diner! Each day, the menu will change and the fridge will be stocked with the ingredients to make those dishes. Patrons will come through the door and request dishes, either by name, or by an attribute like “sweet” or “spicy”. You can choose to go by the menu, or if you’re a pro chef and know some recipes off the back of your paw, you can choose to cook up something with what’s available in the kitchen that also matches their request!




We changed cooking so it wasn’t just the crafting menu but with food – now you have to hold the ingredient and pop it into a cooking station. They’ll float and bubble around until you’re ready to cook. If you make a mistake, the kitchen has a convenient trash can to throw away your blunders or your accidental fridge pickings.



Doing good work in the kitchen and serving the guests will net you a nice Cocoa Bean payment for your time and maybe a reward to take home!

That’s all for this week, thank you for reading and supporting us! 🐾 Double special thanks to all our patrons that make our development possible 🎵 While we do have a Kickstarter campaign going, and while 100% of the funds are going to development, it’s to pay for outside help like the music to make Snacko the best it can be! So patrons are still an instrumental part of our development that allows us to pay for our own dev costs, like hosting this website. Thank you to all of these lovely patrons who have and continue to support us through this long Snacko journey 💕



Snacko is now live on Kickstarter!

[h3]Meowllo everyone! We have two big announcements today! The first one is that our Kickstarter campaign for Snacko is live right meow! There's a lot of new footage and a shiny new trailer there for you to see, so please give it a peek. We'd love it if you spread the love and shared it with your friends, too![/h3]



The second announcement goes hand-in-hand with the first, and it’s that we’re happy to announce we’re partnered with Armor Games Studios to publish the game! What this means is that they’ve agreed to fund the game’s development, and also provide us other support and guidance along the way to make sure Snacko gets released as the best Snacko it can be. This won’t change anything about the way we’re working, or about the game itself; it just allows us to continue to work on the game full time, with some experienced help and other resources to free up some time from our paws to focus on development. (PS: this also means the game will be localized to other languages for our non-English speakers 😉)



So, if we’ve got a publisher, why Kickstarter? Well, Kickstarter is something we’ve always wanted to do, because we feel strongly about our community. We’ve already been so fortunate to have wonderful support from people on Patreon, and that feedback and encouragement means the world to us. Plus, the additional Kickstarter funding on top of Armor Games Studios’ support allows us to do things like plan for additional art and music support as needed, and other development contingencies or opportunities. 100% of the funds from Kickstarter will all be used for the game after taxes, and we promise to continue being transparent with you, the people who have supported us to get this far.



Since beginning Snacko's development, we've updated our community with 20 monthly devlogs and 39 mini-devlogs for patrons, and we're not about to stop anytime soon! We're so thankful for you and your support through the months of development, and we're just as excited to see the game grow.

[h3]If you are excited for Snacko, please consider checking us out on Kickstarter! We can't wait for you to play 🐾
[/h3]
Excited? Join our community on Discord!

Snacko coming to Steam!

Hi everyone! Welcome to the launch of the Snacko Steam page!

If you've never heard of Snacko before, thank you for checking us out! If you're looking for a farming adventure with mysteries, purrsonality (sorry), and tons of surprises, you've come to the right place. Snacko blends a lighthearted story and exploration with the freedom to farm, build, fish, and more.



We've been working on Snacko for a few years meow, and we thought it was finally time to share it more broadly. It's a game inspired by the titles we've both loved to play throughout our lives, with the elements we've always wished some of them had. Plus, it stars Momo and Mikan, our two real life cats! (We did get a new addition, but he'll be joining the crew soon...)



If you like, you can follow us on Twitter @snackodev for extra screenshots and tidbits. We'll be providing regular monthly updates here as we go. We hope you'll consider wishlisting us here on Steam (it helps a lot!) to stay notified of updates throughout development. Here's a peek at something we're building right now!



We'll have a lot of exciting news and surprises to share in the coming weeks and months. The release of Snacko is still a long way off, but we hope you'll follow along with the journey.

Thanks for reading!
We hope you have an ameowzing day!