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0.9.4_9376 🌲 Building Materials Quest Changes & New Quest

Meowllo!
I realized that you used to be able to purchase all the wall panels (Softwood, Drywall, etc.) from the get-go, including things like Nails and Concrete Slab.

Short of it:
  • Building Materials now split into three: the first now able to be taken and completed before the Grassy Plain's Obelisk completion
  • You now have to buy the wall panels, concrete slab, etc. from the blueprint shop. If you've already learned these recipes, this doesn't affect you
  • You'll only get access to the wall panels now as you unlock the ability to get the raw materials for them
  • New questline Futures Market added for those farther along. Requires Kiryl and finishing up to Building Materials III (Desert Canyon completion)


After some things were changed into quests, you were no longer able to easily get the 20 Concrete Slabs required for the Obelisk unless you got lucky breaking down debris.

Building Material has been changed to Building Material I, the first of three quests, and is immediately unlocked after "Intro to the Carpenter's Guild", making it now possible to purchase the Concrete Slab recipe before you unlock the mines.

Instead of the recipes being directly taught, they now cost money in the shop. My intention with money in the early game should be that you feel the need to consider whether to hold onto items or sell them, instead of just simply hoarding everything you come across because currency currently holds little value outside of buying seeds.



Instead of one quest giving you access to all the wall panels, Building Material II and III will now incrementally add the different wall panels and framing to your shop, making it align better with where you are in the MSQ and whether or not you can even obtain the raw materials.

Included now in the quest are tasks that are soft ways of teaching you how to get materials, such as Building Material I letting you know Glue is made from putting Birch or Toasted Birch Wood into a furnace.

Once those are completed, along with some other quests, there is a new quest for those farther along in the game: Futures Market. It's a continuation of some of the world lore covered in Digging Through the Archives. While working on this, since I wanted the quest to branch off based on what you pick, I noticed a bug that also affected some other quests, which explains why sometimes Two Eyes for Nothing would not completely properly for some players. Sorry;; I have fixed!!



It'll set things up nicely for future quests and story bits I'd like to integrate into our mines update, so look forward to that!

0.9.4_9364 🔖 Quest Requirement Preview


[h3]Quests that are not available can now be clicked on to view the requirements to unlock them. They will also display the accept conditions, such as time of day or how many flowers you need![/h3]

[h3]📬 Fixes[/h3]
  • Log Lamp can now be placed properly
  • The quest Snacko City can now be completed
  • Removing legacy blueprint books from older quests and replacing with the new quest system
  • Interact not working in Lan's house
  • Nobu Jr.'s house disappearing in some save files
  • Rain now waters farm tiles again
  • Bats returned to their natural habitat in the mines

0.9.4_9332 📬 Join Quests with NPCs here!

[previewyoutube][/previewyoutube]

Join Quests are here!

[h3]Have you ever wanted to just have your favourite villager follow you around? Just...hang out? Now you can! Join Quests are quests you can unlock with different NPCs that will have them follow you. If you complete the tasks, you can get a relationship boost and sometimes even an item!

If you just want them to hang out for a bit then go home, you can drop the quests from your journal to have them scurry on home.[/h3]
  • You can now take quests with villagers that used to be "coming soon"!
  • Some of these quests require you to have ample friendship points or have finished other quests in order to unlock them
  • I have new join quests planned soon for more NPCs, so stay tuned~


[h2]🌟 New Quests[/h2]
  • Fishing join quests added for Mikan, Nobu, Nobu Jr., A-Song, Ember, and Miss Curator
  • Other quests added include Resourceful Outing (Bituin), Nacreous Snow Melt (Ember), Night Rider (Rejka), Cooking for Two (Chae-Young), Spending Time with Chiaki, The Curious Cat (Nobu Jr.), Brush Time (Nobu Jr.), and Playdate I (Hanna)
  • New story quest: Lone Wolf I




[h2]📝 Changes[/h2]
  • Some quests have added pre-requisite quests now or relationship requirements to better pace the quest board
  • Since quest reliance will auto-complete quests that came before it, I'm trying to remain cognisant of save files and not making any large, sweeping changes that involve MSQ
  • Future quests will hopefully be more spread apart instead of allowing you to rapid-fire complete a whole line despite not having access to some of the materials
  • Better re-categorized reoccurring villager quests as "tasks" to de-clutter the quest board. Villager will now pertain to unique or villager-story based quests only
  • Lighting tweaked to make it easier on the eyes in Original world theme; this should also make your character look closer to what it does in the UI
  • Time of day changes: Night now starts at 6 PM instead of 8 PM




[h2]🐛 Fixes[/h2]
  • Fixed issue where the "task" filter on quest board wasn't properly showing "task" types
  • Removed ceilings from interiors. Be responsible with this knowledge. If you jump or pickaxe bounce your way out of bounds, I'm not saving you (use the go home button)
  • Yang Yang will now show up in save files where the poor boy was missing. He was simply lost
  • "Cook Anything" quest tasks now work and register properly
  • Fixed crash that was occurring with the axe and stumps

0.9.4_9271 📝 Quest cleanup + Blueprint Shop tweaks

Meowllo!

Recursive is unfortunately feeling very under the weather, so in the meantime, I've just done some quest data work as he gets his much needed rest.

One thing I noticed was that there were lots of double unlocks for items/crafting recipes. Some crafting recipes that are learned during a quest's accept reward vs completion reward wasn't properly getting filtered out of the shop.

So now, new players should feel less ??? when looking at the Blueprint Shop.



[h3]📬 Quest Changes[/h3]
  • Drying Rack and Cabin Nightstand now unlocked through Cabin in the Woods
  • Torch and Floating Torch now unlocked through Light it Up
  • Bamboo Well now unlocked through Well, Well, What?
  • Well, Well, What? has proper quest task and can be completed now
  • Fixed issue where Fertilizer Sacks had a big collision, making them hard to place together or near objects

As part of this audit, I also updated my own sheets that I used internally when I first started writing these quests on what unlocks what.



You can view the spreadsheet here.

Ideally, these should be converted and put on the wiki or as a Steam guide one day...but alas...
For now, feel free to use this as a reference! It's also linked on our Trello board for the wiki.

Some other fixes and the planned new quest type + quests will have to wait until rec is feeling better. Thank you for understanding 💖

As always, if you're having trouble with anything or encountered an issue in your save file, feel free to ping us in the Discord. I'll be around~

0.9.4_9251 🌱 Harvest with hoe, renaming livestock

Meowllo!

You can now use your hoe to harvest crops that are ready. This is handy if you have an upgrade that expands the tile width or depth. Multi harvest, yippe!



You can now use your hoe outside of the farm as well as an attack.



We also fixed the issue where you could no longer rename your livestock. No more Nobu Jr. randomized default names (unless you like them...)

Reel Improvement and Scaling for Late Game have also been fixed; for save files where you've already upgraded your rod in that slot, please remove it and re-insert at your Jeweler's Table until we fix the save migration for older save files!

I also wrote a guide on unlocking items through quests if you're having issues finding where things are now. Will be trying to add furniture sets, dyes, and additives to it in the next coming days.

https://steamcommunity.com/sharedfiles/filedetails/?id=3177846287

Thank you very much for playing~