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Snacko News

Snacko Home Deco Competition ✨

Meowllo!
We're participating in the Steam Summer sale for 20% off until July 11th!

As a celebration for those who already own the game, we wanted to run a contest for the duration of the sale.



[h3]📌 To Participate[/h3]
Join our Discord! discord.gg/snackodev
We have a channel for submissions and full list of rules! The event ends July 11th, 6PM ET.
[h3]📌 Categories[/h3]
I would live in that! - Your take on a room or rooms that look and feel the most livable
Most creative - show off your creative ways of utilizing buildables in ways that are unexpected! What can you come up with?
Most cursed - ...Well, we'll figure that one out when we see it, probably.

[h2]📆 0.9.4 Coming Soon![/h2]
We were trying our best to finish this update before the sale, but it's just a lot...! We're trying our best to wrap it up before it ends, so thank you very much for your patience!
0.9.4 will introduce:
  • New quest lines! Collect rewards and get to know the villagers better through different kinds of quests
  • New quest tasks! Gone are the days of just shipping goods...now there will be more ways to get to know the world of Snacko through quests
  • New quest UI! Completely redesigned quest tree and info card to know exactly what you're getting and what you need to do
  • Pinning crafting recipes! No long guess how much more Softwood you need, you'll be able to set the quantity, too~
  • Lifting the restriction on one NPC per role! No longer hem and haw about choosing between Hanna or Mack, now you get both birds!
  • ...And more!


As you can see, there's a lot of work and testing involved to make sure the experience of transitioning everyone's save files into 0.9.4 goes smoothly.

Hopefully, we can get this done in a week or so.
Cheer for us! We can do it! Ahhhhhhhhhhhhhhhhhhhhh....

Oh, right. Good luck in the contest! The two of us look forward to seeing your submissions~

0.9.3_7515 📬 What's coming next? +small drop rate fix

Meowllo!

Tiny patch updated early today to fix the drop rate of saplings from trees. This should be especially noticeable in the Mushroom Forest, as they weren't dropping at all from Pine and Redwood.

We're currently working on 0.9.4, our next major update.
This one will be part one of three major updates to address NPC behaviours and overall worldbuilding.

[h2]🔖 0.9.4 will be targeting quests[/h2]
If you've already played the main story quest, all of that progress will carry over to 0.9.4 - the next update is mostly new content around the town, NPCs, and the currently unfinished skill system.

There's some changes to existing (non-story) quests/how some things are unlocked; so if you've already unlocked some of those things in 0.9.3, you'll get a mail message asking if you want to reset the relevant progression.

We're also going to lift the restriction on one NPC per role in this upcoming update.
0.9.4 onwards, you will be encouraged to have multiple shopkeepers on your island to unlock all the items and shop stock.

Part of this update is also porting over part of our internal tooling (snackoEd) to be displayable publicly on the wiki, so players can peruse the quest tree.



These quest changes have been very important to make sure we can continue scaling the game and adding in content that we want to implement going into and beyond 1.0, so thank you for being so patient!

[h2]⭐ Thank you for 100,000 wishlists![/h2]
We reached 100k wishlists a few days ago, and we just wanted to say thank you to everyone: players, future players, and people incessantly nagging their friends about Snacko.



At the risk of getting too sappy in a patch note(?), I'll just say both recursive and I deeply appreciate the feedback, posts, and messages we receive. It can get a little isolating sometimes working every day, but we're excited to wrap up 0.9.4 and get it out the door~

We also debuted a new trailer at the OTK Expo pre-show that focuses more on gameplay! We hope this trailer is better at communicating what there is in the game and how it plays.

I had a lot of fun making it, so I hope you enjoy 💝

[previewyoutube][/previewyoutube]

0.9.3_7464 Hotfix 🦊 House cutscene softlocks & NPCs not saying hello

Remember the issue where if you had a lot of stuff, Nobu Jr. wouldn't show up to deliver your purchase? So we implemented a fix that they will look for somewhere to stand even if the area around your house was filled with buildables, even if it meant Bibbles had to stand on the roof.

Well, this fix is now applied to all the story cutscenes as well to prevent softlocking if you placed your house with objects in front, like trees.



Here's the file I tested with...I tried putting something everywhere I knew NPCs could spawn hehehe.

This was mainly happening in the early game, where there were a few cutscenes, like introducing the MIAOs or the Sprite that could cause a softlock.

Another fix is talking to certain NPCs in the morning could result them in just not saying anything at all.

Yesterday, we also pushed a couple of patches for:
  • Pine and Redwood Saplings couldn't be placed
  • Toasted Birch was no longer dropping Tangerines
  • Sand rivers and ice had movement bug that prevented speed from building up

We're currently working on some map polish and quest system re-hauling as part of our NPC polish, so you'll see smaller hotfix patches like this as we work on bigger system things parallel to keeping our eyes out for issues or balance tweaks.

Thank you for playing~

0.9.3_7426 Hotfix: Curator Dialogue Softlock

I finally figured out why Miss Curator was being stubborn when you tried to turn in the "Charity Work" quest while she was working. It had to also fulfill the box that "you haven't talked to her today" yet.



She didn't want to say hello, so I gave her a little fixy wixy nudge, and now it should stop softlocking you when you go to turn in a quest during work hours.

Also fixed were some quest task loading issues that were crashing save files on load, or putting older save files in a softlock with the "Upgrading Tools" quest.

0.9.3_7419 Hotfix: Barrel Destroy + Black Petal Drops

Mya~ Mini hotfix! 📬
  • Barrels will now properly despawn on destroy
  • Slight drop chance buff to Diamond Shard (8.33% → 12.5% on Frozen Rock (Iron))
  • Myst Flowers, Turnips, and Wheat have a low percent chance of dropping Myst Crystal on harvest
  • Consistent Black Petal drops in the Desert Canyon on Deadwood Trees to address Black Petal shortage
  • In the same vein, Black Petals now have smaller drop quantity range on Sunflowers, but will always drop
  • Removed limestone drop from Skull in Desert Canyon
  • On first use of Kart, now faces proper direction

We keep a close eye on everyone's thoughts when we push out new balance changes. If you feel like something is an egregious grind, please let us know! We'll continue keeping an eye on the current drop table state and adjust accordingly as we move forward~