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Snacko News

Important Stability Hotfix: 0.9.0_5160

Meowllo!

We've finally solved our last (fingers crossed) big memory leak issue. If you've noticed crashing after an hour or so of playtime, we hope this update will stabilize your game.

Thank you to Baku in our Discord who helped us test and track down this nasty crash! It was especially bad because this one in particular would not trigger the crash reporter :(

We're still working on optimizing the town, especially if you have multiple NPCs, But managing lag will be much easier now that it's not just outright crashing.

Outside of that, we have some very small quality of life changes
  • Blueprints and blueprint books are now sold through dialogue so you know what set you're buying
  • Because of this, if you've already learned these blueprints, you may see them up for sale again despite having them unlocked
  • But they will not re-appear again like they currently do now once you buy them once, and it will not negatively impact your save file or progress
  • Because of this change, we also moved around some items you can learn from sets, reducing the amount of recipes you get from D.I.Why to make it less overwhelming at the start of the game
  • Added haptic feedback to pinball minigame


We hope these changes, along with our MSQ patch, will make a new game feel a lot better paced and balanced! Thank you very much for playing~

Progression Patch: 0.9.0_5133 🔖

This update is kind of a thick one! We've added in the progression gating we were planning to implement to make the main story scenario not so...fast.

It also improves NPC schedule and shop availability and stability.


[h3]Before we go through the main story quests, let me just touch on some other changes:[/h3]
  • PINBALL MACHINE: now you can choose between "Free" and "Premium". Gamepad controls are now on the triggers and no longer backwards
  • Note: in the future, we'd like to balance the prize pools so high value items will only be available in Premium
  • CRAFTING QUALITY OF LIFE: a pop-up will show up showing you a list of what you just learned
  • CHESTS IN SAVE FILES: fixed issue where if you have multiple save files/new games, the chest state carries over
  • MINI-MAP AND NPCs: NPCs will now have more stable schedules and the minimap will no longer show them at 0,0,0 in the town when they're not there. They should also be at work now with shop inventory
  • SPRINKLERS: can now be put away or moved
  • BALANCE: adjusted drop rates of things like berries to be more common on the farm and nerfing the gold drop rate in the desert. Wildberry now gives less stamina, but other fruits (apple, grape, etc) from other biomes give more. Mesecina statue on a successful prayer will no longer restore a sad amount of stamina.
  • You can now also craft any gem shards you find into their gem counterpart. Shards have higher drop rates. Find the crafting recipes in the Goddess Pond! These recipes will be under Consumables -> Processed




[h3]Now, onto the progression and MSQ changes:[/h3]
  • Obelisks are no longer in their "Press E to Activate and immediately leave" state
  • You will have to fulfill the Offering Plate's requirements to unlock the Obelisk and move onto the next
  • Have fun making the most of your farm, tools, and other equipment to gather all the fragments and crops necessary!
  • This should pace the main story quest a lot better to match up with the MIAOs and seasons
  • We will be keeping an eye on feedback and our own testing to balance these Offerings in upcoming patches
  • If you are halfway through the MSQ, this will not break your save file
  • While you can't go back and redo old Obelisks for their Offering Plate quests, you will be able to do any of the Obelisks that you haven't experienced yet
  • However, if you do find yourself being stuck in your MSQ using an old save file, please reach out and we will fix that for you or push out a fix ASAP!




As always, we'll be keeping an eye on here and in Discord, so don't hesitate to reach out for help! Thank you for playing 💌

Next on our list of non-bug things we're working on, it will be player house upgrades (adding rooms, wallpapers, and flooring) and tool upgrades!

Please look forward to it~

Important patch with fixes! 💖 0.9.0_5039

[h2]This patch has some pretty big fixes~ Please download them and enjoy your saplings![/h2]
(Note: Pine sapling still being shy, will be patched in soon~)

  • Core - Cloud Save integration enabled
  • NPC Shops - Shop inventories no longer empty
  • Saplings - now properly save/load, and aren't lost when changing between maps!
  • NOTE: to fix this issue, we had to respawn all resources, the debris in your town will come back but they won't regenerate once you clear them again
  • World Resources - now properly regrow in ALL biomes after 3 days have passed!
  • Mines - Floor layout now randomizes when you go to sleep in a bed (not a sleeping box!)
  • Shrines - Arrows no longer consumed when within a shrine
  • Shrines - Kart fuel no longer consumed when within a shrine

Steam cloud saves now live!

As of v0.9.0_5028, cloud saving is now enabled!


Note that with this update, Snacko's save data location has changed slightly.

Old location:
C:/Users//AppData/Local/snacko/Saved/SaveGames/

New cloud save location:
C:/Users//AppData/Local/snacko/Saved/SaveGames//

When launching v0.9.0_5028, your old save files will be backed up to C:/Users//AppData/Local/snacko/Saved/SaveGames/NoPlatform, and then copied to the new save location.

📢 0.9.0_5009 Patch

[h2]Core[/h2]
  • Stamina values used by tools now consistent between all systems
  • Stamina usage when hitting world resources now factors charging into the stamina cost
  • Obelisks now have an effect to denote if it has been activated
  • Hotbar - fixed issue where hotbar would go out of sync when loading a save

[h2]Journal[/h2]
  • Added Cultural Center donation status to the Nekopedia

[h2]Farming[/h2]
  • Stamina usage no longer deducts on the farm when your action didn't do anything that gained XP (ex: watering an already watered tile, trying to use the axe on a rock)
  • Farm debris items now drop like the resource drops (no more flying rocks (aww...))

[h2]Builder Kit[/h2]
  • Dye menu now pulls from all inventories, not just what you're holding - so you can safely store dyes in a storage container and use them anywhere
  • Now shows control prompt to toggle snap to grid/free place

[h2]Shrines[/h2]
  • Conduit - Added additional sign in starting area to explain how to hit the power switches
  • Iceway - no longer crashes on completion